mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' into fortnite
This commit is contained in:
commit
06d27ae36e
31 changed files with 1179 additions and 525 deletions
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@ -17,7 +17,7 @@ set(SRB2_ASSET_HASHED
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gfx.pk3;\
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textures.pk3;\
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chars.pk3;\
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maps.wad;\
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maps.pk3;\
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patch.pk3"
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CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
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)
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@ -15,7 +15,7 @@
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#define ASSET_HASH_GFX_PK3 "${SRB2_ASSET_gfx.pk3_HASH}"
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#define ASSET_HASH_TEXTURES_PK3 "${SRB2_ASSET_textures.pk3_HASH}"
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#define ASSET_HASH_CHARS_PK3 "${SRB2_ASSET_chars.pk3_HASH}"
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#define ASSET_HASH_MAPS_WAD "${SRB2_ASSET_maps.wad_HASH}"
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#define ASSET_HASH_MAPS_PK3 "${SRB2_ASSET_maps.pk3_HASH}"
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#ifdef USE_PATCH_FILE
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#define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}"
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#endif
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@ -36,7 +36,7 @@
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#define ASSET_HASH_GFX_PK3 "00000000000000000000000000000000"
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#define ASSET_HASH_TEXTURES_PK3 "00000000000000000000000000000000"
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#define ASSET_HASH_CHARS_PK3 "00000000000000000000000000000000"
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#define ASSET_HASH_MAPS_WAD "00000000000000000000000000000000"
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#define ASSET_HASH_MAPS_PK3 "00000000000000000000000000000000"
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#ifdef USE_PATCH_FILE
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#define ASSET_HASH_PATCH_PK3 "00000000000000000000000000000000"
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#endif
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14
src/d_main.c
14
src/d_main.c
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@ -896,11 +896,18 @@ static void IdentifyVersion(void)
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D_AddFile(va(pandf,srb2waddir,"gfx.pk3"), startupwadfiles);
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D_AddFile(va(pandf,srb2waddir,"textures.pk3"), startupwadfiles);
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D_AddFile(va(pandf,srb2waddir,"chars.pk3"), startupwadfiles);
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D_AddFile(va(pandf,srb2waddir,"maps.wad"), startupwadfiles); // TODO: make this a pk3 too!
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D_AddFile(va(pandf,srb2waddir,"maps.pk3"), startupwadfiles);
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#ifdef USE_PATCH_FILE
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D_AddFile(va(pandf,srb2waddir,"patch.pk3"), startupwadfiles);
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#endif
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#if 0
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// TODO: pk3 doesn't support music replacement IIRC
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// music barely benefits from the compression anyway
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// would be nice for the folders, though
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D_AddFile(va(pandf,srb2waddir,"sounds.pk3"), startupwadfiles);
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D_AddFile(va(pandf,srb2waddir,"music.pk3"), startupwadfiles);
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#else
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#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
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#define MUSICTEST(str) \
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{\
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@ -915,6 +922,7 @@ static void IdentifyVersion(void)
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MUSICTEST("music.wad")
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#undef MUSICTEST
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#endif
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#endif
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}
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/* ======================================================================== */
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@ -1200,7 +1208,7 @@ void D_SRB2Main(void)
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_PK3); // gfx.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_PK3); // textures.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_PK3); // chars.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_WAD); // maps.wad -- 4 - If you touch this, make sure to touch up the majormods stuff below.
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_PK3); // maps.pk3 -- 4 - If you touch this, make sure to touch up the majormods stuff below.
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#ifdef USE_PATCH_FILE
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_PK3); // patch.pk3
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#endif
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@ -1208,7 +1216,7 @@ void D_SRB2Main(void)
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mainwads++; // gfx.pk3
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mainwads++; // textures.pk3
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mainwads++; // chars.pk3
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mainwads++; // maps.wad
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mainwads++; // maps.pk3
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#ifdef USE_PATCH_FILE
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mainwads++; // patch.pk3
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#endif
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@ -327,6 +327,9 @@ typedef enum
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k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
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k_spectatewait, // How long have you been waiting as a spectator
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k_growcancel, // Hold the item button down to cancel Grow
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k_tiregrease, // Reduced friction timer after hitting a horizontal spring
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k_springstars, // Spawn stars around a player when they hit a spring
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k_springcolor, // Color of spring stars
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k_killfield, // How long have you been in the kill field, stay in too long and lose a bumper
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NUMKARTSTUFF
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114
src/dehacked.c
114
src/dehacked.c
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@ -1230,8 +1230,9 @@ static void readlevelheader(MYFILE *f, INT32 num)
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}
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else if (fastcmp(word, "WEATHER"))
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mapheaderinfo[num-1]->weather = (UINT8)get_number(word2);
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else if (fastcmp(word, "SKYNUM"))
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mapheaderinfo[num-1]->skynum = (INT16)i;
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else if (fastcmp(word, "SKYTEXTURE"))
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deh_strlcpy(mapheaderinfo[num-1]->skytexture, word2,
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sizeof(mapheaderinfo[num-1]->skytexture), va("Level header %d: sky texture", num));
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else if (fastcmp(word, "INTERSCREEN"))
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strncpy(mapheaderinfo[num-1]->interscreen, word2, 8);
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else if (fastcmp(word, "PRECUTSCENENUM"))
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@ -5609,44 +5610,77 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_RBIRD2",
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"S_RBIRD3",
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"S_YELLOWSPRING",
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// Yellow Spring
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"S_YELLOWSPRING1",
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"S_YELLOWSPRING2",
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"S_YELLOWSPRING3",
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"S_YELLOWSPRING4",
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"S_YELLOWSPRING5",
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"S_REDSPRING",
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// Red Spring
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"S_REDSPRING1",
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"S_REDSPRING2",
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"S_REDSPRING3",
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"S_REDSPRING4",
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"S_REDSPRING5",
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// Blue Springs
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"S_BLUESPRING",
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// Blue Spring
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"S_BLUESPRING1",
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"S_BLUESPRING2",
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"S_BLUESPRING3",
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"S_BLUESPRING4",
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"S_BLUESPRING5",
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// Grey Spring
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"S_GREYSPRING1",
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"S_GREYSPRING2",
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"S_GREYSPRING3",
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"S_GREYSPRING4",
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// Yellow Diagonal Spring
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"S_YDIAG1",
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"S_YDIAG2",
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"S_YDIAG3",
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"S_YDIAG4",
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"S_YDIAG5",
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"S_YDIAG6",
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"S_YDIAG7",
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"S_YDIAG8",
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// Red Diagonal Spring
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"S_RDIAG1",
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"S_RDIAG2",
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"S_RDIAG3",
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"S_RDIAG4",
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"S_RDIAG5",
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"S_RDIAG6",
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"S_RDIAG7",
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"S_RDIAG8",
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||||
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||||
// Blue Diagonal Spring
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"S_BDIAG1",
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"S_BDIAG2",
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"S_BDIAG3",
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"S_BDIAG4",
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||||
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||||
// Grey Diagonal Spring
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||||
"S_GDIAG1",
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"S_GDIAG2",
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"S_GDIAG3",
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||||
"S_GDIAG4",
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||||
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||||
// Yellow Horizontal Spring
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||||
"S_YHORIZ1",
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"S_YHORIZ2",
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"S_YHORIZ3",
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"S_YHORIZ4",
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||||
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||||
// Red Horizontal Spring
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"S_RHORIZ1",
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"S_RHORIZ2",
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"S_RHORIZ3",
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"S_RHORIZ4",
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||||
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||||
// Blue Horizontal Spring
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"S_BHORIZ1",
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"S_BHORIZ2",
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"S_BHORIZ3",
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"S_BHORIZ4",
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||||
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||||
// Grey Horizontal Spring
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"S_GHORIZ1",
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"S_GHORIZ2",
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"S_GHORIZ3",
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"S_GHORIZ4",
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||||
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||||
// Rain
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"S_RAIN1",
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||||
|
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@ -6271,26 +6305,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_SRB1_GENREX1",
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||||
"S_SRB1_GENREX2",
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||||
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||||
// Gray Springs
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||||
"S_GRAYSPRING",
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||||
"S_GRAYSPRING2",
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||||
"S_GRAYSPRING3",
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"S_GRAYSPRING4",
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"S_GRAYSPRING5",
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||||
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||||
// Invis-spring - this is used just for the sproing sound.
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"S_INVISSPRING",
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// Blue Diagonal Spring
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"S_BDIAG1",
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"S_BDIAG2",
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||||
"S_BDIAG3",
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"S_BDIAG4",
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"S_BDIAG5",
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||||
"S_BDIAG6",
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"S_BDIAG7",
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"S_BDIAG8",
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||||
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||||
//{ Random Item Box
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"S_RANDOMITEM1",
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"S_RANDOMITEM2",
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|
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@ -7199,6 +7213,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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|||
"S_DRAFTDUST4",
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"S_DRAFTDUST5",
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||||
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||||
"S_TIREGREASE",
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||||
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||||
"S_OVERTIMEFOG",
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||||
"S_OVERTIMEORB",
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||||
"S_OVERTIMEBEAM",
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||||
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@ -7332,11 +7348,18 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
// Springs and others
|
||||
"MT_FAN",
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||||
"MT_STEAM", // Steam riser
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||||
"MT_BLUESPRING",
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"MT_YELLOWSPRING",
|
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"MT_REDSPRING",
|
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"MT_BLUESPRING",
|
||||
"MT_GREYSPRING",
|
||||
"MT_YELLOWDIAG", // Yellow Diagonal Spring
|
||||
"MT_REDDIAG", // Red Diagonal Spring
|
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"MT_BLUEDIAG", // Blue Diagonal Spring
|
||||
"MT_GREYDIAG", // Grey Diagonal Spring
|
||||
"MT_YELLOWHORIZ", // Yellow Horizontal Spring
|
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"MT_REDHORIZ", // Red Horizontal Spring
|
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"MT_BLUEHORIZ", // Blue Horizontal Spring
|
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"MT_GREYHORIZ", // Grey Horizontal Spring
|
||||
|
||||
// Interactive Objects
|
||||
"MT_BUBBLES", // Bubble source
|
||||
|
|
@ -7718,9 +7741,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_SRB1_GENREX",
|
||||
|
||||
// SRB2kart
|
||||
"MT_GRAYSPRING",
|
||||
"MT_INVISSPRING",
|
||||
"MT_BLUEDIAG",
|
||||
"MT_RANDOMITEM",
|
||||
"MT_RANDOMITEMPOP",
|
||||
"MT_FLOATINGITEM",
|
||||
|
|
@ -7991,6 +8011,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_KARMAFIREWORK",
|
||||
"MT_RINGSPARKS",
|
||||
"MT_DRAFTDUST",
|
||||
"MT_TIREGREASE",
|
||||
|
||||
"MT_OVERTIMEFOG",
|
||||
"MT_OVERTIMEORB",
|
||||
|
|
@ -8482,6 +8503,9 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"JAWZTARGETDELAY",
|
||||
"SPECTATEWAIT",
|
||||
"GROWCANCEL",
|
||||
"TIREGREASE",
|
||||
"SPRINGSTARS",
|
||||
"SPRINGCOLOR",
|
||||
"KILLFIELD"
|
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};
|
||||
#endif
|
||||
|
|
@ -9912,11 +9936,11 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"globalweather")) {
|
||||
lua_pushinteger(L, globalweather);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"levelskynum")) {
|
||||
lua_pushinteger(L, levelskynum);
|
||||
} else if (fastcmp(word,"levelskytexture")) {
|
||||
lua_pushstring(L, levelskytexture);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"globallevelskynum")) {
|
||||
lua_pushinteger(L, globallevelskynum);
|
||||
} else if (fastcmp(word,"globallevelskytexture")) {
|
||||
lua_pushstring(L, globallevelskytexture);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"mapmusname")) {
|
||||
lua_pushstring(L, mapmusname);
|
||||
|
|
|
|||
|
|
@ -227,7 +227,7 @@ typedef struct
|
|||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
char skytexture[9]; ///< Sky texture to use.
|
||||
INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
|
||||
INT16 skybox_scaley; ///< Skybox Y axis scale.
|
||||
INT16 skybox_scalez; ///< Skybox Z axis scale.
