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Use guard input, not state, to cancel whip charge (barrier fix)
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1 changed files with 1 additions and 1 deletions
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@ -8701,7 +8701,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->justbumped > 0)
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player->justbumped--;
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if (K_PlayerGuard(player) || K_PlayerEBrake(player))
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if (K_PressingEBrake(player) == true)
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{
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player->instaWhipCooldown = INSTAWHIP_DROPGUARD;
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}
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