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@ -2491,7 +2491,6 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
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player->mo->momx = player->mo->momy = 0;
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clipmomz = false;
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}
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else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) // Bubble shield's bounce attack.
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{
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P_DoBubbleBounce(player);
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