From 05ad424cac6fd881acc7c12e1f52c97d720c27b1 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Fri, 5 Jun 2020 14:21:15 -0400 Subject: [PATCH] Use k_floorboost on speed pads to keep the afterimages in-tact --- src/p_spec.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 65dcc4aeb..aa5d52927 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4052,9 +4052,9 @@ DoneSection2: case 5: // Speed pad w/o spin case 6: // Speed pad w/ spin - if (player->kartstuff[k_dashpadcooldown] != 0) + if (player->kartstuff[k_floorboost] != 0) { - player->kartstuff[k_dashpadcooldown] = 2; + player->kartstuff[k_floorboost] = 2; break; } @@ -4080,8 +4080,9 @@ DoneSection2: P_InstaThrust(player->mo, lineangle, max(linespeed, 2*playerspeed)); - player->kartstuff[k_dashpadcooldown] = 2; + player->kartstuff[k_dashpadcooldown] = TICRATE/3; player->kartstuff[k_pogospring] = 0; + player->kartstuff[k_floorboost] = 2; S_StartSound(player->mo, sfx_cdfm62); } break;