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Battle: fix losing points from dying after round ends
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1 changed files with 1 additions and 4 deletions
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@ -1808,10 +1808,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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K_CheckBumpers();
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if (target->player->roundscore > 1)
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target->player->roundscore -= 2;
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else
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target->player->roundscore = 0;
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P_AddPlayerScore(target->player, -2);
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}
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target->player->trickpanel = TRICKSTATE_NONE;
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