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Battle: darken screen while outside of Overtime Barrier
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parent
df0d342e04
commit
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1 changed files with 25 additions and 5 deletions
30
src/k_kart.c
30
src/k_kart.c
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@ -8796,18 +8796,38 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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K_UpdateTripwire(player);
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K_UpdateTripwire(player);
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if ((battleovertime.enabled >= 10*TICRATE) && !(player->pflags & PF_ELIMINATED) && !player->exiting)
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if (battleovertime.enabled)
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{
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{
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fixed_t distanceToBarrier = 0;
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fixed_t distanceToCenter = 0;
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if (battleovertime.radius > 0)
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if (battleovertime.radius > 0)
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{
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{
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distanceToBarrier = R_PointToDist2(player->mo->x, player->mo->y, battleovertime.x, battleovertime.y) - (player->mo->radius * 2);
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distanceToCenter = R_PointToDist2(player->mo->x, player->mo->y, battleovertime.x, battleovertime.y);
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}
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}
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if (distanceToBarrier > battleovertime.radius)
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if (distanceToCenter + player->mo->radius > battleovertime.radius)
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{
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{
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER);
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if (distanceToCenter - (player->mo->radius * 2) > battleovertime.radius &&
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(battleovertime.enabled >= 10*TICRATE) &&
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!(player->pflags & PF_ELIMINATED) &&
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!player->exiting)
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{
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER);
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}
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if (leveltime < player->darkness_end)
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{
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if (leveltime > player->darkness_end - DARKNESS_FADE_TIME)
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{
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player->darkness_start = leveltime - (player->darkness_end - leveltime);
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}
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}
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else
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{
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player->darkness_start = leveltime;
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}
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player->darkness_end = leveltime + (2 * DARKNESS_FADE_TIME);
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}
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}
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}
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}
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