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Expose K_CheckStumble to Lua
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1 changed files with 15 additions and 0 deletions
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@ -3939,6 +3939,20 @@ static int lib_kStumblePlayer(lua_State *L)
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return 0;
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}
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static int lib_kCheckStumble(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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angle_t oldPitch = luaL_checkangle(L, 2);
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angle_t oldRoll = luaL_checkangle(L, 3);
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boolean fromAir = lua_optboolean(L, 4);
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NOHUD
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INLEVEL
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushboolean(L, K_CheckStumble(player, oldPitch, oldRoll, fromAir));
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return 1;
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}
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static int lib_kExplodePlayer(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -4754,6 +4768,7 @@ static luaL_Reg lib[] = {
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{"K_TumblePlayer",lib_kTumblePlayer},
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{"K_StumbleSlope",lib_kStumbleSlope},
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{"K_StumblePlayer",lib_kStumblePlayer},
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{"K_CheckStumble",lib_kCheckStumble},
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{"K_ExplodePlayer",lib_kExplodePlayer},
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{"K_TakeBumpersFromPlayer",lib_kTakeBumpersFromPlayer},
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{"K_MineFlashScreen",lib_kMineFlashScreen},
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