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Remove the last few instances of gametype-specific colorisation
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commit
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3 changed files with 3 additions and 28 deletions
20
src/g_game.c
20
src/g_game.c
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@ -3298,26 +3298,6 @@ INT16 G_SometimesGetDifferentGametype(void)
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return (gametype|encoremodifier);
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return (gametype|encoremodifier);
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}
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}
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//
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// G_GetGametypeColor
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//
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// Pretty and consistent ^u^
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// See also M_GetGametypeColor (if that still exists).
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//
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UINT8 G_GetGametypeColor(INT16 gt)
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{
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if (modeattacking) // == ATTACKING_RECORD
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return orangemap[0];
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if (gt == GT_BATTLE)
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return redmap[0];
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if (gt == GT_RACE)
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return skymap[0];
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return 255; // FALLBACK
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}
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/** Get the typeoflevel flag needed to indicate support of a gametype.
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/** Get the typeoflevel flag needed to indicate support of a gametype.
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* \param gametype The gametype for which support is desired.
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* \param gametype The gametype for which support is desired.
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* \return The typeoflevel flag to check for that gametype.
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* \return The typeoflevel flag to check for that gametype.
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@ -190,7 +190,6 @@ boolean G_GametypeHasTeams(void);
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boolean G_GametypeHasSpectators(void);
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boolean G_GametypeHasSpectators(void);
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#define VOTEMODIFIER_ENCORE 0x80
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#define VOTEMODIFIER_ENCORE 0x80
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INT16 G_SometimesGetDifferentGametype(void);
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INT16 G_SometimesGetDifferentGametype(void);
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UINT8 G_GetGametypeColor(INT16 gt);
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void G_ExitLevel(void);
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void G_ExitLevel(void);
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void G_NextLevel(void);
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void G_NextLevel(void);
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void G_Continue(void);
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void G_Continue(void);
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@ -1209,12 +1209,8 @@ void Y_VoteDrawer(void)
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if (timer)
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if (timer)
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{
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{
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INT32 hilicol, tickdown = (timer+1)/TICRATE;
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INT32 tickdown = (timer+1)/TICRATE;
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if (gametype == GT_RACE)
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V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
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hilicol = V_SKYMAP;
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else //if (gametype == GT_BATTLE)
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hilicol = V_REDMAP;
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V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
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va("Vote ends in %d", tickdown));
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va("Vote ends in %d", tickdown));
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}
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}
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}
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}
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@ -1554,7 +1550,7 @@ void Y_StartVote(void)
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levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
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levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
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// set up the gtc and gts
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// set up the gtc and gts
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levelinfo[i].gtc = G_GetGametypeColor(votelevels[i][1]);
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levelinfo[i].gtc = 255; // TODO rewrite vote screen
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if (i == 2 && votelevels[i][1] != votelevels[0][1])
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if (i == 2 && votelevels[i][1] != votelevels[0][1])
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levelinfo[i].gts = gametypes[votelevels[i][1]]->name;
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levelinfo[i].gts = gametypes[votelevels[i][1]]->name;
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else
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else
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