From 03bc701f7466055b62e2ee8dc6b52a0b61799430 Mon Sep 17 00:00:00 2001 From: Ashnal Date: Thu, 24 Jul 2025 00:06:14 -0400 Subject: [PATCH] Fix animation --- src/k_kart.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index cd3b06da9..d3d36125f 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -14127,7 +14127,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground) boolean grounded = P_IsObjectOnGround(player->mo); // onground && player->tumbleBounces == 0 ? player->bailcharge += 2 : player->bailcharge++; // charge twice as fast on the ground player->bailcharge += 2; - if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle .. + // if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle .. + if (player->bailcharge == 2) { mobj_t *bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAILCHARGE); S_StartSound(bail, sfx_gshb9); // I tried to use info.c, but you can't play sounds on mobjspawn via A_PlaySound