|
||||
|
|
@ -435,6 +435,7 @@ extern INT32 sneakertime;
|
|||
extern INT32 itemtime;
|
||||
extern INT32 comebacktime;
|
||||
extern INT32 bumptime;
|
||||
extern INT32 greasetics;
|
||||
extern INT32 wipeoutslowtime;
|
||||
extern INT32 wantedreduce;
|
||||
extern INT32 wantedfrequency;
|
||||
|
|
|
|||
|
|
@ -216,6 +216,7 @@ INT32 sneakertime = TICRATE + (TICRATE/3);
|
|||
INT32 itemtime = 8*TICRATE;
|
||||
INT32 comebacktime = 10*TICRATE;
|
||||
INT32 bumptime = 6;
|
||||
INT32 greasetics = 3*TICRATE;
|
||||
INT32 wipeoutslowtime = 20;
|
||||
INT32 wantedreduce = 5*TICRATE;
|
||||
INT32 wantedfrequency = 10*TICRATE;
|
||||
|
|
@ -3645,7 +3646,7 @@ tryagain:
|
|||
|
||||
void G_AddMapToBuffer(INT16 map)
|
||||
{
|
||||
INT16 bufx, refreshnum = (TOLMaps(G_TOLFlag(gametype)) / 2) + 1;
|
||||
INT16 bufx, refreshnum = max(0, TOLMaps(G_TOLFlag(gametype))-3);
|
||||
|
||||
// Add the map to the buffer.
|
||||
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
|
||||
|
|
|
|||
|
|
@ -5922,13 +5922,15 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
static void HWR_DrawSkyBackground(void)
|
||||
{
|
||||
FOutVector v[4];
|
||||
texture_t *tex;
|
||||
angle_t angle;
|
||||
float dimensionmultiply;
|
||||
float aspectratio;
|
||||
float angleturn;
|
||||
|
||||
tex = textures[texturetranslation[skytexture]];
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
aspectratio = (float)vid.width/(float)vid.height;
|
||||
aspectratio = (float)vid.width / (float)vid.height;
|
||||
|
||||
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
|
||||
// because it's called just after clearing the screen
|
||||
|
|
@ -5952,22 +5954,22 @@ static void HWR_DrawSkyBackground(void)
|
|||
// software doesn't draw any further than 1024 for skies anyway, but this doesn't overlap properly
|
||||
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
|
||||
|
||||
angle = (dup_viewangle + gr_xtoviewangle[0]);
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
|
||||
angle = -(dup_viewangle + gr_xtoviewangle[0]);
|
||||
dimensionmultiply = ((float)tex->width/256.0f);
|
||||
|
||||
if (atransform.mirror)
|
||||
{
|
||||
angle = InvAngle(angle);
|
||||
dimensionmultiply *= -1;
|
||||
dimensionmultiply = -dimensionmultiply;
|
||||
}
|
||||
|
||||
v[0].sow = v[3].sow = ((float) angle / ((ANGLE_90-1)*dimensionmultiply));
|
||||
v[2].sow = v[1].sow = (-1.0f/dimensionmultiply)+((float) angle / ((ANGLE_90-1)*dimensionmultiply));
|
||||
v[2].sow = v[1].sow = (1.0f/dimensionmultiply)+((float) angle / ((ANGLE_90-1)*dimensionmultiply));
|
||||
|
||||
// Y
|
||||
angle = aimingangle;
|
||||
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
|
||||
dimensionmultiply = ((float)tex->height/(128.0f*aspectratio));
|
||||
|
||||
if (splitscreen == 1)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -653,13 +653,12 @@ spritemd2found:
|
|||
// 0.2126 to red
|
||||
// 0.7152 to green
|
||||
// 0.0722 to blue
|
||||
// (See this same define in k_kart.c!)
|
||||
// (See this same define in hw_md2.c!)
|
||||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
|
||||
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
|
||||
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
|
||||
{
|
||||
UINT8 i;
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
|
|
@ -684,102 +683,188 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
|
||||
image = gpatch->mipmap.grInfo.data;
|
||||
blendimage = blendgpatch->mipmap.grInfo.data;
|
||||
blendcolor = V_GetColor(0); // initialize
|
||||
|
||||
// Average all of the translation's colors
|
||||
while (size--)
|
||||
{
|
||||
const UINT8 div = 6;
|
||||
const UINT8 start = 4;
|
||||
UINT32 r, g, b;
|
||||
UINT16 brightness;
|
||||
|
||||
blendcolor = V_GetColor(colortranslations[color][start]);
|
||||
r = (UINT32)(blendcolor.s.red*blendcolor.s.red);
|
||||
g = (UINT32)(blendcolor.s.green*blendcolor.s.green);
|
||||
b = (UINT32)(blendcolor.s.blue*blendcolor.s.blue);
|
||||
|
||||
for (i = 1; i < div; i++)
|
||||
{
|
||||
RGBA_t nextcolor = V_GetColor(colortranslations[color][start+i]);
|
||||
r += (UINT32)(nextcolor.s.red*nextcolor.s.red);
|
||||
g += (UINT32)(nextcolor.s.green*nextcolor.s.green);
|
||||
b += (UINT32)(nextcolor.s.blue*nextcolor.s.blue);
|
||||
}
|
||||
|
||||
blendcolor.s.red = (UINT8)(FixedSqrt((r/div)<<FRACBITS)>>FRACBITS);
|
||||
blendcolor.s.green = (UINT8)(FixedSqrt((g/div)<<FRACBITS)>>FRACBITS);
|
||||
blendcolor.s.blue = (UINT8)(FixedSqrt((b/div)<<FRACBITS)>>FRACBITS);
|
||||
}
|
||||
|
||||
// rainbow support, could theoretically support boss ones too
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
while (size--)
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
if (image->s.alpha == 0 && blendimage->s.alpha == 0)
|
||||
{
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT32 tempcolor;
|
||||
UINT16 imagebright, blendbright, finalbright, colorbright;
|
||||
UINT16 imagebright, blendbright;
|
||||
SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue);
|
||||
SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
|
||||
finalbright = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
|
||||
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
|
||||
|
||||
tempcolor = (finalbright*blendcolor.s.red)/colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
tempcolor = (finalbright*blendcolor.s.green)/colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
tempcolor = (finalbright*blendcolor.s.blue)/colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
brightness = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
|
||||
}
|
||||
|
||||
cur++; image++; blendimage++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (size--)
|
||||
else
|
||||
{
|
||||
if (blendimage->s.alpha == 0)
|
||||
{
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
INT32 tempcolor;
|
||||
INT16 tempmult, tempalpha;
|
||||
tempalpha = -(abs(blendimage->s.red-127)-127)*2;
|
||||
if (tempalpha > 255)
|
||||
tempalpha = 255;
|
||||
else if (tempalpha < 0)
|
||||
tempalpha = 0;
|
||||
SETBRIGHTNESS(brightness,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
}
|
||||
}
|
||||
|
||||
tempmult = (blendimage->s.red-127)*2;
|
||||
if (tempmult > 255)
|
||||
tempmult = 255;
|
||||
else if (tempmult < 0)
|
||||
tempmult = 0;
|
||||
// Calculate a sort of "gradient" for the skincolor
|
||||
// (Me splitting this into a function didn't work, so I had to ruin this entire function's groove...)
|
||||
{
|
||||
RGBA_t nextcolor;
|
||||
UINT8 firsti, secondi, mul;
|
||||
UINT32 r, g, b;
|
||||
|
||||
tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255;
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255;
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255;
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
// Rainbow needs to find the closest match to the textures themselves, instead of matching brightnesses to other colors.
|
||||
// Ensue horrible mess.
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
UINT16 brightdif = 256;
|
||||
UINT8 colorbrightnesses[16];
|
||||
INT32 compare, m, d;
|
||||
UINT8 i;
|
||||
|
||||
// Ignore pure white & pitch black
|
||||
if (brightness > 253 || brightness < 2)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
|
||||
firsti = 0;
|
||||
mul = 0;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
RGBA_t tempc = V_GetColor(colortranslations[color][i]);
|
||||
SETBRIGHTNESS(colorbrightnesses[i], tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
|
||||
}
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if (brightness > colorbrightnesses[i]) // don't allow greater matches (because calculating a makeshift gradient for this is already a huge mess as is)
|
||||
continue;
|
||||
compare = abs((INT16)(colorbrightnesses[i]) - (INT16)(brightness));
|
||||
if (compare < brightdif)
|
||||
{
|
||||
brightdif = (UINT16)compare;
|
||||
firsti = i; // best matching color that's equal brightness or darker
|
||||
}
|
||||
}
|
||||
|
||||
secondi = firsti+1; // next color in line
|
||||
if (secondi == 16)
|
||||
{
|
||||
m = (INT16)brightness; // - 0;
|
||||
d = (INT16)colorbrightnesses[firsti]; // - 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m = (INT16)brightness - (INT16)colorbrightnesses[secondi];
|
||||
d = (INT16)colorbrightnesses[firsti] - (INT16)colorbrightnesses[secondi];
|
||||
}
|
||||
|
||||
if (m >= d)
|
||||
m = d-1;
|
||||
|
||||
// calculate the "gradient" multiplier based on how close this color is to the one next in line
|
||||
if (m <= 0 || d <= 0)
|
||||
mul = 0;
|
||||
else
|
||||
mul = 15 - ((m * 16) / d);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Thankfully, it's normally way more simple.
|
||||
// Just convert brightness to a skincolor value, use remainder to find the gradient multipler
|
||||
firsti = ((UINT8)(255-brightness) / 16);
|
||||
secondi = firsti+1;
|
||||
mul = ((UINT8)(255-brightness) % 16);
|
||||
}
|
||||
|
||||
cur++; image++; blendimage++;
|
||||
blendcolor = V_GetColor(colortranslations[color][firsti]);
|
||||
|
||||
if (mul > 0 // If it's 0, then we only need the first color.
