k_enginesnd -> khud_enginesnd

This commit is contained in:
James R 2020-09-20 14:54:45 -07:00
parent d9f7f155a2
commit 05a31da7c3

View file

@ -5312,7 +5312,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
if (leveltime < 8 || player->spectator)
{
// Silence the engines, and reset sound number while we're at it.
player->kartstuff[k_enginesnd] = 0;
player->kartstuff[khud_enginesnd] = 0;
return;
}
@ -5345,11 +5345,11 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
if (targetsnd < 0) { targetsnd = 0; }
if (targetsnd > 12) { targetsnd = 12; }
if (player->kartstuff[k_enginesnd] < targetsnd) { player->kartstuff[k_enginesnd]++; }
if (player->kartstuff[k_enginesnd] > targetsnd) { player->kartstuff[k_enginesnd]--; }
if (player->kartstuff[khud_enginesnd] < targetsnd) { player->kartstuff[khud_enginesnd]++; }
if (player->kartstuff[khud_enginesnd] > targetsnd) { player->kartstuff[khud_enginesnd]--; }
if (player->kartstuff[k_enginesnd] < 0) { player->kartstuff[k_enginesnd] = 0; }
if (player->kartstuff[k_enginesnd] > 12) { player->kartstuff[k_enginesnd] = 12; }
if (player->kartstuff[khud_enginesnd] < 0) { player->kartstuff[khud_enginesnd] = 0; }
if (player->kartstuff[khud_enginesnd] > 12) { player->kartstuff[khud_enginesnd] = 12; }
// This code calculates how many players (and thus, how many engine sounds) are within ear shot,
// and rebalances the volume of your engine sound based on how far away they are.
@ -5419,7 +5419,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
return;
}
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class * numsnds), volume);
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[khud_enginesnd]) + (class * numsnds), volume);
}
static void K_UpdateInvincibilitySounds(player_t *player)