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Don't print the "map has no Spray Cans" error in modeattacking
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1 changed files with 2 additions and 1 deletions
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@ -879,7 +879,8 @@ static void P_SpawnMapThings(boolean spawnemblems)
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Z_Free(loopends);
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if (spawnemblems
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&& gametype != GT_TUTORIAL)
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&& gametype != GT_TUTORIAL
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&& !modeattacking)
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{
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const UINT8 recommendedcans =
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#ifdef DEVELOP
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