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Reenable drift easing disable
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@ -2340,7 +2340,7 @@ static void P_UpdatePlayerAngle(player_t *player)
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INT16 steeringRight = K_UpdateSteeringValue(player->steering, KART_FULLTURN);
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INT16 steeringLeft = K_UpdateSteeringValue(player->steering, -KART_FULLTURN);
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#ifdef SOLVERANGLECHEATS
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#if 1
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// When entering/leaving drifts, allow all legal turns with no easing.
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// This is the hardest case for the turn solver, because your handling properties on
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// client side are very different than your handling properties on server side—at least,
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