mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 20:41:46 +00:00
Seasaw defs, variables + new function to sanitize checks for my hardcoded mess
This commit is contained in:
parent
fddc15f11f
commit
058a1c03b5
12 changed files with 218 additions and 6 deletions
|
|
@ -758,6 +758,11 @@ struct player_t
|
||||||
INT32 seasawmoreangle; // used for reverse sesaws in DLZ.
|
INT32 seasawmoreangle; // used for reverse sesaws in DLZ.
|
||||||
boolean seasawdir; // flips or not seasaw rotation
|
boolean seasawdir; // flips or not seasaw rotation
|
||||||
|
|
||||||
|
// water palace turbines (or cnz barrels, or whatever the hell people use it for nowadays)
|
||||||
|
tic_t turbine; // ticker (while true, we set the tracer to the turbine)
|
||||||
|
INT32 turbineangle; // angle around the turbine. ...Made in INT32 to make it easier to translate from lua
|
||||||
|
fixed_t turbineheight; // height around the turbine
|
||||||
|
boolean turbinespd; // if true, we used a sneaker and get the altpath.
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -4678,6 +4678,12 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
||||||
"S_DLZHOVER",
|
"S_DLZHOVER",
|
||||||
"S_DLZROCKET_L",
|
"S_DLZROCKET_L",
|
||||||
"S_DLZROCKET_R",
|
"S_DLZROCKET_R",
|
||||||
|
|
||||||
|
"S_WPZFOUNTAIN",
|
||||||
|
"S_WPZFOUNTAINANIM",
|
||||||
|
"S_KURAGEN",
|
||||||
|
"S_KURAGENBOMB",
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
|
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
|
||||||
|
|
@ -5845,6 +5851,12 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
|
||||||
"MT_DLZ_SEASAW_VISUAL",
|
"MT_DLZ_SEASAW_VISUAL",
|
||||||
"MT_DLZ_RINGVACCUM",
|
"MT_DLZ_RINGVACCUM",
|
||||||
"MT_DLZ_SUCKEDRING",
|
"MT_DLZ_SUCKEDRING",
|
||||||
|
|
||||||
|
"MT_WATERPALACETURBINE",
|
||||||
|
"MT_WATERPALACEBUBBLE",
|
||||||
|
"MT_WATERPALACEFOUNTAIN",
|
||||||
|
"MT_KURAGEN",
|
||||||
|
"MT_KURAGENBOMB",
|
||||||
};
|
};
|
||||||
|
|
||||||
const char *const MOBJFLAG_LIST[] = {
|
const char *const MOBJFLAG_LIST[] = {
|
||||||
|
|
|
||||||
147
src/info.c
147
src/info.c
|
|
@ -907,6 +907,11 @@ char sprnames[NUMSPRITES + 1][5] =
|
||||||
"DLZS",
|
"DLZS",
|
||||||
"DLZA",
|
"DLZA",
|
||||||
|
|
||||||
|
// Water Palace Zone
|
||||||
|
"WPWL", // turbine
|
||||||
|
"WPZF", // fountain
|
||||||
|
"WPZK", // klagen
|
||||||
|
|
||||||
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
||||||
"VIEW",
|
"VIEW",
|
||||||
};
|
};
|
||||||
|
|
@ -5433,14 +5438,21 @@ state_t states[NUMSTATES] =
|
||||||
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK11}, // S_CHECKPOINT_SPARK10
|
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK11}, // S_CHECKPOINT_SPARK10
|
||||||
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK1}, // S_CHECKPOINT_SPARK11
|
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK1}, // S_CHECKPOINT_SPARK11
|
||||||
|
|
||||||
|
// Las Vegas
|
||||||
{SPR_RDRD, 0, -1, {NULL}, 0, 0, S_RIDEROID}, // S_RIDEROID
|
{SPR_RDRD, 0, -1, {NULL}, 0, 0, S_RIDEROID}, // S_RIDEROID
|
||||||
{SPR_RDRC, FF_ANIMATE|FF_FULLBRIGHT|FF_TRANS30, -1, {NULL}, 3, 2, S_RIDEROID_ICON}, // S_RIDEROID_ICON
|
{SPR_RDRC, FF_ANIMATE|FF_FULLBRIGHT|FF_TRANS30, -1, {NULL}, 3, 2, S_RIDEROID_ICON}, // S_RIDEROID_ICON
|
||||||
|
|
||||||
|
// Dead Line
|
||||||
{SPR_DLZH, 0, -1, {NULL}, 0, 0, S_DLZHOVER}, // S_DLZHOVER
|
{SPR_DLZH, 0, -1, {NULL}, 0, 0, S_DLZHOVER}, // S_DLZHOVER
|
||||||
|
|
||||||
{SPR_DLZR, 0, -1, {NULL}, 0, 0, S_DLZROCKET_L}, // S_DLZROCKET_L
|
{SPR_DLZR, 0, -1, {NULL}, 0, 0, S_DLZROCKET_L}, // S_DLZROCKET_L
|
||||||
{SPR_DLZR, 1, -1, {NULL}, 0, 0, S_DLZROCKET_R}, // S_DLZROCKET_R