|
||||
&& colortranslations[color][firsti] != colortranslations[color][secondi]) // Some colors have duplicate colors in a row, so let's just save the process
|
||||
{
|
||||
if (secondi == 16) // blend to black
|
||||
nextcolor = V_GetColor(31);
|
||||
else
|
||||
nextcolor = V_GetColor(colortranslations[color][secondi]);
|
||||
|
||||
// Find difference between points
|
||||
r = (UINT32)(nextcolor.s.red - blendcolor.s.red);
|
||||
g = (UINT32)(nextcolor.s.green - blendcolor.s.green);
|
||||
b = (UINT32)(nextcolor.s.blue - blendcolor.s.blue);
|
||||
|
||||
// Find the gradient of the two points
|
||||
r = ((mul * r) / 16);
|
||||
g = ((mul * g) / 16);
|
||||
b = ((mul * b) / 16);
|
||||
|
||||
// Add gradient value to color
|
||||
blendcolor.s.red += r;
|
||||
blendcolor.s.green += g;
|
||||
blendcolor.s.blue += b;
|
||||
}
|
||||
}
|
||||
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
UINT32 tempcolor;
|
||||
UINT16 colorbright;
|
||||
|
||||
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
|
||||
if (colorbright == 0)
|
||||
colorbright = 1; // no dividing by 0 please
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.red) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.green) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.blue) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Color strength depends on image alpha
|
||||
INT32 tempcolor;
|
||||
|
||||
tempcolor = ((image->s.red * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.red * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = ((image->s.green * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.green * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = ((image->s.blue * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.blue * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
|
||||
cur++; image++; blendimage++;
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
@ -1091,11 +1176,11 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
#ifdef USE_FTRANSFORM_ANGLEZ
|
||||
// Slope rotation from Kart
|
||||
p.anglez = 0.0f;
|
||||
if (spr->mobj->standingslope)
|
||||
if (spr->mobj->modeltilt)
|
||||
{
|
||||
fixed_t tempz = spr->mobj->standingslope->normal.z;
|
||||
fixed_t tempy = spr->mobj->standingslope->normal.y;
|
||||
fixed_t tempx = spr->mobj->standingslope->normal.x;
|
||||
fixed_t tempz = spr->mobj->modeltilt->normal.z;
|
||||
fixed_t tempy = spr->mobj->modeltilt->normal.y;
|
||||
fixed_t tempx = spr->mobj->modeltilt->normal.x;
|
||||
fixed_t tempangle = AngleFixed(R_PointToAngle2(0, 0, FixedSqrt(FixedMul(tempy, tempy) + FixedMul(tempz, tempz)), tempx));
|
||||
p.anglez = FIXED_TO_FLOAT(tempangle);
|
||||
tempangle = -AngleFixed(R_PointToAngle2(0, 0, tempz, tempy));
|
||||
|
|
|
|||
584
src/info.c
584
src/info.c
|
|
@ -43,33 +43,34 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"DFLM","XMS1","XMS2","XMS3","BSZ1","BSZ2","BSZ3","BSZ4","BSZ5","BSZ6",
|
||||
"BSZ7","BSZ8","STLG","DBAL","RCRY","ARMA","ARMF","ARMB","WIND","MAGN",
|
||||
"ELEM","FORC","PITY","IVSP","SSPK","GOAL","BIRD","BUNY","MOUS","CHIC",
|
||||
"COWZ","RBRD","SPRY","SPRR","SPRB","YSPR","RSPR","RAIN","SNO1","SPLH",
|
||||
"SPLA","SMOK","BUBP","BUBO","BUBN","BUBM","POPP","TFOG","SEED","PRTL",
|
||||
"SCOR","DRWN","TTAG","GFLG","RRNG","RNGB","RNGR","RNGI","RNGA","RNGE",
|
||||
"RNGS","RNGG","PIKB","PIKR","PIKA","PIKE","PIKS","PIKG","TAUT","TGRE",
|
||||
"TSCR","COIN","CPRK","GOOM","BGOM","FFWR","FBLL","SHLL","PUMA","HAMM",
|
||||
"KOOP","BFLM","MAXE","MUS1","MUS2","TOAD","NDRN","SUPE","SUPZ","NDRL",
|
||||
"NSPK","NBMP","HOOP","NSCR","NPRU","CAPS","SUPT","SPRK","BOM1","BOM2",
|
||||
"BOM3","BOM4","ROIA","ROIB","ROIC","ROID","ROIE","ROIF","ROIG","ROIH",
|
||||
"ROII","ROIJ","ROIK","ROIL","ROIM","ROIN","ROIO","ROIP","BBAL","GWLG",
|
||||
"GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI",
|
||||
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
|
||||
"COWZ","RBRD","SPVY","SPVR","SPVB","SPVG","SPDY","SPDR","SPDB","SPDG",
|
||||
"SPHY","SPHR","SPHB","SPHG","RAIN","SNO1","SPLH","SPLA","SMOK","BUBP",
|
||||
"BUBO","BUBN","BUBM","POPP","TFOG","SEED","PRTL","SCOR","DRWN","TTAG",
|
||||
"GFLG","RRNG","RNGB","RNGR","RNGI","RNGA","RNGE","RNGS","RNGG","PIKB",
|
||||
"PIKR","PIKA","PIKE","PIKS","PIKG","TAUT","TGRE","TSCR","COIN","CPRK",
|
||||
"GOOM","BGOM","FFWR","FBLL","SHLL","PUMA","HAMM","KOOP","BFLM","MAXE",
|
||||
"MUS1","MUS2","TOAD","NDRN","SUPE","SUPZ","NDRL","NSPK","NBMP","HOOP",
|
||||
"NSCR","NPRU","CAPS","SUPT","SPRK","BOM1","BOM2","BOM3","BOM4","ROIA",
|
||||
"ROIB","ROIC","ROID","ROIE","ROIF","ROIG","ROIH","ROII","ROIJ","ROIK",
|
||||
"ROIL","ROIM","ROIN","ROIO","ROIP","BBAL","GWLG","GWLR","SRBA","SRBB",
|
||||
"SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI","SRBJ","SRBK","SRBL",
|
||||
"SRBM","SRBN","SRBO",
|
||||
//SRB2kart Sprites
|
||||
"SPRG","BSPR","RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE",
|
||||
"KINV","KINF","WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN",
|
||||
"JAWZ","SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN",
|
||||
"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
|
||||
"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
|
||||
"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3",
|
||||
"RETI","AIDU","KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS",
|
||||
"MARB","FUFO","RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC",
|
||||
"PGTR","PGF1","PGF2","PGF3","PGBH","DPLR","SPTL","ENM1","GARU","MARR",
|
||||
"REAP","JITB","CDMO","CDBU","PINE","PPLR","DPPT","AATR","COCO","BDST",
|
||||
"FROG","CBRA","HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB",
|
||||
"CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH",
|
||||
"MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT",
|
||||
"OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK",
|
||||
"MXCL","RGSP","DRAF","OTFG","XMS4","XMS5","VIEW"
|
||||
"RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF",
|
||||
"WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN","JAWZ","SSMN",
|
||||
"KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL","POKE",
|
||||
"AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB",
|
||||
"SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
|
||||
"ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3","RETI","AIDU",
|
||||
"KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","MARB","FUFO",
|
||||
"RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1",
|
||||
"PGF2","PGF3","PGBH","DPLR","SPTL","ENM1","GARU","MARR","REAP","JITB",
|
||||
"CDMO","CDBU","PINE","PPLR","DPPT","AATR","COCO","BDST","FROG","CBRA",
|
||||
"HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB","CNDL","DOCH",
|
||||
"DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH","MKMA","MKMP",
|
||||
"RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT","OFRT","RFRT",
|
||||
"PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK","MXCL","RGSP",
|
||||
"DRAF","GRES","OTFG","XMS4","XMS5","VIEW"
|
||||
};
|
||||
|
||||
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
||||
|
|
@ -1795,45 +1796,76 @@ state_t states[NUMSTATES] =
|
|||
{SPR_RBRD, 1, 4, {A_Chase}, 0, 0, S_RBIRD2}, // S_RBIRD3
|
||||
|
||||
// Yellow Spring
|
||||
{SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRING
|
||||
{SPR_SPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2
|
||||
{SPR_SPRY, 3, 1, {NULL}, 0, 0, S_YELLOWSPRING4}, // S_YELLOWSPRING3
|
||||
{SPR_SPRY, 2, 1, {NULL}, 0, 0, S_YELLOWSPRING5}, // S_YELLOWSPRING4
|
||||
{SPR_SPRY, 1, 1, {NULL}, 0, 0, S_YELLOWSPRING}, // S_YELLOWSPRING5
|
||||
{SPR_SPVY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRING1
|
||||
{SPR_SPVY, 1, 1, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2
|
||||
{SPR_SPVY, 0, 1, {NULL}, 0, 0, S_YELLOWSPRING4}, // S_YELLOWSPRING3
|
||||
{SPR_SPVY, 2, 4, {NULL}, 0, 0, S_YELLOWSPRING1}, // S_YELLOWSPRING4
|
||||
|
||||
// Red Spring
|
||||
{SPR_SPRR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRING
|
||||
{SPR_SPRR, 4, 4, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2
|
||||
{SPR_SPRR, 3, 1, {NULL}, 0, 0, S_REDSPRING4}, // S_REDSPRING3
|
||||
{SPR_SPRR, 2, 1, {NULL}, 0, 0, S_REDSPRING5}, // S_REDSPRING4
|
||||
{SPR_SPRR, 1, 1, {NULL}, 0, 0, S_REDSPRING}, // S_REDSPRING5
|
||||
{SPR_SPVR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRING1
|
||||
{SPR_SPVR, 1, 1, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2
|
||||
{SPR_SPVR, 0, 1, {NULL}, 0, 0, S_REDSPRING4}, // S_REDSPRING3
|
||||
{SPR_SPVR, 2, 4, {NULL}, 0, 0, S_REDSPRING1}, // S_REDSPRING4
|
||||
|
||||
// Blue Spring
|
||||
{SPR_SPRB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRING
|
||||
{SPR_SPRB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2
|
||||
{SPR_SPRB, 3, 1, {NULL}, 0, 0, S_BLUESPRING4}, // S_BLUESPRING3
|
||||
{SPR_SPRB, 2, 1, {NULL}, 0, 0, S_BLUESPRING5}, // S_BLUESPRING4
|
||||
{SPR_SPRB, 1, 1, {NULL}, 0, 0, S_BLUESPRING}, // S_BLUESPRING5
|
||||
{SPR_SPVB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRING1
|
||||
{SPR_SPVB, 1, 1, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2
|
||||
{SPR_SPVB, 0, 1, {NULL}, 0, 0, S_BLUESPRING4}, // S_BLUESPRING3
|
||||
{SPR_SPVB, 2, 4, {NULL}, 0, 0, S_BLUESPRING1}, // S_BLUESPRING4
|
||||
|
||||
// Grey Spring
|
||||
{SPR_SPVG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GREYSPRING1
|
||||
{SPR_SPVG, 1, 1, {A_Pain}, 0, 0, S_GREYSPRING3}, // S_GREYSPRING2
|
||||
{SPR_SPVG, 0, 1, {NULL}, 0, 0, S_GREYSPRING4}, // S_GREYSPRING3
|
||||
{SPR_SPVG, 2, 4, {NULL}, 0, 0, S_GREYSPRING1}, // S_GREYSPRING4
|
||||
|
||||
// Yellow Diagonal Spring
|
||||
{SPR_YSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YDIAG1
|
||||
{SPR_YSPR, 1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2
|
||||
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG4}, // S_YDIAG3
|
||||
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG5}, // S_YDIAG4
|
||||
{SPR_YSPR, 4, 1, {NULL}, 0, 0, S_YDIAG6}, // S_YDIAG5
|
||||
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG7}, // S_YDIAG6
|
||||
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG8}, // S_YDIAG7
|
||||
{SPR_YSPR, 1, 1, {NULL}, 0, 0, S_YDIAG1}, // S_YDIAG8
|
||||
{SPR_SPDY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YDIAG1
|
||||
{SPR_SPDY, 1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2
|
||||
{SPR_SPDY, 0, 1, {NULL}, 0, 0, S_YDIAG4}, // S_YDIAG3
|
||||
{SPR_SPDY, 2, 4, {NULL}, 0, 0, S_YDIAG1}, // S_YDIAG4
|
||||
|
||||
// Red Diagonal Spring
|
||||
{SPR_RSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RDIAG1
|
||||
{SPR_RSPR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2
|
||||
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG4}, // S_RDIAG3
|
||||
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG5}, // S_RDIAG4
|
||||
{SPR_RSPR, 4, 1, {NULL}, 0, 0, S_RDIAG6}, // S_RDIAG5
|
||||
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG7}, // S_RDIAG6
|
||||
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG8}, // S_RDIAG7
|
||||
{SPR_RSPR, 1, 1, {NULL}, 0, 0, S_RDIAG1}, // S_RDIAG8
|
||||
{SPR_SPDR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RDIAG1
|
||||
{SPR_SPDR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2
|
||||
{SPR_SPDR, 0, 1, {NULL}, 0, 0, S_RDIAG4}, // S_RDIAG3
|
||||
{SPR_SPDR, 2, 4, {NULL}, 0, 0, S_RDIAG1}, // S_RDIAG4
|
||||
|
||||
// Blue Diagonal Spring
|
||||
{SPR_SPDB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BDIAG1
|
||||
{SPR_SPDB, 1, 1, {A_Pain}, 0, 0, S_BDIAG3}, // S_BDIAG2
|
||||
{SPR_SPDB, 0, 1, {NULL}, 0, 0, S_BDIAG4}, // S_BDIAG3
|
||||
{SPR_SPDB, 2, 4, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG4
|
||||
|
||||
// Grey Diagonal Spring
|
||||
{SPR_SPDG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GDIAG1
|
||||
{SPR_SPDG, 1, 1, {A_Pain}, 0, 0, S_GDIAG3}, // S_GDIAG2
|
||||
{SPR_SPDG, 0, 1, {NULL}, 0, 0, S_GDIAG4}, // S_GDIAG3
|
||||
{SPR_SPDG, 2, 4, {NULL}, 0, 0, S_GDIAG1}, // S_GDIAG4
|
||||
|
||||
// Yellow Horizontal Spring
|
||||
{SPR_SPHY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YHORIZ1
|
||||
{SPR_SPHY, 1, 1, {A_Pain}, 0, 0, S_YHORIZ3}, // S_YHORIZ2
|
||||
{SPR_SPHY, 0, 1, {NULL}, 0, 0, S_YHORIZ4}, // S_YHORIZ3
|
||||
{SPR_SPHY, 2, 4, {NULL}, 0, 0, S_YHORIZ1}, // S_YHORIZ4
|
||||
|
||||
// Red Horizontal Spring
|
||||
{SPR_SPHR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RHORIZ1
|
||||
{SPR_SPHR, 1, 1, {A_Pain}, 0, 0, S_RHORIZ3}, // S_RHORIZ2
|
||||
{SPR_SPHR, 0, 1, {NULL}, 0, 0, S_RHORIZ4}, // S_RHORIZ3
|
||||
{SPR_SPHR, 2, 4, {NULL}, 0, 0, S_RHORIZ1}, // S_RHORIZ4
|
||||
|
||||
// Blue Horizontal Spring
|
||||
{SPR_SPHB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BHORIZ1
|
||||
{SPR_SPHB, 1, 1, {A_Pain}, 0, 0, S_BHORIZ3}, // S_BHORIZ2
|
||||
{SPR_SPHB, 0, 1, {NULL}, 0, 0, S_BHORIZ4}, // S_BHORIZ3
|
||||
{SPR_SPHB, 2, 4, {NULL}, 0, 0, S_BHORIZ1}, // S_BHORIZ4
|
||||
|
||||
// Grey Horizontal Spring
|
||||
{SPR_SPHG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GHORIZ1
|
||||
{SPR_SPHG, 1, 1, {A_Pain}, 0, 0, S_GHORIZ3}, // S_GHORIZ2
|
||||
{SPR_SPHG, 0, 1, {NULL}, 0, 0, S_GHORIZ4}, // S_GHORIZ3
|
||||
{SPR_SPHG, 2, 4, {NULL}, 0, 0, S_GHORIZ1}, // S_GHORIZ4
|
||||
|
||||
// Rain
|
||||
{SPR_RAIN, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
|
||||
|
|
@ -2512,23 +2544,6 @@ state_t states[NUMSTATES] =
|
|||
{SPR_SRBO, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_GENREX2}, // S_SRB1_GENREX2
|
||||
|
||||
// SRB2kart
|
||||
{SPR_SPRG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GRAYSPRING
|
||||
{SPR_SPRG, 4, 4, {A_Pain}, 0, 0, S_GRAYSPRING3}, // S_GRAYSPRING2
|
||||
{SPR_SPRG, 3, 1, {NULL}, 0, 0, S_GRAYSPRING4}, // S_GRAYSPRING3
|
||||
{SPR_SPRG, 2, 1, {NULL}, 0, 0, S_GRAYSPRING5}, // S_GRAYSPRING4
