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If *not*, not if...
I am an artist, not a coder
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1 changed files with 2 additions and 2 deletions
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@ -154,7 +154,7 @@ static void SpawnSPBDust(mobj_t *spb)
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angle_t sa = spb->angle - ANG1*60;
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INT32 i;
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if ((spb_intangible(spb) = SPB_FLASHING)) // If the SPB is intangible, don't spawn the "v" dust wave
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if ((spb_intangible(spb) != SPB_FLASHING)) // If the SPB is intangible, don't spawn the "v" dust wave
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{
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if (spb->eflags & MFE_VERTICALFLIP)
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{
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@ -205,7 +205,7 @@ static void SpawnSPBSliptide(mobj_t *spb, SINT8 dir)
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angle_t travelangle;
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fixed_t sz = spb->floorz;
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if ((spb_intangible(spb) = SPB_FLASHING)) // Tired of this thing whacking people when switching targets, don't sliptide if intangible either
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if ((spb_intangible(spb) != SPB_FLASHING)) // Tired of this thing whacking people when switching targets, don't sliptide if intangible either
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{
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if (spb->eflags & MFE_VERTICALFLIP)
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{
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