Fix patches being turned inside-out by cliprect in GL

Turns out the reason the chat looks strange in LegacyGL is because of cliprect.
This is a fix that was done by GenericHeroGuy for one of my other projects.
This commit is contained in:
Nep2Disk 2025-02-22 18:08:13 +00:00
parent e6eaaebd89
commit 05de187667

View file

@ -267,8 +267,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
cx = cx1;
cy = cy1;
fwidth = cx2 - cx1;
fheight = cy2 - cy1;
fwidth = fmaxf(0.0f, cx2 - cx1);
fheight = fmaxf(0.0f, cy2 - cy1);
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1