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Fix 1up intermission jingle not playing
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1 changed files with 2 additions and 1 deletions
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@ -1443,7 +1443,8 @@ void P_PlayJingle(player_t *player, jingletype_t jingletype)
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//
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void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UINT16 status)
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{
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if (!P_IsLocalPlayer(player))
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// If gamestate != GS_LEVEL, always play the jingle (1-up intermission)
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if (gamestate == GS_LEVEL && !P_IsLocalPlayer(player))
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return;
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S_RetainMusic(musname, musflags, looping, 0, status);
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