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Add a funny little rotating question mark ala SA1 character select
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3 changed files with 27 additions and 1 deletions
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@ -789,6 +789,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"UFOA",
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"UFOS",
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"UQMK",
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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"VIEW",
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};
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@ -1340,6 +1340,8 @@ typedef enum sprite
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SPR_UFOA,
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SPR_UFOS,
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SPR_UQMK,
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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SPR_VIEW,
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@ -4633,9 +4633,31 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
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// Okay, this is what we want to draw.
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ref = &unlockables[challengesmenu.currentunlock];
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// Funny question mark?
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if (!gamedata->unlocked[challengesmenu.currentunlock])
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{
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// todo draw some sort of question mark?
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spritedef_t *sprdef = &sprites[SPR_UQMK];
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spriteframe_t *sprframe;
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patch_t *patch;
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UINT32 useframe;
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UINT32 addflags = 0;
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if (!sprdef->numframes)
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{
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return;
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}
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useframe = (challengesmenu.ticker / 2) % sprdef->numframes;
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sprframe = &sprdef->spriteframes[useframe];
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patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
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if (sprframe->flip & 1) // Only for first sprite
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{
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addflags ^= V_FLIP; // This sprite is left/right flipped!
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}
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V_DrawFixedPatch(x*FRACUNIT, (y+6)*FRACUNIT, FRACUNIT, addflags, patch, NULL);
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return;
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}
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