mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
menu_t, M_PlayMenuJam: const char *music parameter
If Playing(), does nothing.
- If NULL, cycle between Cascade Cave as is traditional.
- If ".", stop music. (will one day be used for sound test)
- Any other case, call S_ChangeMusicInternal on the string directly
Notable menu sets:
- All Extra menus, excepting the Replay Hut, use "EXTRAS"
- Replay Hut uses "REPLAY"
- All online menus use "NETMD2".
- I know we wanted to do something with switching between "NETMDE" and "NETMD2". I would prefer a more consistent API for transferring song position across between tracks be implemented before implementing this.
- Known bug: Music restarts when exiting from failed connection screen
- Known bug: Music goes back to Cascade Cave when selecting "GO" for server creation
- Wontfix as we want that button to go directly to the voting screen, which we can do in a voting revamp branch
- Data Erase, Profile Erase: "SHWDN2"
- Not in the spec but I think it's both funny and a valuable tell for the most "dangerous" menu to play with.
- Also shifts the background to SKINCOLOR_BLACK
This commit is contained in:
parent
f46fbf0418
commit
03d422560d
41 changed files with 73 additions and 4 deletions
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@ -2513,7 +2513,10 @@ static void Command_connect(void)
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SplitScreen_OnChange();
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}
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// Menu restore state.
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restoreMenu = &PLAY_MP_OptSelectDef;
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S_ChangeMusicInternal("NETMD2", true);
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CL_ConnectToServer();
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}
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@ -154,6 +154,7 @@ struct menu_t
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INT16 x, y; // x, y of menu
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INT16 extra1, extra2; // Can be whatever really! Options menu uses extra1 for bg colour.
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const char *music; // Track to play in M_PlayMenuJam. NULL for default, "." to stop
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INT16 transitionID; // only transition if IDs match
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INT16 transitionTics; // tics for transitions out
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@ -1185,6 +1186,7 @@ boolean M_StatisticsInputs(INT32 ch);
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0,\
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source,\
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x, y,\
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NULL,\
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0, 0,\
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M_DrawGenericMenu,\
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NULL,\
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@ -1201,7 +1203,8 @@ boolean M_StatisticsInputs(INT32 ch);
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0,\
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source,\
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0, 0,\
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0, 0, \
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0, 0,\
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NULL,\
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1, 5,\
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M_DrawKartGamemodeMenu,\
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NULL,\
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@ -1217,7 +1220,8 @@ boolean M_StatisticsInputs(INT32 ch);
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0,\
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source,\
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0, 0,\
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0, 0, \
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0, 0,\
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"EXTRAS",\
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1, 5,\
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M_DrawImageDef,\
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NULL,\
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@ -358,9 +358,27 @@ boolean M_Responder(event_t *ev)
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void M_PlayMenuJam(void)
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{
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menu_t *refMenu = (menuactive ? currentMenu : restoreMenu);
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if (challengesmenu.pending)
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return;
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if (Playing())
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return;
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if (refMenu != NULL && refMenu->music != NULL)
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{
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if (refMenu->music[0] == '.' && refMenu->music[1] == '\0')
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{
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S_StopMusic();
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}
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else
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{
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S_ChangeMusicInternal(refMenu->music, true);
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}
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return;
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}
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if (cv_menujam_update.value)
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{
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CV_AddValue(&cv_menujam, 1);
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@ -630,6 +648,7 @@ void M_SetupNextMenu(menu_t *menudef, boolean notransition)
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}
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M_UpdateMenuBGImage(false);
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M_PlayMenuJam();
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}
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void M_GoBack(INT32 choice)
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@ -28,6 +28,7 @@ menu_t EXTRAS_MainDef = {
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EXTRAS_Main,
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0, 0,
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0, 0,
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"EXTRAS",
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2, 5,
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M_DrawExtras,
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M_ExtrasTick,
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@ -23,6 +23,7 @@ menu_t MISC_AddonsDef = {
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MISC_AddonsMenu,
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50, 28,
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0, 0,
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"EXTRAS",
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0, 0,
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M_DrawAddons,
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M_AddonsRefresh,
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@ -20,6 +20,7 @@ menu_t MISC_ChallengesDef = {
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MISC_ChallengesStatsDummyMenu,
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BASEVIDWIDTH/2, 32,
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0, 0,
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"EXTRAS",
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98, 0,
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M_DrawChallenges,
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M_ChallengesTick,
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@ -37,6 +38,7 @@ menu_t MISC_StatisticsDef = {
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MISC_ChallengesStatsDummyMenu,
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280, 185,
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0, 0,
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"EXTRAS",
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98, 0,
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M_DrawStatistics,
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NULL,
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@ -26,6 +26,7 @@ menu_t EXTRAS_ReplayHutDef =
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EXTRAS_ReplayHut,
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30, 80,
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0, 0,
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"REPLAY",
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41, 1,
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M_DrawReplayHut,
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NULL,
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@ -58,6 +59,7 @@ menu_t EXTRAS_ReplayStartDef =
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EXTRAS_ReplayStart,
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27, 80,
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0, 0,
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"REPLAY",
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41, 1,
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M_DrawReplayStartMenu,
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NULL,
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@ -15,6 +15,7 @@ menu_t MAIN_ProfilesDef = {
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MAIN_Profiles,
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32, 80,
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SKINCOLOR_ULTRAMARINE, 0,
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NULL,
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2, 5,
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M_DrawProfileSelect,
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M_OptionsTick,
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@ -43,6 +43,7 @@ menu_t OPTIONS_MainDef = {
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OPTIONS_Main,
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0, 0,
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SKINCOLOR_SLATE, 0,
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NULL,
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2, 5,
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M_DrawOptions,
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M_OptionsTick,
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@ -36,6 +36,7 @@ menu_t OPTIONS_DataDef = {
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OPTIONS_Data,
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48, 80,
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SKINCOLOR_BLUEBERRY, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -43,6 +43,7 @@ menu_t OPTIONS_DataAddonDef = {
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OPTIONS_DataAddon,
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48, 80,
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SKINCOLOR_BLUEBERRY, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -33,6 +33,7 @@ menu_t OPTIONS_DataDiscordDef = {
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OPTIONS_DataDiscord,
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48, 80,
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SKINCOLOR_BLUEBERRY, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -35,7 +35,8 @@ menu_t OPTIONS_DataEraseDef = {
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0,
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OPTIONS_DataErase,
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48, 80,
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SKINCOLOR_BLUEBERRY, 0,
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SKINCOLOR_BLACK, 0,
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"SHWDN2", // Danger.
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -16,7 +16,8 @@ menu_t OPTIONS_DataProfileEraseDef = {
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0,
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OPTIONS_DataProfileErase,
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48, 80,
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SKINCOLOR_BLUEBERRY, 0,
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SKINCOLOR_BLACK, 0,
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"SHWDN2", // Danger.
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2, 5,
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M_DrawProfileErase,
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M_OptionsTick,
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@ -19,6 +19,7 @@ menu_t OPTIONS_DataReplayDef = {
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OPTIONS_DataReplay,
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48, 80,
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SKINCOLOR_BLUEBERRY, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -37,6 +37,7 @@ menu_t OPTIONS_DataScreenshotDef = {
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OPTIONS_DataScreenshot,
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48, 80,
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SKINCOLOR_BLUEBERRY, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -51,6 +51,7 @@ menu_t OPTIONS_GameplayDef = {
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OPTIONS_Gameplay,
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48, 80,
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SKINCOLOR_SCARLET, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -54,6 +54,7 @@ menu_t OPTIONS_GameplayItemsDef = {
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OPTIONS_GameplayItems,
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14, 40,
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SKINCOLOR_SCARLET, 0,
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NULL,
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2, 5,
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M_DrawItemToggles,
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M_OptionsTick,
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@ -48,6 +48,7 @@ menu_t OPTIONS_HUDDef = {
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OPTIONS_HUD,
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48, 80,
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SKINCOLOR_SUNSLAM, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -45,6 +45,7 @@ menu_t OPTIONS_HUDOnlineDef = {
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OPTIONS_HUDOnline,
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48, 80,
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SKINCOLOR_SUNSLAM, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -17,6 +17,7 @@ menu_t OPTIONS_ProfilesDef = {
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OPTIONS_Profiles,
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32, 80,
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SKINCOLOR_ULTRAMARINE, 0,
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NULL,
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2, 5,
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M_DrawProfileSelect,
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M_OptionsTick,
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@ -29,6 +29,7 @@ menu_t OPTIONS_EditProfileDef = {
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OPTIONS_EditProfile,
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32, 80,
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SKINCOLOR_ULTRAMARINE, 0,
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NULL,
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2, 5,
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M_DrawEditProfile,
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M_HandleProfileEdit,
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@ -103,6 +103,7 @@ menu_t OPTIONS_ProfileControlsDef = {
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OPTIONS_ProfileControls,
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32, 80,
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SKINCOLOR_ULTRAMARINE, 0,
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NULL,
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3, 5,
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M_DrawProfileControls,
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M_HandleProfileControls,
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@ -55,6 +55,7 @@ menu_t OPTIONS_ServerDef = {
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OPTIONS_Server,
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48, 70, // This menu here is slightly higher because there's a lot of options...
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SKINCOLOR_VIOLET, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -53,6 +53,7 @@ menu_t OPTIONS_ServerAdvancedDef = {
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OPTIONS_ServerAdvanced,
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48, 70, // This menu here is slightly higher because there's a lot of options...
