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G_BuildTiccmd: update correct localangle while in parties
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parent
62624efcef
commit
062d238f2f
1 changed files with 6 additions and 4 deletions
10
src/g_game.c
10
src/g_game.c
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@ -1119,7 +1119,7 @@ INT32 localsteering[MAXSPLITSCREENPLAYERS];
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// Turning was removed from G_BuildTiccmd to prevent easy client hacking.
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// This brings back the camera prediction that was lost.
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static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, player_t *player)
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static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, UINT8 viewnum, player_t *player)
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{
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angle_t angleChange = 0;
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@ -1147,13 +1147,15 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
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else
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#endif
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{
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localangle[ssplayer - 1] += angleChange;
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localangle[viewnum] += angleChange;
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}
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}
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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{
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const UINT8 forplayer = ssplayer-1;
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const UINT8 viewnum = G_PartyPosition(g_localplayers[forplayer]);
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INT32 forward;
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joystickvector2_t joystickvector;
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@ -1184,7 +1186,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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break;
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}
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cmd->angle = localangle[forplayer] >> TICCMD_REDUCE;
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cmd->angle = localangle[viewnum] >> TICCMD_REDUCE;
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// why build a ticcmd if we're paused?
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// Or, for that matter, if we're being reborn.
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@ -1425,7 +1427,7 @@ aftercmdinput:
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else if (cmd->throwdir < -KART_FULLTURN)
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cmd->throwdir = -KART_FULLTURN;
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G_DoAnglePrediction(cmd, realtics, ssplayer, player);
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G_DoAnglePrediction(cmd, realtics, ssplayer, viewnum, player);
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}
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ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
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