|
{SPR_DLZR, 1, -1, {NULL}, 0, 0, S_DLZROCKET_R}, // S_DLZROCKET_R
|
||||||
|
|
||||||
|
// Water Palace
|
||||||
|
{SPR_WPZF, 0, -1, {NULL}, 0, 0, S_WPZFOUNTAIN}, // S_WPZFOUNTAIN
|
||||||
|
{SPR_WPZF, 1|FF_ANIMATE, -1, {NULL}, 3, 2, S_WPZFOUNTAINANIM}, // S_WPZFOUNTAINANIM
|
||||||
|
{SPR_WPZK, FF_ANIMATE, -1, {NULL}, 3, 12, S_KURAGEN}, // S_KURAGEN
|
||||||
|
{SPR_WPZK, 4, -1, {NULL}, 0, 0, S_KURAGENBOMB}, // S_KURAGENBOMB
|
||||||
};
|
};
|
||||||
|
|
||||||
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
|
|
@ -30730,6 +30742,141 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_NULL // raisestate
|
S_NULL // raisestate
|
||||||
},
|
},
|
||||||
|
|
||||||
|
{ // MT_WATERPALACETURBINE
|
||||||
|
3400, // doomednum
|
||||||
|
S_INVISIBLE, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_None, // seesound
|
||||||
|
0, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
0, // speed
|
||||||
|
32*FRACUNIT, // radius
|
||||||
|
32*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
0, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
|
{ // MT_WATERPALACEBUBBLE
|
||||||
|
-1, // doomednum
|
||||||
|
S_INVISIBLE, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_None, // seesound
|
||||||
|
0, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
0, // speed
|
||||||
|
32*FRACUNIT, // radius
|
||||||
|
32*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
0, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
|
{ // MT_WATERPALACEFOUNTAIN
|
||||||
|
3401, // doomednum
|
||||||
|
S_WPZFOUNTAIN, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_None, // seesound
|
||||||
|
0, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
0, // speed
|
||||||
|
16*FRACUNIT, // radius
|
||||||
|
64*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
0, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_SOLID, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
|
{ // MT_KURAGEN
|
||||||
|
3402, // doomednum
|
||||||
|
S_KURAGEN, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_None, // seesound
|
||||||
|
0, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
0, // speed
|
||||||
|
64*FRACUNIT, // radius
|
||||||
|
64*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
0, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_NOGRAVITY, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
|
{ // MT_KURAGENBOMB
|
||||||
|
-1, // doomednum
|
||||||
|
S_KURAGENBOMB, // spawnstate
|
||||||
|
1000, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_None, // seesound
|
||||||
|
0, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_None, // deathsound
|
||||||
|
0, // speed
|
||||||
|
64*FRACUNIT, // radius
|
||||||
|
64*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
0, // mass
|
||||||
|
DMG_EXPLODE, // damage
|
||||||
|
sfx_None, // activesound
|
||||||
|
MF_PAIN, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
skincolor_t skincolors[MAXSKINCOLORS] = {
|
skincolor_t skincolors[MAXSKINCOLORS] = {
|
||||||
|
|
|
||||||
18
src/info.h
18
src/info.h
|
|
@ -1458,6 +1458,11 @@ typedef enum sprite
|
||||||
SPR_DLZS, // DLZ Seasaw
|
SPR_DLZS, // DLZ Seasaw
|
||||||
SPR_DLZA, // Helper arrows for rocket
|
SPR_DLZA, // Helper arrows for rocket
|
||||||
|
|
||||||
|
SPR_WPWL, // turbine
|
||||||
|
SPR_WPZF, // fountain
|
||||||
|
SPR_WPZK, // klagen
|
||||||
|
|
||||||
|
|
||||||
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
||||||
SPR_VIEW,
|
SPR_VIEW,
|
||||||
|
|
||||||
|
|
@ -5866,6 +5871,13 @@ typedef enum state
|
||||||
S_DLZROCKET_L,
|
S_DLZROCKET_L,
|
||||||
S_DLZROCKET_R,
|
S_DLZROCKET_R,
|
||||||