|
||||
{SPR_SPRG, 1, 1, {NULL}, 0, 0, S_GRAYSPRING}, // S_GRAYSPRING5
|
||||
|
||||
{SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE}, // S_INVISSPRING
|
||||
|
||||
{SPR_BSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BDIAG1
|
||||
{SPR_BSPR, 1, 1, {A_Pain}, 0, 0, S_BDIAG3}, // S_BDIAG2
|
||||
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG4}, // S_BDIAG3
|
||||
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG5}, // S_BDIAG4
|
||||
{SPR_BSPR, 4, 1, {NULL}, 0, 0, S_BDIAG6}, // S_BDIAG5
|
||||
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG7}, // S_BDIAG6
|
||||
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8}, // S_BDIAG7
|
||||
{SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG8
|
||||
|
||||
{SPR_RNDM, 0|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM2}, // S_RANDOMITEM1
|
||||
{SPR_RNDM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM3}, // S_RANDOMITEM2
|
||||
{SPR_RNDM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM4}, // S_RANDOMITEM3
|
||||
|
|
@ -3437,6 +3452,8 @@ state_t states[NUMSTATES] =
|
|||
{SPR_DRAF, 3, 1, {NULL}, 0, 0, S_DRAFTDUST5}, // S_DRAFTDUST4
|
||||
{SPR_DRAF, 4, 1, {NULL}, 0, 0, S_NULL}, // S_DRAFTDUST5
|
||||
|
||||
{SPR_GRES, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 2, 4, S_NULL}, // S_TIREGREASE
|
||||
|
||||
{SPR_OTFG, FF_FULLBRIGHT|FF_TRANS50, TICRATE, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEFOG
|
||||
{SPR_OTFG, 2|FF_FULLBRIGHT|FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEORB
|
||||
{SPR_OTFG, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEBEAM
|
||||
|
|
@ -4240,8 +4257,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
SKINCOLOR_TEA, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
|
|
@ -4251,7 +4268,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
24*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
13*FRACUNIT, // mass
|
||||
15*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
||||
|
|
@ -4267,8 +4284,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
SKINCOLOR_YELLOW, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
|
|
@ -4278,7 +4295,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
24*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
26*FRACUNIT, // mass
|
||||
25*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
|
||||
|
|
@ -4685,7 +4702,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // display offset
|
||||
0, // mass
|
||||
0, // damage
|
||||
sfx_spring, // activesound
|
||||
sfx_s3kb1, // activesound
|
||||
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
|
||||
S_EGGMOBILE2_POGO5 // raisestate
|
||||
},
|
||||
|
|
@ -6062,54 +6079,27 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLUESPRING
|
||||
552, // doomednum
|
||||
S_BLUESPRING, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_BLUESPRING2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
20*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
14*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
S_BLUESPRING2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_YELLOWSPRING
|
||||
550, // doomednum
|
||||
S_YELLOWSPRING, // spawnstate
|
||||
S_YELLOWSPRING1,// spawnstate
|
||||
1000, // spawnhealth
|
||||
S_YELLOWSPRING2,// seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
SKINCOLOR_YELLOW, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
20*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
48*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
26*FRACUNIT, // mass
|
||||
25*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
|
|
@ -6118,23 +6108,23 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_REDSPRING
|
||||
551, // doomednum
|
||||
S_REDSPRING, // spawnstate
|
||||
S_REDSPRING1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_REDSPRING2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
SKINCOLOR_SALMON, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
20*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
48*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
40*FRACUNIT, // mass
|
||||
0, // damage
|
||||
|
|
@ -6143,8 +6133,62 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_REDSPRING2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLUESPRING
|
||||
552, // doomednum
|
||||
S_BLUESPRING1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_BLUESPRING2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_PASTEL, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
64*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
S_BLUESPRING2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_GREYSPRING
|
||||
553, // doomednum
|
||||
S_GREYSPRING1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_GREYSPRING2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_POPCORN, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
15*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
S_GREYSPRING2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_YELLOWDIAG
|
||||
555, // doomednum
|
||||
554, // doomednum
|
||||
S_YDIAG1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_YDIAG2, // seestate
|
||||
|
|
@ -6152,26 +6196,26 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
SKINCOLOR_YELLOW, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
48*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
0, // display offset
|
||||
26*FRACUNIT, // mass
|
||||
26*FRACUNIT, // damage
|
||||
25*FRACUNIT, // mass
|
||||
25*FRACUNIT, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
S_YDIAG2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_REDDIAG
|
||||
556, // doomednum
|
||||
555, // doomednum
|
||||
S_RDIAG1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_RDIAG2, // seestate
|
||||
|
|
@ -6179,16 +6223,16 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
SKINCOLOR_SALMON, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
48*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
0, // display offset
|
||||
40*FRACUNIT, // mass
|
||||
40*FRACUNIT, // damage
|
||||
|
|
@ -6197,6 +6241,168 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_RDIAG2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLUEDIAG
|
||||
556, // doomednum
|
||||
S_BDIAG1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_BDIAG2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_PASTEL, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
0, // display offset
|
||||
64*FRACUNIT, // mass
|
||||
64*FRACUNIT, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
S_BDIAG2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_GREYDIAG
|
||||
557, // doomednum
|
||||
S_GDIAG1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_GDIAG2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_POPCORN, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
0, // display offset
|
||||
15*FRACUNIT, // mass
|
||||
15*FRACUNIT, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
S_GDIAG2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_YELLOWHORIZ
|
||||
558, // doomednum
|
||||
S_YHORIZ1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_YHORIZ2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_YELLOW, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
45*FRACUNIT, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
|
||||
S_YHORIZ2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_REDHORIZ
|
||||
559, // doomednum
|
||||
S_RHORIZ1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_RHORIZ2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_SALMON, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
72*FRACUNIT, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
|
||||
S_RHORIZ2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLUEHORIZ
|
||||
560, // doomednum
|
||||
S_BHORIZ1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_BHORIZ2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_PASTEL, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
115*FRACUNIT, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
|
||||
S_BHORIZ2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_GREYHORIZ
|
||||
561, // doomednum
|
||||
S_GHORIZ1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_GHORIZ2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_POPCORN, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
27*FRACUNIT, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
|
||||
S_GHORIZ2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BUBBLES
|
||||
500, // doomednum
|
||||
S_BUBBLES1, // spawnstate
|
||||
|
|
@ -14804,88 +15010,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
// SRB2kart MT's
|
||||
|
||||
{ // MT_GRAYSPRING
|
||||
553, // doomednum
|
||||
S_GRAYSPRING, // spawnstate
|
||||
100, // spawnhealth
|
||||
S_GRAYSPRING2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
20*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
6*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
S_GRAYSPRING2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_INVISSPRING
|
||||
554, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
100, // spawnhealth
|
||||
S_INVISSPRING, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
20*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
6*FRACUNIT, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING, // flags
|
||||
S_INVISSPRING // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLUEDIAG
|
||||
557, // doomednum
|
||||
S_BDIAG1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_BDIAG2, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_spring, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
14*FRACUNIT, // mass
|
||||
14*FRACUNIT, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
|
||||
S_BDIAG2 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_RANDOMITEM
|
||||
2000, // doomednum
|
||||
S_RANDOMITEM1, // spawnstate
|
||||
|
|
@ -20153,6 +20277,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_TIREGREASE
|
||||
-1, // doomednum
|
||||
S_TIREGREASE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8<<FRACBITS, // radius
|
||||
16<<FRACBITS, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_OVERTIMEFOG
|
||||
-1, // doomednum
|
||||
S_OVERTIMEFOG, // spawnstate
|
||||
|
|
@ -20231,6 +20382,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
|
||||
8<<FRACBITS, // radius
|
||||
16<<FRACBITS, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
|
|||
119
src/info.h
119
src/info.h
|
|
@ -459,11 +459,18 @@ typedef enum sprite
|
|||
SPR_RBRD, // Red Birdie in Bubble
|
||||
|
||||
// Springs
|
||||
SPR_SPRY, // yellow spring
|
||||
SPR_SPRR, // red spring
|
||||
SPR_SPRB, // Blue springs
|
||||
SPR_YSPR, // Yellow Diagonal Spring
|
||||
SPR_RSPR, // Red Diagonal Spring
|
||||
SPR_SPVY, // Yellow Vertical Spring
|
||||
SPR_SPVR, // Red Vertical Spring
|
||||
SPR_SPVB, // Blue Vertical Spring
|
||||
SPR_SPVG, // Grey Vertical Spring
|
||||
SPR_SPDY, // Yellow Diagonal Spring
|
||||
SPR_SPDR, // Red Diagonal Spring
|
||||
SPR_SPDB, // Blue Diagonal Spring
|
||||
SPR_SPDG, // Grey Diagonal Spring
|
||||
SPR_SPHY, // Yellow Horizontal Spring
|
||||
SPR_SPHR, // Red Horizontal Spring
|
||||
SPR_SPHB, // Blue Horizontal Spring
|
||||
SPR_SPHG, // Grey Horizontal Spring
|
||||
|
||||
// Environmental Effects
|
||||
SPR_RAIN, // Rain
|
||||
|
|
@ -587,9 +594,6 @@ typedef enum sprite
|
|||
SPR_SRBO,
|
||||
|
||||
// Springs
|
||||
SPR_SPRG, // Gray Spring
|
||||
SPR_BSPR, // Blue Diagonal Spring
|
||||
|
||||
SPR_RNDM, // Random Item Box
|
||||
SPR_RPOP, // Random Item Box Pop
|
||||
SPR_SGNS, // Signpost sparkle
|
||||
|
|
@ -778,6 +782,7 @@ typedef enum sprite
|
|||
SPR_MXCL,
|
||||
SPR_RGSP,
|
||||
SPR_DRAF,
|
||||
SPR_GRES,
|
||||
|
||||
SPR_OTFG,
|
||||
|
||||
|
|
@ -2493,44 +2498,77 @@ typedef enum state
|
|||
S_RBIRD2,
|
||||
S_RBIRD3,
|
||||
|
||||
S_YELLOWSPRING,
|
||||
// Yellow Spring
|
||||
S_YELLOWSPRING1,
|
||||
S_YELLOWSPRING2,
|
||||
S_YELLOWSPRING3,
|
||||
S_YELLOWSPRING4,
|
||||
S_YELLOWSPRING5,
|
||||
|
||||
S_REDSPRING,
|
||||
// Red Spring
|
||||
S_REDSPRING1,
|
||||
S_REDSPRING2,
|
||||
S_REDSPRING3,
|
||||
S_REDSPRING4,
|
||||
S_REDSPRING5,
|
||||
|
||||
// Blue Springs
|
||||
S_BLUESPRING,
|
||||
// Blue Spring
|
||||
S_BLUESPRING1,
|
||||
S_BLUESPRING2,
|
||||
S_BLUESPRING3,
|
||||
S_BLUESPRING4,
|
||||
S_BLUESPRING5,
|
||||
|
||||
// Grey Spring
|
||||
S_GREYSPRING1,
|
||||
S_GREYSPRING2,
|
||||
S_GREYSPRING3,
|
||||
S_GREYSPRING4,
|
||||
|
||||
// Yellow Diagonal Spring
|
||||
S_YDIAG1,
|
||||
S_YDIAG2,
|
||||
S_YDIAG3,
|
||||
S_YDIAG4,
|
||||
S_YDIAG5,
|
||||
S_YDIAG6,
|
||||
S_YDIAG7,
|
||||
S_YDIAG8,
|
||||
|
||||
// Red Diagonal Spring
|
||||
S_RDIAG1,
|
||||
S_RDIAG2,
|
||||
S_RDIAG3,
|
||||
S_RDIAG4,
|
||||
S_RDIAG5,
|
||||
S_RDIAG6,
|
||||
S_RDIAG7,
|
||||
S_RDIAG8,
|
||||
|
||||
// Blue Diagonal Spring
|
||||
S_BDIAG1,
|
||||
S_BDIAG2,
|
||||
S_BDIAG3,
|
||||
S_BDIAG4,
|
||||
|
||||
// Grey Diagonal Spring
|
||||
S_GDIAG1,
|
||||
S_GDIAG2,
|
||||
S_GDIAG3,
|
||||
S_GDIAG4,
|
||||
|
||||
// Yellow Horizontal Spring
|
||||
S_YHORIZ1,
|
||||
S_YHORIZ2,
|
||||
S_YHORIZ3,
|
||||
S_YHORIZ4,
|
||||
|
||||
// Red Horizontal Spring
|
||||
S_RHORIZ1,
|
||||
S_RHORIZ2,
|
||||
S_RHORIZ3,
|
||||
S_RHORIZ4,
|
||||
|
||||
// Blue Horizontal Spring
|
||||
S_BHORIZ1,
|
||||
S_BHORIZ2,
|
||||
S_BHORIZ3,
|
||||
S_BHORIZ4,
|
||||
|
||||
// Grey Horizontal Spring
|
||||
S_GHORIZ1,
|
||||
S_GHORIZ2,
|
||||
S_GHORIZ3,
|
||||
S_GHORIZ4,
|
||||
|
||||
// Rain
|
||||
S_RAIN1,
|
||||
|
|
@ -3155,26 +3193,6 @@ typedef enum state
|
|||
S_SRB1_GENREX1,
|
||||
S_SRB1_GENREX2,
|
||||
|
||||
// Gray Springs
|
||||
S_GRAYSPRING,
|
||||
S_GRAYSPRING2,
|
||||
S_GRAYSPRING3,
|
||||
S_GRAYSPRING4,
|
||||
S_GRAYSPRING5,
|
||||
|
||||
// Invis-spring - this is used just for the sproing sound.
