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More consistent lastOn --> itemOn and BGImage setting
Fixes Mari's background image bug
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parent
02ee9b4766
commit
06c049bb7e
3 changed files with 7 additions and 5 deletions
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@ -2490,6 +2490,7 @@ static void Command_connect(void)
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// Menu restore state.
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restoreMenu = &PLAY_MP_OptSelectDef;
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currentMenu->lastOn = itemOn;
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Music_Remap("menu", "NETMD2");
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@ -667,8 +667,6 @@ void M_StartControlPanel(void)
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}
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}
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M_PickMenuBGMap();
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if (M_GameTrulyStarted() == false)
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{
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// Are you ready for the First Boot Experience?
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@ -713,14 +711,15 @@ void M_StartControlPanel(void)
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M_PlayMenuJam();
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}
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itemOn = currentMenu->lastOn;
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M_UpdateMenuBGImage(true);
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}
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else
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{
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M_OpenPauseMenu();
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}
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itemOn = currentMenu->lastOn;
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CON_ToggleOff(); // move away console
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}
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@ -741,6 +740,8 @@ void M_ClearMenus(boolean callexitmenufunc)
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COM_BufAddText(va("saveconfig \"%s\" -silent\n", configfile));
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#endif //Alam: But not on the Dreamcast's VMUs
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currentMenu->lastOn = itemOn;
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if (gamestate == GS_MENU) // Back to title screen
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{
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int i;
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@ -123,7 +123,7 @@ void M_OpenPauseMenu(void)
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pausemenu.openoffset.dist = 0;
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pausemenu.closing = false;
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currentMenu->lastOn = mpause_continue; // Make sure we select "RESUME GAME" by default
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itemOn = currentMenu->lastOn = mpause_continue; // Make sure we select "RESUME GAME" by default
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// Now the hilarious balancing act of deciding what options should be enabled and which ones shouldn't be!
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// By default, disable anything sensitive:
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