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Fix patches being turned inside-out by cliprect in GL
Turns out the reason the chat looks strange in LegacyGL is because of cliprect. This is a fix that was done by GenericHeroGuy for one of my other projects.
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1 changed files with 2 additions and 2 deletions
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@ -267,8 +267,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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cx = cx1;
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cx = cx1;
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cy = cy1;
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cy = cy1;
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fwidth = cx2 - cx1;
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fwidth = fmaxf(0.0f, cx2 - cx1);
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fheight = cy2 - cy1;
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fheight = fmaxf(0.0f, cy2 - cy1);
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}
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}
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// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
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// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
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