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https://github.com/KartKrewDev/RingRacers.git
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Separate shared parts of seg initialization into P_InitializeSeg
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a73dc9a4d0
commit
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1 changed files with 51 additions and 45 deletions
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@ -1419,45 +1419,54 @@ static inline float P_SegLengthFloat(seg_t *seg)
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}
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}
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#endif
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#endif
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static void P_LoadSegs(UINT8 *data)
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static void P_InitializeSeg(seg_t *seg)
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{
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{
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INT32 linedef, side;
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seg->sidedef = &sides[seg->linedef->sidenum[seg->side]];
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mapseg_t *ml = (mapseg_t*)data;
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seg_t *li = segs;
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line_t *ldef;
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size_t i;
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for (i = 0; i < numsegs; i++, li++, ml++)
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seg->frontsector = seg->sidedef->sector;
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{
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seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL;
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li->v1 = &vertexes[SHORT(ml->v1)];
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li->v2 = &vertexes[SHORT(ml->v2)];
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li->length = P_SegLength(li);
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#ifdef HWRENDER
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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seg->pv1 = seg->pv2 = NULL;
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{
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li->flength = P_SegLengthFloat(li);
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//Hurdler: 04/12/2000: for now, only used in hardware mode
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//Hurdler: 04/12/2000: for now, only used in hardware mode
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seg->lightmaps = NULL; // list of static lightmap for this seg
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li->lightmaps = NULL; // list of static lightmap for this seg
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}
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li->pv1 = li->pv2 = NULL;
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#endif
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#endif
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li->angle = (SHORT(ml->angle))<<FRACBITS;
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seg->numlights = 0;
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li->offset = (SHORT(ml->offset))<<FRACBITS;
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seg->rlights = NULL;
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linedef = SHORT(ml->linedef);
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#ifdef POLYOBJECTS
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ldef = &lines[linedef];
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seg->polyseg = NULL;
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li->linedef = ldef;
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seg->dontrenderme = false;
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li->side = side = SHORT(ml->side);
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#endif
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li->sidedef = &sides[ldef->sidenum[side]];
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}
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li->frontsector = sides[ldef->sidenum[side]].sector;
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if (ldef->flags & ML_TWOSIDED)
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li->backsector = sides[ldef->sidenum[side^1]].sector;
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else
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li->backsector = 0;
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li->numlights = 0;
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static void P_LoadSegs(UINT8 *data)
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li->rlights = NULL;
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{
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mapseg_t *ms = (mapseg_t*)data;
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seg_t *seg = segs;
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size_t i;
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for (i = 0; i < numsegs; i++, seg++, ms++)
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{
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seg->v1 = &vertexes[SHORT(ms->v1)];
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seg->v2 = &vertexes[SHORT(ms->v2)];
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seg->side = SHORT(ms->side);
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seg->offset = (SHORT(ms->offset)) << FRACBITS;
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seg->angle = (SHORT(ms->angle)) << FRACBITS;
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seg->linedef = &lines[SHORT(ms->linedef)];
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seg->length = P_SegLength(seg);
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#ifdef HWRENDER
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seg->flength = (rendermode == render_opengl) ? P_SegLengthFloat(seg) : 0;
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#endif
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seg->glseg = false;
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P_InitializeSeg(seg);
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}
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}
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}
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}
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@ -1596,16 +1605,18 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 *data, nodetype_t nodetype)
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for (m = 0; m < subsectors[i].numlines; m++, k++)
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for (m = 0; m < subsectors[i].numlines; m++, k++)
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{
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{
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UINT16 linenum;
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UINT16 linenum;
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UINT32 vert;
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UINT32 vert = READUINT32(data);
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vert = READUINT32(data);
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segs[k].v1 = &vertexes[vert];
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segs[k].v1 = &vertexes[vert];
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if (m == 0)
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if (m == 0)
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segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
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segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
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else
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else
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segs[k - 1].v2 = segs[k].v1;
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segs[k - 1].v2 = segs[k].v1;
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data += 4; // partner; can be ignored by software renderer;
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data += 4; // partner, can be ignored by software renderer
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if (nodetype == NT_XGL3)
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if (nodetype == NT_XGL3)
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data += 2; // Line number is 32-bit in XGL3, but we're limited to 16 bits.
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data += 2; // Line number is 32-bit in XGL3, but we're limited to 16 bits.
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linenum = READUINT16(data);
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linenum = READUINT16(data);
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segs[k].glseg = (linenum == 0xFFFF);
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segs[k].glseg = (linenum == 0xFFFF);
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segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum];
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segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum];
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@ -1620,11 +1631,12 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 *data, nodetype_t nodetype)
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segs[k].v2 = &vertexes[READUINT32(data)];
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segs[k].v2 = &vertexes[READUINT32(data)];
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segs[k].linedef = &lines[READUINT16(data)];
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segs[k].linedef = &lines[READUINT16(data)];
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segs[k].side = READUINT8(data);
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segs[k].side = READUINT8(data);
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segs[k].glseg = false;
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}
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}
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break;
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break;
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default:
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default:
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return;
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return false;
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}
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}
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}
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}
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@ -1632,18 +1644,12 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 *data, nodetype_t nodetype)
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{
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{
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vertex_t *v1 = seg->v1;
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vertex_t *v1 = seg->v1;
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vertex_t *v2 = seg->v2;
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vertex_t *v2 = seg->v2;
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P_InitializeSeg(seg);
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seg->angle = R_PointToAngle2(v1->x, v1->y, v2->x, v2->y);
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seg->angle = R_PointToAngle2(v1->x, v1->y, v2->x, v2->y);
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seg->offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y);
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seg->offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y);
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seg->sidedef = &sides[seg->linedef->sidenum[seg->side]];
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seg->frontsector = seg->sidedef->sector;
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if (seg->linedef->flags & ML_TWOSIDED)
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seg->backsector = sides[seg->linedef->sidenum[seg->side ^ 1]].sector;
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else
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seg->backsector = 0;
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seg->numlights = 0;
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seg->rlights = NULL;
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}
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}
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return true;
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}
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}
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// Auxiliary function: Shrink node ID from 32-bit to 16-bit.
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// Auxiliary function: Shrink node ID from 32-bit to 16-bit.
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