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@ -8168,7 +8168,7 @@ void A_StateRangeByParameter(mobj_t *actor)
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INT32 locvar2 = var2;
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UINT8 parameter = (actor->spawnpoint ? actor->spawnpoint->extrainfo : 0);
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if (LUA_CallAction(A_STATERANGEBYANGLE, actor))
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if (LUA_CallAction(A_STATERANGEBYPARAMETER, actor))
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return;
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if (locvar2 - locvar1 < 0)
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