From 038e552c80d74d57fea0d5cf4077c0de12757eaa Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Thu, 28 Mar 2024 18:09:25 -0700 Subject: [PATCH] Only do Heavy Magician behavior for Heavy Magician, lol --- src/p_inter.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/p_inter.c b/src/p_inter.c index 278156474..e4f527a0b 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3276,8 +3276,14 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da Obj_EndBungee(player); K_BumperInflate(target->player); - if (gametyperules & GTR_BUMPERS) - SetRandomFakePlayerSkin(player, false, true); + UINT32 hurtskinflags = (demo.playback) + ? demo.skinlist[demo.currentskinid[(player-players)]].flags + : skins[player->skin].flags; + if (hurtskinflags & SF_IRONMAN) + { + if (gametyperules & GTR_BUMPERS) + SetRandomFakePlayerSkin(player, false, true); + } // Explosions are explicit combo setups. if (damagetype & DMG_EXPLODE)