|
||||
S_INVISSPRING,
|
||||
|
||||
// Blue Diagonal Spring
|
||||
S_BDIAG1,
|
||||
S_BDIAG2,
|
||||
S_BDIAG3,
|
||||
S_BDIAG4,
|
||||
S_BDIAG5,
|
||||
S_BDIAG6,
|
||||
S_BDIAG7,
|
||||
S_BDIAG8,
|
||||
|
||||
//{ Random Item Box
|
||||
S_RANDOMITEM1,
|
||||
S_RANDOMITEM2,
|
||||
|
|
@ -4098,6 +4116,8 @@ typedef enum state
|
|||
S_DRAFTDUST4,
|
||||
S_DRAFTDUST5,
|
||||
|
||||
S_TIREGREASE,
|
||||
|
||||
S_OVERTIMEFOG,
|
||||
S_OVERTIMEORB,
|
||||
S_OVERTIMEBEAM,
|
||||
|
|
@ -4248,11 +4268,18 @@ typedef enum mobj_type
|
|||
// Springs and others
|
||||
MT_FAN,
|
||||
MT_STEAM, // Steam riser
|
||||
MT_BLUESPRING,
|
||||
MT_YELLOWSPRING,
|
||||
MT_REDSPRING,
|
||||
MT_BLUESPRING,
|
||||
MT_GREYSPRING,
|
||||
MT_YELLOWDIAG, // Yellow Diagonal Spring
|
||||
MT_REDDIAG, // Red Diagonal Spring
|
||||
MT_BLUEDIAG, // Blue Diagonal Spring
|
||||
MT_GREYDIAG, // Grey Diagonal Spring
|
||||
MT_YELLOWHORIZ, // Yellow Horizontal Spring
|
||||
MT_REDHORIZ, // Red Horizontal Spring
|
||||
MT_BLUEHORIZ, // Blue Horizontal Spring
|
||||
MT_GREYHORIZ, // Grey Horizontal Spring
|
||||
|
||||
// Interactive Objects
|
||||
MT_BUBBLES, // Bubble source
|
||||
|
|
@ -4634,9 +4661,6 @@ typedef enum mobj_type
|
|||
MT_SRB1_GENREX,
|
||||
|
||||
// SRB2kart
|
||||
MT_GRAYSPRING,
|
||||
MT_INVISSPRING,
|
||||
MT_BLUEDIAG,
|
||||
MT_RANDOMITEM,
|
||||
MT_RANDOMITEMPOP,
|
||||
MT_FLOATINGITEM,
|
||||
|
|
@ -4907,6 +4931,7 @@ typedef enum mobj_type
|
|||
MT_KARMAFIREWORK,
|
||||
MT_RINGSPARKS,
|
||||
MT_DRAFTDUST,
|
||||
MT_TIREGREASE,
|
||||
|
||||
MT_OVERTIMEFOG,
|
||||
MT_OVERTIMEORB,
|
||||
|
|
|
|||
90
src/k_kart.c
90
src/k_kart.c
|
|
@ -410,7 +410,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
// 0.0722 to blue
|
||||
// (See this same define in hw_md2.c!)
|
||||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
|
||||
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
|
||||
|
||||
/** \brief Generates the rainbow colourmaps that are used when a player has the invincibility power
|
||||
|
||||
|
|
@ -1623,7 +1623,7 @@ static void K_DrawDraftCombiring(player_t *player, player_t *victim, fixed_t cur
|
|||
cury + (P_RandomRange(-12,12)*mapobjectscale),
|
||||
curz + (P_RandomRange(24,48)*mapobjectscale),
|
||||
MT_SIGNSPARKLE);
|
||||
P_SetMobjState(band, S_SIGNSPARK1 + (abs(leveltime+offset) % 11));
|
||||
P_SetMobjState(band, S_SIGNSPARK1 + (leveltime % 11));
|
||||
P_SetScale(band, (band->destscale = (3*player->mo->scale)/2));
|
||||
band->color = colors[c];
|
||||
band->colorized = true;
|
||||
|
|
@ -4529,6 +4529,15 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
if (R_PointToDist2(cur->x, cur->y, targx, targy) > 768*FRACUNIT)
|
||||
P_TeleportMove(cur, targx, targy, cur->z);
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (P_IsObjectOnGround(cur))
|
||||
{
|
||||
// Slope values are set in the function, but we DON'T want to use its return value.
|
||||
P_CalculateShadowFloor(cur, cur->x, cur->y, cur->z,
|
||||
cur->radius, cur->height, (cur->eflags & MFE_VERTICALFLIP), false);
|
||||
}
|
||||
#endif
|
||||
|
||||
cur = cur->hnext;
|
||||
}
|
||||
}
|
||||
|
|
@ -4618,6 +4627,9 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
|
||||
P_TeleportMove(cur, targx, targy, targz);
|
||||
K_FlipFromObject(cur, player->mo); // Update graviflip in real time thanks.
|
||||
#ifdef HWRENDER
|
||||
cur->modeltilt = player->mo->modeltilt;
|
||||
#endif
|
||||
num = (num+1) % 2;
|
||||
cur = cur->hnext;
|
||||
}
|
||||
|
|
@ -5061,6 +5073,29 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
if (P_IsDisplayPlayer(player))
|
||||
debtflag->flags2 |= MF2_DONTDRAW;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_springstars] && (leveltime & 1))
|
||||
{
|
||||
fixed_t randx = P_RandomRange(-40, 40) * player->mo->scale;
|
||||
fixed_t randy = P_RandomRange(-40, 40) * player->mo->scale;
|
||||
fixed_t randz = P_RandomRange(0, player->mo->height >> FRACBITS) << FRACBITS;
|
||||
mobj_t *star = P_SpawnMobj(
|
||||
player->mo->x + randx,
|
||||
player->mo->y + randy,
|
||||
player->mo->z + randz,
|
||||
MT_KARMAFIREWORK);
|
||||
|
||||
star->color = player->kartstuff[k_springcolor];
|
||||
star->flags |= MF_NOGRAVITY;
|
||||
star->momx = player->mo->momx / 2;
|
||||
star->momy = player->mo->momy / 2;
|
||||
star->momz = player->mo->momz / 2;
|
||||
star->fuse = 12;
|
||||
star->scale = player->mo->scale;
|
||||
star->destscale = star->scale / 2;
|
||||
|
||||
player->kartstuff[k_springstars]--;
|
||||
}
|
||||
}
|
||||
|
||||
if (player->playerstate == PST_DEAD || player->kartstuff[k_respawn] > 1) // Ensure these are set correctly here
|
||||
|
|
@ -5282,6 +5317,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
if (player->kartstuff[k_justbumped])
|
||||
player->kartstuff[k_justbumped]--;
|
||||
|
||||
if (player->kartstuff[k_tiregrease])
|
||||
player->kartstuff[k_tiregrease]--;
|
||||
|
||||
// This doesn't go in HUD update because it has potential gameplay ramifications
|
||||
if (player->karthud[khud_itemblink] && player->karthud[khud_itemblink]-- <= 0)
|
||||
{
|
||||
|
|
@ -5342,17 +5380,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
}
|
||||
|
||||
// ???