|
|
||||||
|
// water palace zone
|
||||||
|
S_WPZFOUNTAIN,
|
||||||
|
S_WPZFOUNTAINANIM,
|
||||||
|
S_KURAGEN,
|
||||||
|
S_KURAGENBOMB,
|
||||||
|
|
||||||
|
|
||||||
S_FIRSTFREESLOT,
|
S_FIRSTFREESLOT,
|
||||||
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
||||||
NUMSTATES
|
NUMSTATES
|
||||||
|
|
@ -7052,6 +7064,12 @@ typedef enum mobj_type
|
||||||
MT_DLZ_RINGVACCUM,
|
MT_DLZ_RINGVACCUM,
|
||||||
MT_DLZ_SUCKEDRING,
|
MT_DLZ_SUCKEDRING,
|
||||||
|
|
||||||
|
MT_WATERPALACETURBINE,
|
||||||
|
MT_WATERPALACEBUBBLE,
|
||||||
|
MT_WATERPALACEFOUNTAIN,
|
||||||
|
MT_KURAGEN,
|
||||||
|
MT_KURAGENBOMB,
|
||||||
|
|
||||||
MT_FIRSTFREESLOT,
|
MT_FIRSTFREESLOT,
|
||||||
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
||||||
NUMMOBJTYPES
|
NUMMOBJTYPES
|
||||||
|
|
|
||||||
12
src/k_kart.c
12
src/k_kart.c
|
|
@ -57,6 +57,18 @@
|
||||||
// comeback is Battle Mode's karma comeback, also bool
|
// comeback is Battle Mode's karma comeback, also bool
|
||||||
// mapreset is set when enough players fill an empty server
|
// mapreset is set when enough players fill an empty server
|
||||||
|
|
||||||
|
// lat: used for when the player is in some weird state where it wouldn't be wise for it to be overwritten by another object that does similarly wacky shit.
|
||||||
|
boolean K_isPlayerInSpecialState(player_t *p)
|
||||||
|
{
|
||||||
|
return (
|
||||||
|
p->rideroid
|
||||||
|
|| p->bungee
|
||||||
|
|| p->dlzrocket
|
||||||
|
|| p->seasaw
|
||||||
|
|| p->turbine
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
boolean K_IsDuelItem(mobjtype_t type)
|
boolean K_IsDuelItem(mobjtype_t type)
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
|
|
|
||||||
|
|
@ -228,6 +228,9 @@ UINT32 K_PointLimitForGametype(void);
|
||||||
|
|
||||||
boolean K_Cooperative(void);
|
boolean K_Cooperative(void);
|
||||||
|
|
||||||
|
// lat: used for when the player is in some weird state where it wouldn't be wise for it to be overwritten by another object that does similarly wacky shit.
|
||||||
|
boolean K_isPlayerInSpecialState(player_t *p);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
} // extern "C"
|
} // extern "C"
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,7 @@ void Obj_BungeeSpecial(mobj_t *mo, player_t *p)
|
||||||
|
|
||||||
mobj_t *latch;
|
mobj_t *latch;
|
||||||
|
|
||||||
if (p->bungee || P_IsObjectOnGround(p->mo) || p->springstars)
|
if (P_IsObjectOnGround(p->mo) || p->springstars || K_isPlayerInSpecialState(p))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
P_InstaThrust(p->mo, 0, 0);
|
P_InstaThrust(p->mo, 0, 0);
|
||||||
|
|
|
||||||
|
|
@ -71,7 +71,7 @@ void Obj_DLZRocketDismount(player_t *p)
|
||||||
// touching the rocket, initialize player vars etc...
|
// touching the rocket, initialize player vars etc...
|
||||||
void Obj_DLZRocketSpecial(mobj_t *mo, player_t *p)
|
void Obj_DLZRocketSpecial(mobj_t *mo, player_t *p)
|
||||||
{
|
{
|
||||||
if (p->dlzrocket) // already on one, don't bother resetting, duh.
|
if (K_isPlayerInSpecialState(p)) // already on one, don't bother resetting, duh.
|
||||||
return;
|
return;
|
||||||
|
|
||||||
p->mo->z = mo->z + 16*P_MobjFlip(p->mo)*mapobjectscale;
|
p->mo->z = mo->z + 16*P_MobjFlip(p->mo)*mapobjectscale;
|
||||||
|
|
|
||||||
|
|
@ -308,6 +308,10 @@ void Obj_DLZSeasawCollide(mobj_t *mo, mobj_t *mo2)
|
||||||
// cooldown / respawning
|
// cooldown / respawning
|
||||||
if (p->seasawcooldown || p->respawn.timer)
|
if (p->seasawcooldown || p->respawn.timer)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// other wacko state that'd do very weird shit if we overwrote it.
