Fix double offset scale on charge sparks

This commit is contained in:
AJ Martinez 2023-11-15 00:54:01 -07:00
parent d54d2f6d04
commit 0301847339

View file

@ -7,7 +7,7 @@
#include "../m_random.h"
#define CHARGEAURA_BURSTTIME (9)
#define CHARGEAURA_SPARKRADIUS (160)
#define CHARGEAURA_SPARKRADIUS (40)
// xval1: destruction timer
// xval2: master (spawns other visuals)
@ -63,9 +63,9 @@ void Obj_ChargeAuraThink (mobj_t *aura)
if (player->driftcharge)
{
mobj_t *spark = P_SpawnMobjFromMobj(aura,
mo->scale*P_RandomRange(PR_DECORATION, -1*CHARGEAURA_SPARKRADIUS, CHARGEAURA_SPARKRADIUS),
mo->scale*P_RandomRange(PR_DECORATION, -1*CHARGEAURA_SPARKRADIUS, CHARGEAURA_SPARKRADIUS),
mo->scale*P_RandomRange(PR_DECORATION, -1*CHARGEAURA_SPARKRADIUS, CHARGEAURA_SPARKRADIUS),
FRACUNIT*P_RandomRange(PR_DECORATION, -1*CHARGEAURA_SPARKRADIUS, CHARGEAURA_SPARKRADIUS),
FRACUNIT*P_RandomRange(PR_DECORATION, -1*CHARGEAURA_SPARKRADIUS, CHARGEAURA_SPARKRADIUS),
FRACUNIT*P_RandomRange(PR_DECORATION, -1*CHARGEAURA_SPARKRADIUS, CHARGEAURA_SPARKRADIUS),
MT_CHARGESPARK);
spark->frame = P_RandomRange(PR_DECORATION, 1, 5);
spark->renderflags |= RF_FULLBRIGHT|RF_ADD;