|
||||
/*
|
||||
if (player->kartstuff[k_jmp] > 1 && onground)
|
||||
{
|
||||
S_StartSound(player->mo, sfx_spring);
|
||||
P_DoJump(player, false);
|
||||
player->mo->momz *= player->kartstuff[k_jmp];
|
||||
player->kartstuff[k_jmp] = 0;
|
||||
}
|
||||
*/
|
||||
|
||||
if (player->kartstuff[k_comebacktimer])
|
||||
player->kartstuff[k_comebackmode] = 0;
|
||||
|
||||
|
|
@ -5482,15 +5509,16 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
|
|||
return 0;
|
||||
|
||||
if (player->kartstuff[k_driftend] != 0)
|
||||
{
|
||||
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
|
||||
}
|
||||
|
||||
//basedrift = 90*player->kartstuff[k_drift]; // 450
|
||||
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
|
||||
basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303
|
||||
driftangle = abs((252 - driftweight)*player->kartstuff[k_drift]/5);
|
||||
|
||||
if (player->kartstuff[k_tiregrease] > 0) // Buff drift-steering while in greasemode
|
||||
basedrift += (basedrift / greasetics) * player->kartstuff[k_tiregrease];
|
||||
|
||||
return basedrift + FixedMul(driftangle, countersteer);
|
||||
}
|
||||
|
||||
|
|
@ -6532,6 +6560,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
|
||||
if (onground)
|
||||
{
|
||||
fixed_t prevfriction = player->mo->friction;
|
||||
|
||||
// Reduce friction after hitting a horizontal spring
|
||||
if (player->kartstuff[k_tiregrease])
|
||||
player->mo->friction += ((FRACUNIT - prevfriction) / greasetics) * player->kartstuff[k_tiregrease];
|
||||
|
||||
// Friction
|
||||
if (!player->kartstuff[k_offroad])
|
||||
{
|
||||
|
|
@ -6544,9 +6578,20 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
|
||||
// Karma ice physics
|
||||
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
||||
{
|
||||
player->mo->friction += 1228;
|
||||
|
||||
// Wipeout slowdown
|
||||
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
|
||||
{
|
||||
if (player->kartstuff[k_offroad])
|
||||
player->mo->friction -= 4912;
|
||||
if (player->kartstuff[k_wipeoutslow] == 1)
|
||||
player->mo->friction -= 9824;
|
||||
}
|
||||
|
||||
// Friction was changed, so we must recalculate a bunch of stuff
|
||||
if (player->mo->friction != prevfriction)
|
||||
{
|
||||
if (player->mo->friction > FRACUNIT)
|
||||
player->mo->friction = FRACUNIT;
|
||||
if (player->mo->friction < 0)
|
||||
|
|
@ -6557,20 +6602,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
if (player->mo->movefactor < FRACUNIT)
|
||||
player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT;
|
||||
else
|
||||
player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80;
|
||||
player->mo->movefactor = FRACUNIT;
|
||||
|
||||
if (player->mo->movefactor < 32)
|
||||
player->mo->movefactor = 32;
|
||||
}
|
||||
|
||||
// Wipeout slowdown
|
||||
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
|
||||
{
|
||||
if (player->kartstuff[k_offroad])
|
||||
player->mo->friction -= 4912;
|
||||
if (player->kartstuff[k_wipeoutslow] == 1)
|
||||
player->mo->friction -= 9824;
|
||||
}
|
||||
}
|
||||
|
||||
K_KartDrift(player, onground);
|
||||
|
|
@ -9649,7 +9685,7 @@ void K_drawKartFreePlay(UINT32 flashtime)
|
|||
return;
|
||||
|
||||
V_DrawKartString((BASEVIDWIDTH - (LAPS_X+1)) - (12*9), // mirror the laps thingy
|
||||
LAPS_Y+3, V_SNAPTOBOTTOM|V_SNAPTORIGHT, "FREE PLAY");
|
||||
LAPS_Y+3, V_HUDTRANS|V_SNAPTOBOTTOM|V_SNAPTORIGHT, "FREE PLAY");
|
||||
}
|
||||
|
||||
static void K_drawDistributionDebugger(void)
|
||||
|
|
|
|||
|
|
@ -1405,15 +1405,15 @@ static int lib_pIsFlagAtBase(lua_State *L)
|
|||
|
||||
static int lib_pSetupLevelSky(lua_State *L)
|
||||
{
|
||||
INT32 skynum = (INT32)luaL_checkinteger(L, 1);
|
||||
const char *skytexname = luaL_checkstring(L, 1);
|
||||
player_t *user = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup sky for only the player, otherwise setup sky for all players
|
||||
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!user) // global
|
||||
P_SetupLevelSky(skynum, true);
|
||||
P_SetupLevelSky(skytexname, true);
|
||||
else if (P_IsLocalPlayer(user))
|
||||
P_SetupLevelSky(skynum, false);
|
||||
P_SetupLevelSky(skytexname, false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1487,8 +1487,8 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushstring(L, header->forcecharacter);
|
||||
else if (fastcmp(field,"weather"))
|
||||
lua_pushinteger(L, header->weather);
|
||||
else if (fastcmp(field,"skynum"))
|
||||
lua_pushinteger(L, header->skynum);
|
||||
else if (fastcmp(field,"skytexture"))
|
||||
lua_pushstring(L, header->skytexture);
|
||||
else if (fastcmp(field,"skybox_scalex"))
|
||||
lua_pushinteger(L, header->skybox_scalex);
|
||||
else if (fastcmp(field,"skybox_scaley"))
|
||||
|
|
|
|||
|
|
@ -577,14 +577,14 @@ void Command_Skynum_f(void)
|
|||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("skynum <sky#>: change the sky\n"));
|
||||
CONS_Printf(M_GetText("Current sky is %d\n"), levelskynum);
|
||||
CONS_Printf(M_GetText("skynum <texture name>: change the sky\n"));
|
||||
CONS_Printf(M_GetText("Current sky is %s\n"), levelskytexture);
|
||||
return;
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("Previewing sky %s...\n"), COM_Argv(1));
|
||||
|
||||
P_SetupLevelSky(atoi(COM_Argv(1)), false);
|
||||
P_SetupLevelSky(COM_Argv(1), false);
|
||||
}
|
||||
|
||||
void Command_Weather_f(void)
|
||||
|
|
|
|||
|
|
@ -228,6 +228,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
|
|||
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
|
||||
//void P_RunShields(void);
|
||||
void P_RunOverlays(void);
|
||||
fixed_t P_CalculateShadowFloor(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z, fixed_t radius, fixed_t height, boolean flip, boolean player);
|
||||
void P_RunShadows(void);
|
||||
void P_RunBattleOvertime(void);
|
||||
void P_MobjThinker(mobj_t *mobj);
|
||||
|
|
|
|||
153
src/p_map.c
153
src/p_map.c
|
|
@ -113,14 +113,18 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
|
|||
// MOVEMENT ITERATOR FUNCTIONS
|
||||
// =========================================================================
|
||||
|
||||
//#define TELEPORTJANK
|
||||
|
||||
boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
{
|
||||
//INT32 pflags;
|
||||
const fixed_t hscale = mapobjectscale + (mapobjectscale - object->scale);
|
||||
const fixed_t vscale = mapobjectscale + (object->scale - mapobjectscale);
|
||||
fixed_t offx, offy;
|
||||
fixed_t vertispeed = spring->info->mass;
|
||||
fixed_t horizspeed = spring->info->damage;
|
||||
UINT8 starcolor = (spring->info->painchance % MAXTRANSLATIONS);
|
||||
fixed_t savemomx = 0;
|
||||
fixed_t savemomy = 0;
|
||||
|
||||
if (object->eflags & MFE_SPRUNG) // Object was already sprung this tic
|
||||
return false;
|
||||
|
|
@ -142,29 +146,36 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
object->eflags |= MFE_SPRUNG; // apply this flag asap!
|
||||
spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
|
||||
|
||||
#ifdef TELEPORTJANK
|
||||
if (horizspeed && vertispeed) // Mimic SA
|
||||
{
|
||||
object->momx = object->momy = 0;
|
||||
P_TryMove(object, spring->x, spring->y, true);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (spring->eflags & MFE_VERTICALFLIP)
|
||||
vertispeed *= -1;
|
||||
|
||||
// Vertical springs teleport you on TOP of them.
|
||||
if (vertispeed > 0)
|
||||
object->z = spring->z + spring->height + 1;
|
||||
else if (vertispeed < 0)
|
||||
object->z = spring->z - object->height - 1;
|
||||
else
|
||||
{
|
||||
fixed_t offx, offy;
|
||||
|
||||
// Horizontal springs teleport you in FRONT of them.
|
||||
savemomx = object->momx;
|
||||
savemomy = object->momy;
|
||||
object->momx = object->momy = 0;
|
||||
|
||||
// Overestimate the distance to position you at
|
||||
offx = P_ReturnThrustX(spring, spring->angle, (spring->radius + object->radius + 1) * 2);
|
||||
offy = P_ReturnThrustY(spring, spring->angle, (spring->radius + object->radius + 1) * 2);
|
||||
|
||||
// Make it square by clipping
|
||||
// Then clip it down to a square, so it matches the hitbox size.
|
||||
if (offx > (spring->radius + object->radius + 1))
|
||||
offx = spring->radius + object->radius + 1;
|
||||
else if (offx < -(spring->radius + object->radius + 1))
|
||||
|
|
@ -175,27 +186,94 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
else if (offy < -(spring->radius + object->radius + 1))
|
||||
offy = -(spring->radius + object->radius + 1);
|
||||
|
||||
// Set position!
|
||||
P_TryMove(object, spring->x + offx, spring->y + offy, true);
|
||||
}
|
||||
|
||||
if (vertispeed)
|
||||
object->momz = FixedMul(vertispeed,FixedSqrt(FixedMul(vscale, spring->scale)));
|
||||
object->momz = FixedMul(vertispeed, FixedSqrt(FixedMul(vscale, spring->scale)));
|
||||
|
||||
if (horizspeed)
|
||||
{
|
||||
if (!object->player)
|
||||
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, spring->scale))));
|
||||
angle_t finalAngle = spring->angle;
|
||||
fixed_t finalSpeed = horizspeed;
|
||||
fixed_t objectSpeed;
|
||||
|
||||
if (object->player)
|
||||
objectSpeed = object->player->speed;
|
||||
else
|
||||
objectSpeed = R_PointToDist2(0, 0, savemomx, savemomy);
|
||||
|
||||
if (!vertispeed)
|
||||
{
|
||||
fixed_t finalSpeed = FixedDiv(horizspeed, hscale);
|
||||
fixed_t pSpeed = object->player->speed;
|
||||
// Scale to gamespeed
|
||||
finalSpeed = FixedMul(finalSpeed, K_GetKartGameSpeedScalar(gamespeed));
|
||||
|
||||
if (pSpeed > finalSpeed)
|
||||
finalSpeed = pSpeed;
|
||||
// Reflect your momentum angle against the surface of horizontal springs.
|
||||
// This makes it a bit more interesting & unique than just being a speed boost in a pre-defined direction
|
||||
if (savemomx || savemomy)
|
||||
{
|
||||
angle_t momang;
|
||||
INT32 angoffset;
|
||||
boolean subtract = false;
|
||||
|
||||
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed,FixedSqrt(FixedMul(hscale, spring->scale))));
|
||||
momang = R_PointToAngle2(0, 0, savemomx, savemomy);
|
||||
|
||||
angoffset = momang;
|
||||
angoffset -= spring->angle; // Subtract
|
||||
|
||||
// Flip on wrong side
|
||||
if ((angle_t)angoffset > ANGLE_180)
|
||||
{
|
||||
angoffset = InvAngle((angle_t)angoffset);
|
||||
subtract = !subtract;
|
||||
}
|
||||
|
||||
// Fix going directly against the spring's angle sending you the wrong way
|
||||
if ((spring->angle - momang) > ANGLE_90)
|
||||
angoffset = ANGLE_180 - angoffset;
|
||||
|
||||
// Offset is reduced to cap it (90 / 2 = max of 45 degrees)
|
||||
angoffset /= 2;
|
||||
|
||||
// Reduce further based on how slow your speed is compared to the spring's speed
|
||||
if (finalSpeed > objectSpeed)
|
||||
angoffset = FixedDiv(angoffset, FixedDiv(finalSpeed, objectSpeed));
|
||||
|
||||
if (subtract)
|
||||
angoffset = (signed)(spring->angle) - angoffset;
|
||||
else
|
||||
angoffset = (signed)(spring->angle) + angoffset;
|
||||
|
||||
finalAngle = angoffset;
|
||||
}
|
||||
}
|
||||
|
||||
if (object->player)
|
||||
{
|
||||
// Less friction when hitting horizontal springs
|
||||
if (!vertispeed)
|
||||
{
|
||||
if (!object->player->kartstuff[k_tiregrease])
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
mobj_t *grease;
|
||||
grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE);
|
||||
P_SetTarget(&grease->target, object);
|
||||
grease->angle = R_PointToAngle2(0, 0, object->momx, object->momy);
|
||||
grease->extravalue1 = i;
|
||||
}
|
||||
}
|
||||
|
||||
object->player->kartstuff[k_tiregrease] = greasetics; //FixedMul(greasetics << FRACBITS, finalSpeed/72) >> FRACBITS
|
||||
}
|
||||
}
|
||||
|
||||
// Horizontal speed is used as a minimum thrust, not a direct replacement
|
||||
finalSpeed = max(objectSpeed, finalSpeed);
|
||||
|
||||
P_InstaThrustEvenIn2D(object, finalAngle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
|
||||
}
|
||||
|
||||
// Re-solidify
|
||||
|
|
@ -208,46 +286,12 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
if (spring->flags & MF_ENEMY) // Spring shells
|
||||
P_SetTarget(&spring->target, object);
|
||||
|
||||
if (horizspeed && object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0)
|
||||
{
|
||||
object->angle = spring->angle;
|
||||
|
||||
if (!demo.playback || P_AnalogMove(object->player))
|
||||
{
|
||||
if (object->player == &players[consoleplayer])
|
||||
localangle[0] = spring->angle;
|
||||
else if (object->player == &players[displayplayers[1]])
|
||||
localangle[1] = spring->angle;
|
||||
else if (object->player == &players[displayplayers[2]])
|
||||
localangle[2] = spring->angle;
|
||||
else if (object->player == &players[displayplayers[3]])
|
||||
localangle[3] = spring->angle;
|
||||
}
|
||||
}
|
||||
|
||||
//pflags = object->player->pflags & (PF_JUMPED|PF_SPINNING|PF_THOKKED); // I still need these.
|
||||
P_ResetPlayer(object->player);
|
||||
|
||||
/* // SRB2kart - Springs don't need to change player state in kart.
