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WIP: Nerf Ringbox handling by a LOT
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@ -3338,7 +3338,7 @@ static void K_GetKartBoostPower(player_t *player)
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{
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// This one's a little special: we add extra top speed per tic of ringboost stored up, to allow for Ring Box to really rocket away.
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// (We compensate when decrementing ringboost to avoid runaway exponential scaling hell.)
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ADDBOOST(FRACUNIT/4 + (FRACUNIT / 1750 * (player->ringboost)), 4*FRACUNIT, Easing_InCubic(min(FRACUNIT, player->ringboost * FRACUNIT / (TICRATE*10)), 0, FRACUNIT)); // + 20% + ???% top speed, + 400% acceleration, +???% handling
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ADDBOOST(FRACUNIT/4 + (FRACUNIT / 1750 * (player->ringboost)), 4*FRACUNIT, Easing_InCubic(min(FRACUNIT, player->ringboost * FRACUNIT / (TICRATE*12)), 0, 2*SLIPTIDEHANDLING/5)); // + 20% + ???% top speed, + 400% acceleration, +???% handling
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}
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if (player->eggmanexplode) // Ready-to-explode
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