player.respawn wasn't pushed either??

This commit is contained in:
Latapostrophe 2021-01-31 22:24:41 +01:00
parent aee76fe88d
commit 0657e1bb38
2 changed files with 90 additions and 0 deletions

View file

@ -35,6 +35,7 @@ extern lua_State *gL;
#define META_POWERS "PLAYER_T*POWERS" #define META_POWERS "PLAYER_T*POWERS"
#define META_KARTSTUFF "PLAYER_T*KARTSTUFF" #define META_KARTSTUFF "PLAYER_T*KARTSTUFF"
#define META_KARTHUD "PLAYER_T*KARTHUD" #define META_KARTHUD "PLAYER_T*KARTHUD"
#define META_RESPAWN "PLAYER_T*RESPAWN"
#define META_COLLIDE "PLAYER_T*COLLIDE" #define META_COLLIDE "PLAYER_T*COLLIDE"
#define META_SOUNDSID "SKIN_T*SOUNDSID" #define META_SOUNDSID "SKIN_T*SOUNDSID"

View file

@ -192,6 +192,8 @@ static int player_get(lua_State *L)
LUA_PushUserdata(L, plr->mo, META_MOBJ); LUA_PushUserdata(L, plr->mo, META_MOBJ);
else if (fastcmp(field,"cmd")) else if (fastcmp(field,"cmd"))
LUA_PushUserdata(L, &plr->cmd, META_TICCMD); LUA_PushUserdata(L, &plr->cmd, META_TICCMD);
else if (fastcmp(field,"respawn"))
LUA_PushUserdata(L, &plr->respawn, META_RESPAWN);
else if (fastcmp(field,"playerstate")) else if (fastcmp(field,"playerstate"))
lua_pushinteger(L, plr->playerstate); lua_pushinteger(L, plr->playerstate);
else if (fastcmp(field,"viewz")) else if (fastcmp(field,"viewz"))
@ -473,6 +475,8 @@ static int player_set(lua_State *L)
} }
else if (fastcmp(field,"cmd")) else if (fastcmp(field,"cmd"))
return NOSET; return NOSET;
else if (fastcmp(field,"respawn"))
return NOSET;
else if (fastcmp(field,"playerstate")) else if (fastcmp(field,"playerstate"))
plr->playerstate = luaL_checkinteger(L, 3); plr->playerstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"viewz")) else if (fastcmp(field,"viewz"))
@ -891,6 +895,7 @@ static int karthud_len(lua_State *L)
return 1; return 1;
} }
// player.cmd get/set
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field) #define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " cannot be set.", field) #define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " cannot be set.", field)
@ -949,6 +954,82 @@ static int ticcmd_set(lua_State *L)
#undef NOFIELD #undef NOFIELD
// Same shit for player.respawn variable... Why is everything in different sub-variables again now???
#define RNOFIELD luaL_error(L, LUA_QL("respawnvars_t") " has no field named " LUA_QS, field)
#define RUNIMPLEMENTED luaL_error(L, LUA_QL("respawnvars_t") " unimplemented field " LUA_QS " cannot be read or set.", field)
// @TODO: Waypoints in Lua possibly maybe? No don't count on me to do it...
static int respawn_get(lua_State *L)
{
respawnvars_t *rsp = *((respawnvars_t **)luaL_checkudata(L, 1, META_RESPAWN));
const char *field = luaL_checkstring(L, 2);
if (!rsp)
return LUA_ErrInvalid(L, "player_t");
if (fastcmp(field,"state"))
lua_pushinteger(L, rsp->state);
else if (fastcmp(field,"waypoint"))
return RUNIMPLEMENTED;
else if (fastcmp(field,"pointx"))
lua_pushfixed(L, rsp->pointx);
else if (fastcmp(field,"pointy"))
lua_pushfixed(L, rsp->pointy);
else if (fastcmp(field,"pointz"))
lua_pushfixed(L, rsp->pointz);
else if (fastcmp(field,"flip"))
lua_pushboolean(L, rsp->flip);
else if (fastcmp(field,"timer"))
lua_pushinteger(L, rsp->timer);
else if (fastcmp(field,"distanceleft"))
lua_pushinteger(L, rsp->distanceleft); // Can't possibly foresee any problem when pushing UINT32 to Lua's INT32 hahahahaha, get ready for dumb hacky shit on high distances.
else if (fastcmp(field,"dropdash"))
lua_pushinteger(L, rsp->dropdash);
else
return RNOFIELD;
return 1;
}
static int respawn_set(lua_State *L)
{
respawnvars_t *rsp = *((respawnvars_t **)luaL_checkudata(L, 1, META_RESPAWN));
const char *field = luaL_checkstring(L, 2);
if (!rsp)
return LUA_ErrInvalid(L, "respawnvars_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in CMD building code!");
if (fastcmp(field,"state"))
rsp->state = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"waypoint"))
return RUNIMPLEMENTED;
else if (fastcmp(field,"pointx"))
rsp->pointx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"pointy"))
rsp->pointy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"pointz"))
rsp->pointz = luaL_checkfixed(L, 3);
else if (fastcmp(field,"flip"))
rsp->flip = luaL_checkboolean(L, 3);
else if (fastcmp(field,"timer"))
rsp->timer = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"distanceleft"))
rsp->distanceleft = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"dropdash"))
rsp->dropdash = (tic_t)luaL_checkinteger(L, 3);
else
return RNOFIELD;
return 0;
}
#undef RNOFIELD
#undef RUNIMPLEMENTED
int LUA_PlayerLib(lua_State *L) int LUA_PlayerLib(lua_State *L)
{ {
luaL_newmetatable(L, META_PLAYER); luaL_newmetatable(L, META_PLAYER);
@ -995,6 +1076,14 @@ int LUA_PlayerLib(lua_State *L)
lua_setfield(L, -2, "__len"); lua_setfield(L, -2, "__len");
lua_pop(L,1); lua_pop(L,1);
luaL_newmetatable(L, META_RESPAWN);
lua_pushcfunction(L, respawn_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, respawn_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
luaL_newmetatable(L, META_TICCMD); luaL_newmetatable(L, META_TICCMD);
lua_pushcfunction(L, ticcmd_get); lua_pushcfunction(L, ticcmd_get);
lua_setfield(L, -2, "__index"); lua_setfield(L, -2, "__index");