|
||||
if (P_MobjFlip(object)*vertispeed > 0)
|
||||
P_SetPlayerMobjState(object, S_PLAY_SPRING);
|
||||
else if (P_MobjFlip(object)*vertispeed < 0)
|
||||
P_SetPlayerMobjState(object, S_PLAY_FALL1);
|
||||
else // horizontal spring
|
||||
{
|
||||
if (pflags & (PF_JUMPED|PF_SPINNING) && object->player->panim == PA_ROLL)
|
||||
object->player->pflags = pflags;
|
||||
else
|
||||
P_SetPlayerMobjState(object, S_PLAY_RUN1);
|
||||
}
|
||||
|
||||
if (spring->info->painchance)
|
||||
{
|
||||
object->player->pflags |= PF_JUMPED;
|
||||
P_SetPlayerMobjState(object, S_PLAY_ATK1);
|
||||
}
|
||||
*/
|
||||
object->player->kartstuff[k_springstars] = max(vertispeed, horizspeed) / FRACUNIT / 2;
|
||||
object->player->kartstuff[k_springcolor] = starcolor;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -1163,6 +1207,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
//else if (tmz > thzh - sprarea && tmz < thzh) // Don't damage people springing up / down
|
||||
return true;
|
||||
}
|
||||
|
||||
// missiles can hit other things
|
||||
if (tmthing->flags & MF_MISSILE || tmthing->type == MT_SHELL)
|
||||
{
|
||||
|
|
@ -2892,14 +2937,24 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
P_HandleSlopeLanding(thing, tmfloorslope);
|
||||
|
||||
if (thing->momz <= 0)
|
||||
{
|
||||
thing->standingslope = tmfloorslope;
|
||||
#ifdef HWRENDER
|
||||
thing->modeltilt = thing->standingslope;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else if (thing->z+thing->height >= tmceilingz && (thing->eflags & MFE_VERTICALFLIP)) {
|
||||
if (!startingonground && tmceilingslope)
|
||||
P_HandleSlopeLanding(thing, tmceilingslope);
|
||||
|
||||
if (thing->momz >= 0)
|
||||
{
|
||||
thing->standingslope = tmceilingslope;
|
||||
#ifdef HWRENDER
|
||||
thing->modeltilt = thing->standingslope;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
else // don't set standingslope if you're not going to clip against it
|
||||
|
|
@ -4702,7 +4757,7 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
|||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
|
||||
if (!((rover->flags & FF_SOLID) || (rover->flags & FF_QUICKSAND)) || (rover->flags & FF_SWIMMABLE))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
|
|
|
|||
260
src/p_mobj.c
260
src/p_mobj.c
|
|
@ -1848,6 +1848,9 @@ void P_XYMovement(mobj_t *mo)
|
|||
// Now compare the Zs of the different quantizations
|
||||
if (oldangle-newangle > ANG30 && oldangle-newangle < ANGLE_180) { // Allow for a bit of sticking - this value can be adjusted later
|
||||
mo->standingslope = oldslope;
|
||||
#ifdef HWRENDER
|
||||
mo->modeltilt = mo->standingslope;
|
||||
#endif
|
||||
P_SlopeLaunch(mo);
|
||||
|
||||
//CONS_Printf("launched off of slope - ");
|
||||
|
|
@ -2421,6 +2424,9 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
if (((mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope) && (mo->type != MT_STEAM))
|
||||
{
|
||||
mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope;
|
||||
#ifdef HWRENDER
|
||||
mo->modeltilt = mo->standingslope;
|
||||
#endif
|
||||
P_ReverseQuantizeMomentumToSlope(&mom, mo->standingslope);
|
||||
}
|
||||
#endif
|
||||
|
|
@ -6199,13 +6205,178 @@ static void P_RemoveOverlay(mobj_t *thing)
|
|||
}
|
||||
}
|
||||
|
||||
// Simplified version of a code bit in P_MobjFloorZ
|
||||
static fixed_t P_ShadowSlopeZ(pslope_t *slope, fixed_t x, fixed_t y, fixed_t radius, boolean ceiling)
|
||||
{
|
||||
fixed_t testx, testy;
|
||||
|
||||
if (slope->d.x < 0)
|
||||
testx = radius;
|
||||
else
|
||||
testx = -radius;
|
||||
|
||||
if (slope->d.y < 0)
|
||||
testy = radius;
|
||||
else
|
||||
testy = -radius;
|
||||
|
||||
if ((slope->zdelta > 0) ^ !!(ceiling))
|
||||
{
|
||||
testx = -testx;
|
||||
testy = -testy;
|
||||
}
|
||||
|
||||
testx += x;
|
||||
testy += y;
|
||||
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
}
|
||||
|
||||
// Sets standingslope/modeltilt, returns z position for shadows; used also for stuff like bananas
|
||||
// (I would've preferred to be able to return both the slope & z, but I'll take what I can get...)
|
||||
fixed_t P_CalculateShadowFloor(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z, fixed_t radius, fixed_t height, boolean flip, boolean player)
|
||||
{
|
||||
fixed_t newz;
|
||||
sector_t *sec;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *slope = NULL;
|
||||
#endif
|
||||
|
||||
sec = R_PointInSubsector(x, y)->sector;
|
||||
|
||||
if (flip)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if (sec->c_slope)
|
||||
{
|
||||
slope = sec->c_slope;
|
||||
newz = P_ShadowSlopeZ(slope, x, y, radius, true);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
newz = sec->ceilingheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if (sec->f_slope)
|
||||
{
|
||||
slope = sec->f_slope;
|
||||
newz = P_ShadowSlopeZ(slope, x, y, radius, false);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
newz = sec->floorheight;
|
||||
}
|
||||
|
||||
// Check FOFs for a better suited slope
|
||||
if (sec->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
for (rover = sec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t top, bottom;
|
||||
fixed_t d1, d2;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if ((!(((rover->flags & FF_BLOCKPLAYER && player)
|
||||
|| (rover->flags & FF_BLOCKOTHERS && !player))
|
||||
|| (rover->flags & FF_QUICKSAND))
|
||||
|| (rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (*rover->t_slope)
|
||||
top = P_ShadowSlopeZ(*rover->t_slope, x, y, radius, false);
|
||||
else
|
||||
#endif
|
||||
top = *rover->topheight;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (*rover->b_slope)
|
||||
bottom = P_ShadowSlopeZ(*rover->b_slope, x, y, radius, true);
|
||||
else
|
||||
#endif
|
||||
bottom = *rover->bottomheight;
|
||||
|
||||
if (flip)
|
||||
{
|
||||
if (rover->flags & FF_QUICKSAND)
|
||||
{
|
||||
if (z < top && (z + height) > bottom)
|
||||
{
|
||||
if (newz > (z + height))
|
||||
{
|
||||
newz = (z + height);
|
||||
slope = NULL;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
d1 = (z + height) - (top + ((bottom - top)/2));
|
||||
d2 = z - (top + ((bottom - top)/2));
|
||||
|
||||
if (bottom < newz && abs(d1) < abs(d2))
|
||||
{
|
||||
newz = bottom;
|
||||
#ifdef ESLOPE
|
||||
if (*rover->b_slope)
|
||||
slope = *rover->b_slope;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (rover->flags & FF_QUICKSAND)
|
||||
{
|
||||
if (z < top && (z + height) > bottom)
|
||||
{
|
||||
if (newz < z)
|
||||
{
|
||||
newz = z;
|
||||
slope = NULL;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
d1 = z - (bottom + ((top - bottom)/2));
|
||||
d2 = (z + height) - (bottom + ((top - bottom)/2));
|
||||
|
||||
if (top > newz && abs(d1) < abs(d2))
|
||||
{
|
||||
newz = top;
|
||||
#ifdef ESLOPE
|
||||
if (*rover->t_slope)
|
||||
slope = *rover->t_slope;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
mobj->standingslope = slope;
|
||||
#endif
|
||||
#ifdef HWRENDER
|
||||
mobj->modeltilt = slope;
|
||||
#endif
|
||||
|
||||
return newz;
|
||||
}
|
||||
|
||||
void P_RunShadows(void)
|
||||
{
|
||||
mobj_t *mobj, *next, *dest;
|
||||
|
||||
for (mobj = shadowcap; mobj; mobj = next)
|
||||
{
|
||||
fixed_t floorz;
|
||||
boolean flip;
|
||||
fixed_t newz;
|
||||
|
||||
next = mobj->hnext;
|
||||
P_SetTarget(&mobj->hnext, NULL);
|
||||
|
|
@ -6216,16 +6387,22 @@ void P_RunShadows(void)
|
|||
continue; // shouldn't you already be dead?
|
||||
}
|
||||
|
||||
if (mobj->target->player)
|
||||
floorz = mobj->target->floorz;
|
||||
else // FOR SOME REASON, plain floorz is not reliable for normal objects, only players?!
|
||||
floorz = P_FloorzAtPos(mobj->target->x, mobj->target->y, mobj->target->z, mobj->target->height);
|
||||
|
||||
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||
flip = (mobj->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
if (((mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z+mobj->target->height > mobj->target->ceilingz)
|
||||
|| (!(mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z < floorz))
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
newz = P_CalculateShadowFloor(mobj, mobj->target->x, mobj->target->y, mobj->target->z,
|
||||
mobj->target->radius, mobj->target->height, flip, (mobj->target->player != NULL));
|
||||
|
||||
if (flip)
|
||||
{
|
||||
if ((mobj->target->z + mobj->target->height) > newz)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mobj->target->z < newz)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
}
|
||||
|
||||
// First scale to the same radius
|
||||
P_SetScale(mobj, FixedDiv(mobj->target->radius, mobj->info->radius));
|
||||
|
|
@ -6237,13 +6414,12 @@ void P_RunShadows(void)
|
|||
|
||||
P_TeleportMove(mobj, dest->x, dest->y, mobj->target->z);
|
||||
|
||||
if (((mobj->eflags & MFE_VERTICALFLIP) && (mobj->ceilingz > mobj->z+mobj->height))
|
||||
|| (!(mobj->eflags & MFE_VERTICALFLIP) && (floorz < mobj->z)))
|
||||
if ((flip && newz > (mobj->z + mobj->height)) || (!flip && newz < mobj->z))
|
||||
{
|
||||
INT32 i;
|
||||
fixed_t prevz;
|
||||
|
||||
mobj->z = (mobj->eflags & MFE_VERTICALFLIP ? mobj->ceilingz : floorz);
|
||||
mobj->z = newz;
|
||||
|
||||
for (i = 0; i < MAXFFLOORS; i++)
|
||||
{
|
||||
|
|
@ -6255,7 +6431,7 @@ void P_RunShadows(void)
|
|||
// Check new position to see if you should still be on that ledge
|
||||
P_TeleportMove(mobj, dest->x, dest->y, mobj->z);
|
||||
|
||||
mobj->z = (mobj->eflags & MFE_VERTICALFLIP ? mobj->ceilingz : floorz);
|
||||
mobj->z = newz;
|
||||
|
||||
if (mobj->z == prevz)
|
||||
break;
|
||||
|
|
@ -8426,6 +8602,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
|
||||
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
#ifdef HWRENDER
|
||||
mobj->modeltilt = mobj->target->modeltilt;
|
||||
#endif
|
||||
|
||||
{
|
||||
player_t *p = NULL;
|
||||
|
|
@ -8578,6 +8757,56 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
z);
|
||||
}
|
||||
break;
|
||||
case MT_TIREGREASE:
|
||||
if (!mobj->target || P_MobjWasRemoved(mobj->target) || !mobj->target->player
|
||||
|| !mobj->target->player->kartstuff[k_tiregrease])
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||
|
||||
{
|
||||
const angle_t off = FixedAngle(40*FRACUNIT);
|
||||
angle_t ang = mobj->target->angle;
|
||||
fixed_t z;
|
||||
UINT8 trans = (mobj->target->player->kartstuff[k_tiregrease] * (NUMTRANSMAPS+1)) / greasetics;
|
||||
|
||||
if (trans > NUMTRANSMAPS)
|
||||
trans = NUMTRANSMAPS;
|
||||
|
||||
trans = NUMTRANSMAPS - trans;
|
||||
|
||||
z = mobj->target->z;
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
z += mobj->target->height;
|
||||
|
||||
if (mobj->target->momx || mobj->target->momy)
|
||||
ang = R_PointToAngle2(0, 0, mobj->target->momx, mobj->target->momy);
|
||||
|
||||
if (mobj->extravalue1)
|
||||
ang = (signed)(ang - off);
|
||||
else
|
||||
ang = (signed)(ang + off);
|
||||
|
||||
P_TeleportMove(mobj,
|
||||
mobj->target->x - FixedMul(mobj->target->radius, FINECOSINE(ang >> ANGLETOFINESHIFT)),
|
||||
mobj->target->y - FixedMul(mobj->target->radius, FINESINE(ang >> ANGLETOFINESHIFT)),
|
||||
z);
|
||||
mobj->angle = ang;
|
||||
|
||||
if (leveltime & 1)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
|
||||
if (trans >= NUMTRANSMAPS)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else if (trans == 0)
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK);
|
||||
else
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK)|(trans << FF_TRANSSHIFT);
|
||||
}
|
||||
break;
|
||||
case MT_THUNDERSHIELD:
|
||||
{
|
||||
fixed_t destx, desty;
|
||||
|
|
@ -9280,6 +9509,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
break;
|
||||
case MT_KARMAFIREWORK:
|
||||
if (mobj->flags & MF_NOGRAVITY)
|
||||
break;
|
||||
|
||||
if (mobj->momz == 0)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
|
|
@ -12264,7 +12496,7 @@ ML_NOCLIMB : Direction not controllable
|
|||
{
|
||||
if (mthing->options & MTF_AMBUSH)
|
||||
{
|
||||
if (i == MT_YELLOWDIAG || i == MT_REDDIAG)
|
||||
if (mobj->flags & MF_SPRING && mobj->info->damage)
|
||||
mobj->angle += ANGLE_22h;
|
||||
|
||||
if (mobj->flags & MF_NIGHTSITEM)
|
||||
|
|
|
|||
|
|
@ -370,6 +370,9 @@ typedef struct mobj_s
|
|||
|
||||
#ifdef ESLOPE
|
||||
struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
|
||||
#ifdef HWRENDER
|
||||
struct pslope_s *modeltilt; // Slope used for model tilting. Also is not synched, this is totally visual.