|
||||||
|
if (K_isPlayerInSpecialState(p))
|
||||||
|
return;
|
||||||
|
|
||||||
// another player is already using the seasar
|
// another player is already using the seasar
|
||||||
if (mo2->target && !P_MobjWasRemoved(mo2->target) && mo2->target->target && !P_MobjWasRemoved(mo2->target->target))
|
if (mo2->target && !P_MobjWasRemoved(mo2->target) && mo2->target->target && !P_MobjWasRemoved(mo2->target->target))
|
||||||
|
|
|
||||||
|
|
@ -510,7 +510,8 @@ void Obj_RideroidNodeThink(mobj_t *mo)
|
||||||
// check for players coming near us.
|
// check for players coming near us.
|
||||||
for (i = 0; i < MAXPLAYERS; i++)
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
{
|
{
|
||||||
if (!playeringame[i] || players[i].spectator || players[i].rideroid || players[i].rdnodepull)
|
if (!playeringame[i] || players[i].spectator || players[i].rideroid ||
|
||||||
|
players[i].rdnodepull || K_isPlayerInSpecialState(&players[i]) || P_PlayerInPain(&players[i]))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
pmo = players[i].mo;
|
pmo = players[i].mo;
|
||||||
|
|
|
||||||
|
|
@ -580,6 +580,11 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
||||||
WRITEINT32(save->p, players[i].seasawmoreangle);
|
WRITEINT32(save->p, players[i].seasawmoreangle);
|
||||||
WRITEUINT8(save->p, players[i].seasawdir);
|
WRITEUINT8(save->p, players[i].seasawdir);
|
||||||
|
|
||||||
|
WRITEUINT32(save->p, players[i].turbine);
|
||||||
|
WRITEINT32(save->p, players[i].turbineangle);
|
||||||
|
WRITEFIXED(save->p, players[i].turbineheight);
|
||||||
|
WRITEUINT8(save->p, players[i].turbinespd);
|
||||||
|
|
||||||
// respawnvars_t
|
// respawnvars_t
|
||||||
WRITEUINT8(save->p, players[i].respawn.state);
|
WRITEUINT8(save->p, players[i].respawn.state);
|
||||||
WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].respawn.wp));
|
WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].respawn.wp));
|
||||||
|
|
@ -1082,6 +1087,11 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
||||||
players[i].seasawmoreangle = READINT32(save->p);
|
players[i].seasawmoreangle = READINT32(save->p);
|
||||||
players[i].seasawdir = READUINT8(save->p);
|
players[i].seasawdir = READUINT8(save->p);
|
||||||
|
|
||||||
|
players[i].turbine = READUINT32(save->p);
|
||||||
|
players[i].turbineangle = READINT32(save->p);
|
||||||
|
players[i].turbineheight = READFIXED(save->p);
|
||||||
|
players[i].turbinespd = READUINT8(save->p);
|
||||||
|
|
||||||
// respawnvars_t
|
// respawnvars_t
|
||||||
players[i].respawn.state = READUINT8(save->p);
|
players[i].respawn.state = READUINT8(save->p);
|
||||||
players[i].respawn.wp = (waypoint_t *)(size_t)READUINT32(save->p);
|
players[i].respawn.wp = (waypoint_t *)(size_t)READUINT32(save->p);
|
||||||
|
|
|
||||||
|
|
@ -7263,7 +7263,7 @@ static void P_ConvertBinaryThingTypes(void)
|
||||||
case 3786: // MT_BATTLEUFO_SPAWNER
|
case 3786: // MT_BATTLEUFO_SPAWNER
|
||||||
mapthings[i].thing_args[0] = mapthings[i].angle;
|
mapthings[i].thing_args[0] = mapthings[i].angle;
|
||||||
break;
|
break;
|
||||||
case 3400: // MT_WATERPALACETURBINE (TODO: not yet hardcoded)
|
case 3400: // MT_WATERPALACETURBINE
|
||||||
{
|
{
|
||||||
mtag_t tag = (mtag_t)mapthings[i].angle;
|
mtag_t tag = (mtag_t)mapthings[i].angle;
|
||||||
INT32 j = Tag_FindLineSpecial(2009, tag);
|
INT32 j = Tag_FindLineSpecial(2009, tag);
|
||||||
|
|
@ -7312,8 +7312,8 @@ static void P_ConvertBinaryThingTypes(void)
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3441: // MT_DASHRING (TODO: not yet hardcoded)
|
case 3441: // MT_DASHRING
|
||||||
case 3442: // MT_RAINBOWDASHRING (TODO: not yet hardcoded)
|
case 3442: // MT_RAINBOWDASHRING
|
||||||
mapthings[i].thing_args[0] = mapthings[i].options & 13;
|
mapthings[i].thing_args[0] = mapthings[i].options & 13;
|
||||||
mapthings[i].thing_args[1] = mapthings[i].extrainfo;
|
mapthings[i].thing_args[1] = mapthings[i].extrainfo;
|
||||||
break;
|
break;
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue