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Also permit tertiary and ... quadridly(?) gamecontrol binds for chat open, which had been silently broken for years.
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1 changed files with 4 additions and 2 deletions
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@ -1215,7 +1215,8 @@ boolean HU_Responder(event_t *ev)
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if (!chat_on)
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if (!chat_on)
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{
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{
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// enter chat mode
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// enter chat mode
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if ((ev->data1 == gamecontrol[0][gc_talk][0] || ev->data1 == gamecontrol[0][gc_talk][1])
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if ((ev->data1 == gamecontrol[0][gc_talk][0] || ev->data1 == gamecontrol[0][gc_talk][1]
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|| ev->data1 == gamecontrol[0][gc_talk][2] || ev->data1 == gamecontrol[0][gc_talk][3])
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&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
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&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
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{
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{
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chat_on = true;
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chat_on = true;
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@ -1225,7 +1226,8 @@ boolean HU_Responder(event_t *ev)
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typelines = 1;
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typelines = 1;
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return true;
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return true;
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}
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}
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if ((ev->data1 == gamecontrol[0][gc_teamtalk][0] || ev->data1 == gamecontrol[0][gc_teamtalk][1])
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if ((ev->data1 == gamecontrol[0][gc_teamtalk][0] || ev->data1 == gamecontrol[0][gc_teamtalk][1]
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|| ev->data1 == gamecontrol[0][gc_teamtalk][2] || ev->data1 == gamecontrol[0][gc_teamtalk][3])
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&& netgame && !OLD_MUTE)
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&& netgame && !OLD_MUTE)
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{
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{
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chat_on = true;
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chat_on = true;
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