|
||||
#endif
|
||||
#endif
|
||||
|
||||
boolean colorized; // Whether the mobj uses the rainbow colormap
|
||||
|
|
|
|||
|
|
@ -2144,7 +2144,12 @@ static void LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
#ifdef ESLOPE
|
||||
if (diff2 & MD2_SLOPE)
|
||||
{
|
||||
mobj->standingslope = P_SlopeById(READUINT16(save_p));
|
||||
#ifdef HWRENDER
|
||||
mobj->modeltilt = mobj->standingslope;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
if (diff2 & MD2_COLORIZED)
|
||||
mobj->colorized = READUINT8(save_p);
|
||||
|
|
@ -3091,7 +3096,7 @@ static inline void P_NetArchiveSpecials(void)
|
|||
WRITEUINT32(save_p, 0xffffffff);
|
||||
|
||||
// Sky number
|
||||
WRITEINT32(save_p, globallevelskynum);
|
||||
WRITESTRINGN(save_p, globallevelskytexture, 9);
|
||||
|
||||
// Current global weather type
|
||||
WRITEUINT8(save_p, globalweather);
|
||||
|
|
@ -3110,8 +3115,8 @@ static inline void P_NetArchiveSpecials(void)
|
|||
//
|
||||
static void P_NetUnArchiveSpecials(void)
|
||||
{
|
||||
char skytex[9];
|
||||
size_t i;
|
||||
INT32 j;
|
||||
|
||||
if (READUINT32(save_p) != ARCHIVEBLOCK_SPECIALS)
|
||||
I_Error("Bad $$$.sav at archive block Specials");
|
||||
|
|
@ -3124,9 +3129,9 @@ static void P_NetUnArchiveSpecials(void)
|
|||
itemrespawntime[iquehead++] = READINT32(save_p);
|
||||
}
|
||||
|
||||
j = READINT32(save_p);
|
||||
if (j != globallevelskynum)
|
||||
P_SetupLevelSky(j, true);
|
||||
READSTRINGN(save_p, skytex, sizeof(skytex));
|
||||
if (strcmp(skytex, globallevelskytexture))
|
||||
P_SetupLevelSky(skytex, true);
|
||||
|
||||
globalweather = READUINT8(save_p);
|
||||
|
||||
|
|
|
|||
|
|
@ -207,8 +207,9 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE);
|
||||
mapheaderinfo[num]->weather = 0;
|
||||
DEH_WriteUndoline("SKYNUM", va("%d", mapheaderinfo[num]->skynum), UNDO_NONE);
|
||||
mapheaderinfo[num]->skynum = 1;
|
||||
DEH_WriteUndoline("SKYTEXTURE", va("%d", mapheaderinfo[num]->skytexture), UNDO_NONE);
|
||||
snprintf(mapheaderinfo[num]->skytexture, 9, "SKY1");
|
||||
mapheaderinfo[num]->skytexture[8] = 0;
|
||||
DEH_WriteUndoline("SKYBOXSCALEX", va("%d", mapheaderinfo[num]->skybox_scalex), UNDO_NONE);
|
||||
mapheaderinfo[num]->skybox_scalex = 16;
|
||||
DEH_WriteUndoline("SKYBOXSCALEY", va("%d", mapheaderinfo[num]->skybox_scaley), UNDO_NONE);
|
||||
|
|
@ -2255,17 +2256,18 @@ static inline boolean P_CheckLevel(lumpnum_t lumpnum)
|
|||
/** Sets up a sky texture to use for the level.
|
||||
* The sky texture is used instead of F_SKY1.
|
||||
*/
|
||||
void P_SetupLevelSky(INT32 skynum, boolean global)
|
||||
void P_SetupLevelSky(const char *skytexname, boolean global)
|
||||
{
|
||||
char skytexname[12];
|
||||
char tex[9];
|
||||
strncpy(tex, skytexname, 9);
|
||||
tex[8] = 0;
|
||||
|
||||
sprintf(skytexname, "SKY%d", skynum);
|
||||
skytexture = R_TextureNumForName(skytexname);
|
||||
levelskynum = skynum;
|
||||
skytexture = R_TextureNumForName(tex);
|
||||
strncpy(levelskytexture, tex, 9);
|
||||
|
||||
// Global change
|
||||
if (global)
|
||||
globallevelskynum = levelskynum;
|
||||
strncpy(globallevelskytexture, tex, 9);
|
||||
|
||||
// Don't go beyond for dedicated servers
|
||||
if (dedicated)
|
||||
|
|
@ -2975,7 +2977,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
CON_SetupBackColormap();
|
||||
|
||||
// SRB2 determines the sky texture to be used depending on the map header.
|
||||
P_SetupLevelSky(mapheaderinfo[gamemap-1]->skynum, true);
|
||||
P_SetupLevelSky(mapheaderinfo[gamemap-1]->skytexture, true);
|
||||
|
||||
P_MakeMapMD5(lastloadedmaplumpnum, &mapmd5);
|
||||
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ INT32 P_CheckLevelFlat(const char *flatname);
|
|||
extern size_t nummapthings;
|
||||
extern mapthing_t *mapthings;
|
||||
|
||||
void P_SetupLevelSky(INT32 skynum, boolean global);
|
||||
void P_SetupLevelSky(const char *skytexname, boolean global);
|
||||
#ifdef SCANTHINGS
|
||||
void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -836,6 +836,9 @@ void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope)
|
|||
if (P_MobjFlip(thing)*(thing->momz) < 0) { // falling, land on slope
|
||||
thing->momz = -P_MobjFlip(thing);
|
||||
thing->standingslope = slope;
|
||||
#ifdef HWRENDER
|
||||
thing->modeltilt = thing->standingslope;
|
||||
#endif
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
@ -852,6 +855,9 @@ void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope)
|
|||
thing->momz = -P_MobjFlip(thing);
|
||||
|
||||
thing->standingslope = slope;
|
||||
#ifdef HWRENDER
|
||||
thing->modeltilt = thing->standingslope;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2802,7 +2802,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
case 423: // Change Sky
|
||||
if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB))
|
||||
P_SetupLevelSky(sides[line->sidenum[0]].textureoffset>>FRACBITS, (line->flags & ML_NOCLIMB));
|
||||
P_SetupLevelSky(sides[line->sidenum[0]].text, (line->flags & ML_NOCLIMB));
|
||||
break;
|
||||
|
||||
case 424: // Change Weather
|
||||
|
|
|
|||
|
|
@ -1645,12 +1645,16 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
ghost->frame |= tr_trans50<<FF_TRANSSHIFT;
|
||||
ghost->fuse = ghost->info->damage;
|
||||
ghost->skin = mobj->skin;
|
||||
ghost->standingslope = mobj->standingslope;
|
||||
#ifdef HWRENDER
|
||||
ghost->modeltilt = mobj->modeltilt;
|
||||
#endif
|
||||
|
||||
if (mobj->flags2 & MF2_OBJECTFLIP)
|
||||
ghost->flags |= MF2_OBJECTFLIP;
|
||||
|
||||
if (!(mobj->flags & MF_DONTENCOREMAP))
|
||||
mobj->flags &= ~MF_DONTENCOREMAP;
|
||||
ghost->flags &= ~MF_DONTENCOREMAP;
|
||||
|
||||
return ghost;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1631,7 +1631,7 @@ void R_PrecacheLevel(void)
|
|||
|
||||
// Sky texture is always present.
|
||||
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
|
||||
// while the sky texture is stored like a wall texture, with a skynum dependent name.
|
||||
// while the sky texture is stored like a wall texture, with a texture name set by the map.
|
||||
texturepresent[skytexture] = 1;
|
||||
|
||||
texturememory = 0;
|
||||
|
|
|
|||
|
|
@ -734,7 +734,7 @@ void R_DrawPlanes(void)
|
|||
dc_x = x;
|
||||
dc_source =
|
||||
R_GetColumn(texturetranslation[skytexture],
|
||||
angle);
|
||||
-angle); // Negative because skies were being drawn horizontally flipped
|
||||
wallcolfunc();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,8 +47,8 @@ fixed_t skyscale;
|
|||
|
||||
/** \brief used for keeping track of the current sky
|
||||
*/
|
||||
INT32 levelskynum;
|
||||
INT32 globallevelskynum;
|
||||
char levelskytexture[9];
|
||||
char globallevelskytexture[9];
|
||||
|
||||
/** \brief The R_SetupSkyDraw function
|
||||
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ extern INT32 skytexture, skytexturemid;
|
|||
extern fixed_t skyscale;
|
||||
|
||||
extern INT32 skyflatnum;
|
||||
extern INT32 levelskynum;
|
||||
extern INT32 globallevelskynum;
|
||||
extern char levelskytexture[9];
|
||||
extern char globallevelskytexture[9];
|
||||
|
||||
// call after skytexture is set to adapt for old/new skies
|
||||
void R_SetupSkyDraw(void);
|
||||
|
|
|
|||
10
src/screen.c
10
src/screen.c
|
|
@ -427,13 +427,13 @@ void SCR_DisplayTicRate(void)
|
|||
ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE));*/
|
||||
|
||||
// draw "FPS"
|
||||
V_DrawFixedPatch(306<<FRACBITS, 183<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT, framecounter, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE));
|
||||
V_DrawFixedPatch(306<<FRACBITS, 183<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, framecounter, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE));
|
||||
// draw total frame:
|
||||
V_DrawPingNum(318, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT, TICRATE, ticcntcolor);
|
||||
V_DrawPingNum(318, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, TICRATE, ticcntcolor);
|
||||
// draw "/"
|
||||
V_DrawFixedPatch(306<<FRACBITS, 190<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT, frameslash, ticcntcolor);
|
||||
V_DrawFixedPatch(306<<FRACBITS, 190<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, frameslash, ticcntcolor);
|
||||
// draw our actual framerate
|
||||
V_DrawPingNum(306, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT, totaltics, ticcntcolor);
|
||||
V_DrawPingNum(306, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, totaltics, ticcntcolor);
|
||||
|
||||
|
||||
lasttic = ontic;
|
||||
|
|
@ -448,6 +448,6 @@ void SCR_DisplayLocalPing(void)
|
|||
if (cv_showping.value == 1 || (cv_showping.value == 2 && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
|
||||
{
|
||||
INT32 dispy = cv_ticrate.value ? 160 : 181;
|
||||
HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
|
||||
HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM | V_HUDTRANS);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1377,11 +1377,14 @@ void I_FinishUpdate(void)
|
|||
if (I_SkipFrame())
|
||||
return;
|
||||
|
||||
if (cv_ticrate.value)
|
||||
SCR_DisplayTicRate();
|
||||
if (st_overlay)
|
||||
{
|
||||
if (cv_ticrate.value)
|
||||
SCR_DisplayTicRate();
|
||||
|
||||
if (cv_showping.value && netgame && consoleplayer != serverplayer)
|
||||
SCR_DisplayLocalPing();
|
||||
if (cv_showping.value && netgame && consoleplayer != serverplayer)
|
||||
SCR_DisplayLocalPing();
|
||||
}
|
||||
|
||||
if (rendermode == render_soft && screens[0])
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue