mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-11 05:37:14 +00:00
Rearrange player cheat flags
PC_GODMODE -> PF_GODMODE PC_NOCLIP -> MF_NOCLIP
This commit is contained in:
parent
048e7e807c
commit
0444e70413
7 changed files with 14 additions and 44 deletions
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@ -1891,7 +1891,6 @@ void CV_CheatsChanged(void)
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else
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{
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consvar_t *cvar;
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UINT8 i;
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// Set everything back to default.
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for (cvar = consvar_vars; cvar; cvar = cvar->next)
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@ -1900,14 +1899,6 @@ void CV_CheatsChanged(void)
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// Reset any other cheat command effects here, as well.
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cv_debug = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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players[i].cheats = 0;
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}
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}
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}
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@ -58,14 +58,15 @@ typedef enum
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//
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typedef enum
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{
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// free: 1<<0 to 1<<2
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PF_GODMODE = 1<<0, // Immortal. No lightsnake from pits either
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// free: 1<<1 and 1<<2
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// Look back VFX has been spawned
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// TODO: Is there a better way to track this?
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PF_GAINAX = 1<<3,
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// Accessibility and cheats
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PF_KICKSTARTACCEL = 1<<4, // Is accelerate in kickstart mode?
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PF_KICKSTARTACCEL = 1<<4, // Accessibility feature: Is accelerate in kickstart mode?
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// 1<<5 free
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// 1<<6 free
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@ -105,13 +106,6 @@ typedef enum
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// up to 1<<31 is free
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} pflags_t;
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typedef enum
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{
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PC_GODMODE = 1,
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PC_NOCLIP = 1<<1,
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// up to 1<<31 is free
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} pcheats_t;
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typedef enum
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{
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// Are animation frames playing?
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@ -372,7 +366,6 @@ typedef struct player_s
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// Bit flags.
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// See pflags_t, above.
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pflags_t pflags;
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pcheats_t cheats;
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// playing animation.
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panim_t panim;
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@ -5708,8 +5708,9 @@ const char *const MAPTHINGFLAG_LIST[4] = {
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};
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const char *const PLAYERFLAG_LIST[] = {
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// free: 1<<0 to 1<<2 (name un-matchable)
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"\x01",
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"GODMODE",
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// free: 1<<1 and 1<<2 (name un-matchable)
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"\x01",
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"\x01",
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10
src/g_game.c
10
src/g_game.c
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@ -2218,7 +2218,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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UINT32 followitem;
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INT32 pflags;
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INT32 cheats;
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UINT8 ctfteam;
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@ -2298,7 +2297,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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botrival = players[player].botvars.rival;
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pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL|PF_SHRINKME|PF_SHRINKACTIVE));
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cheats = 0;
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// SRB2kart
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if (betweenmaps || leveltime < introtime)
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@ -2373,10 +2371,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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pflags |= (players[player].pflags & (PF_STASIS|PF_ELIMINATED|PF_NOCONTEST|PF_FAULT|PF_LOSTLIFE));
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}
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// As long as we're not in multiplayer, carry over cheatcodes from map to map
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if (!(netgame || multiplayer))
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cheats = players[player].cheats;
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if (!betweenmaps)
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{
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// Obliterate follower from existence (if valid memory)
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@ -2392,7 +2386,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->roundscore = roundscore;
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p->lives = lives;
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p->pflags = pflags;
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p->cheats = cheats;
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p->ctfteam = ctfteam;
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p->jointime = jointime;
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p->splitscreenindex = splitscreenindex;
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@ -4783,9 +4776,6 @@ void G_InitNew(UINT8 pencoremode, INT32 map, boolean resetplayer, boolean skippr
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players[i].playerstate = PST_REBORN;
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memset(&players[i].respawn, 0, sizeof (players[i].respawn));
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// Clear cheatcodes too, just in case.
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players[i].cheats = 0;
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players[i].roundscore = 0;
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if (resetplayer && !(multiplayer && demo.playback)) // SRB2Kart
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@ -262,13 +262,8 @@ void Command_CheatNoClip_f(void)
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if (!plyr->mo || P_MobjWasRemoved(plyr->mo))
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return;
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plyr->cheats ^= PC_NOCLIP;
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CONS_Printf(M_GetText("No Clipping %s\n"), plyr->cheats & PC_NOCLIP ? M_GetText("On") : M_GetText("Off"));
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if (plyr->cheats & PC_NOCLIP)
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plyr->mo->flags |= MF_NOCLIP;
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else
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plyr->mo->flags &= ~MF_NOCLIP;
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plyr->mo->flags ^= MF_NOCLIP;
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CONS_Printf(M_GetText("No Clipping %s\n"), plyr->mo->flags & MF_NOCLIP ? M_GetText("On") : M_GetText("Off"));
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}
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void Command_CheatGod_f(void)
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@ -280,8 +275,8 @@ void Command_CheatGod_f(void)
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REQUIRE_SINGLEPLAYER; // TODO: make multiplayer compatible
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plyr = &players[consoleplayer];
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plyr->cheats ^= PC_GODMODE;
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CONS_Printf(M_GetText("Cheese Mode %s\n"), plyr->cheats & PC_GODMODE ? M_GetText("On") : M_GetText("Off"));
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plyr->pflags ^= PF_GODMODE;
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CONS_Printf(M_GetText("Cheese Mode %s\n"), plyr->pflags & PF_GODMODE ? M_GetText("On") : M_GetText("Off"));
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}
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void Command_Scale_f(void)
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@ -1874,7 +1874,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (player) // Player is the target
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{
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if (player->cheats & PC_GODMODE)
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if (player->pflags & PF_GODMODE)
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return false;
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if (!force)
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@ -2082,7 +2082,7 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
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I_Assert(mo != NULL);
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I_Assert(!P_MobjWasRemoved(mo));
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if (mo->player && mo->player->cheats & PC_GODMODE)
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if (mo->player && mo->player->pflags & PF_GODMODE)
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return false;
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if (((mo->z <= mo->subsector->sector->floorheight
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@ -3620,7 +3620,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
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player->karthud[khud_timeovercam] = (2*TICRATE)+1;
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}
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if (!resetcalled && !(player->cheats & PC_NOCLIP || leveltime < introtime) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
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if (!resetcalled && !(player->mo->flags & MF_NOCLIP || leveltime < introtime) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
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{
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P_ResetCamera(player, thiscam);
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}
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