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	Add a funny little rotating question mark ala SA1 character select
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					 3 changed files with 27 additions and 1 deletions
				
			
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			@ -789,6 +789,8 @@ char sprnames[NUMSPRITES + 1][5] =
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	"UFOA",
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	"UFOS",
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	"UQMK",
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	// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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	"VIEW",
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};
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			@ -1340,6 +1340,8 @@ typedef enum sprite
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	SPR_UFOA,
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	SPR_UFOS,
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	SPR_UQMK,
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	// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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	SPR_VIEW,
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			@ -4633,9 +4633,31 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
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	// Okay, this is what we want to draw.
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	ref = &unlockables[challengesmenu.currentunlock];
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	// Funny question mark?
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	if (!gamedata->unlocked[challengesmenu.currentunlock])
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	{
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		// todo draw some sort of question mark?
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		spritedef_t *sprdef = &sprites[SPR_UQMK];
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		spriteframe_t *sprframe;
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		patch_t *patch;
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		UINT32 useframe;
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		UINT32 addflags = 0;
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		if (!sprdef->numframes)
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		{
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			return;
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		}
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		useframe = (challengesmenu.ticker / 2) % sprdef->numframes;
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		sprframe = &sprdef->spriteframes[useframe];
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		patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
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		if (sprframe->flip & 1) // Only for first sprite
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		{
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			addflags ^= V_FLIP; // This sprite is left/right flipped!
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		}
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		V_DrawFixedPatch(x*FRACUNIT, (y+6)*FRACUNIT, FRACUNIT, addflags, patch, NULL);
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		return;
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	}
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