2 second FAULT

This commit is contained in:
Antonio Martinez 2025-09-20 19:18:24 -04:00
parent 27b9a46f0c
commit 0373a23d72

View file

@ -1964,7 +1964,7 @@ static void K_HandleLapIncrement(player_t *player)
if (!G_TimeAttackStart() && leveltime < starttime && !(gametyperules & GTR_ROLLINGSTART))
{
// freeze 'em until fault penalty is over
player->mo->hitlag = starttime - leveltime + TICRATE;
player->mo->hitlag = starttime - leveltime + 2*TICRATE;
P_ResetPlayer(player);
player->pflags |= PF_VOID;
player->mo->renderflags |= RF_DONTDRAW;