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SKINCOLOR_VIOLET, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -57,6 +57,7 @@ menu_t OPTIONS_SoundDef = {
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OPTIONS_Sound,
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48, 80,
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SKINCOLOR_THUNDER, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -59,6 +59,7 @@ menu_t OPTIONS_VideoDef = {
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OPTIONS_Video,
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32, 80,
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SKINCOLOR_PLAGUE, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -51,6 +51,7 @@ menu_t OPTIONS_VideoOGLDef = {
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OPTIONS_VideoOGL,
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32, 80,
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SKINCOLOR_PLAGUE, 0,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_OptionsTick,
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@ -19,6 +19,7 @@ menu_t OPTIONS_VideoModesDef = {
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OPTIONS_VideoModes,
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48, 80,
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SKINCOLOR_PLAGUE, 0,
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NULL,
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2, 5,
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M_DrawVideoModes,
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M_OptionsTick,
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@ -17,6 +17,7 @@ menu_t PLAY_CharSelectDef = {
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PLAY_CharSelect,
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0, 0,
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0, 0,
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NULL,
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0, 0,
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M_DrawCharacterSelect,
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M_CharacterSelectTick,
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@ -39,6 +39,7 @@ menu_t PLAY_RaceDifficultyDef = {
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PLAY_RaceDifficulty,
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0, 0,
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0, 0,
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NULL,
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1, 5,
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M_DrawRaceDifficulty,
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NULL,
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@ -27,6 +27,7 @@ menu_t PLAY_TimeAttackDef = {
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PLAY_TimeAttack,
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0, 0,
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0, 0,
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NULL,
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2, 5,
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M_DrawTimeAttack,
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NULL,
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@ -68,6 +69,7 @@ menu_t PLAY_TAReplayDef = {
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PLAY_TAReplay,
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0, 0,
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0, 0,
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NULL,
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2, 5,
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M_DrawTimeAttack,
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NULL,
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@ -111,6 +113,7 @@ menu_t PLAY_TAReplayGuestDef = {
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PLAY_TAReplayGuest,
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0, 0,
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0, 0,
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NULL,
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2, 5,
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M_DrawTimeAttack,
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NULL,
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@ -149,6 +152,7 @@ menu_t PLAY_TAGhostsDef = {
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PLAY_TAGhosts,
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0, 0,
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0, 0,
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NULL,
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2, 5,
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M_DrawTimeAttack,
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NULL,
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@ -23,6 +23,7 @@ menu_t PLAY_MP_OptSelectDef = {
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PLAY_MP_OptSelect,
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0, 0,
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0, 0,
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"NETMD2",
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-1, 1,
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M_DrawMPOptSelect,
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M_MPOptSelectTick,
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@ -33,6 +33,7 @@ menu_t PLAY_MP_HostDef = {
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PLAY_MP_Host,
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0, 0,
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0, 0,
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"NETMD2",
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-1, 1, // 1 frame transition.... This is really just because I don't want the black fade when we press esc, hehe
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M_DrawMPHost,
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M_MPOptSelectTick, // This handles the unfolding options
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@ -38,6 +38,7 @@ menu_t PLAY_MP_JoinIPDef = {
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PLAY_MP_JoinIP,
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0, 0,
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0, 0,
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"NETMD2",
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-1, 1, // 1 frame transition.... This is really just because I don't want the black fade when we press esc, hehe
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M_DrawMPJoinIP,
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M_MPOptSelectTick, // This handles the unfolding options
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@ -16,6 +16,7 @@ menu_t PLAY_MP_RoomSelectDef = {
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PLAY_MP_RoomSelect,
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0, 0,
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0, 0,
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"NETMD2",
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0, 0,
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M_DrawMPRoomSelect,
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M_MPRoomSelectTick,
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@ -29,6 +29,7 @@ menu_t PLAY_MP_ServerBrowserDef = {
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PLAY_MP_ServerBrowser,
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32, 36,
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0, 0,
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"NETMD2",
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0, 0,
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M_DrawMPServerBrowser,
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M_MPServerBrowserTick,
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@ -20,6 +20,7 @@ menu_t PLAY_CupSelectDef = {
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PLAY_CupSelect,
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0, 0,
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0, 0,
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NULL,
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2, 5,
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M_DrawCupSelect,
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M_CupSelectTick,
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@ -21,6 +21,7 @@ menu_t PLAY_LevelSelectDef = {
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PLAY_LevelSelect,
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0, 0,
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0, 0,
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NULL,
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2, 5,
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M_DrawLevelSelect,
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M_LevelSelectTick,
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@ -63,6 +63,7 @@ menu_t PAUSE_MainDef = {
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PAUSE_Main,
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0, 0,
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0, 0,
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NULL,
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1, 10, // For transition with some menus!
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M_DrawPause,
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M_PauseTick,
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@ -39,6 +39,7 @@ menu_t PAUSE_PlaybackMenuDef = {
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PAUSE_PlaybackMenu,
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BASEVIDWIDTH/2 - 88, 2,
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0, 0,
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NULL,
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0, 0,
|
||||
M_DrawPlaybackMenu,
|
||||
M_PlaybackTick,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue