mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-20 06:53:00 +00:00
Bubble: refactor collision code, goes in k_collide
This commit is contained in:
parent
30d7e94ece
commit
07ecf94999
3 changed files with 80 additions and 87 deletions
|
|
@ -744,32 +744,19 @@ void K_LightningShieldAttack(mobj_t *actor, fixed_t size)
|
||||||
P_BlockThingsIterator(bx, by, PIT_LightningShieldAttack);
|
P_BlockThingsIterator(bx, by, PIT_LightningShieldAttack);
|
||||||
}
|
}
|
||||||
|
|
||||||
boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
|
boolean K_BubbleShieldCanReflect(mobj_t *t1, mobj_t *t2)
|
||||||
{
|
{
|
||||||
if (t2->type == MT_PLAYER)
|
return (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_GACHABOM
|
||||||
{
|
|| t2->type == MT_BANANA || t2->type == MT_EGGMANITEM || t2->type == MT_BALLHOG
|
||||||
// Counter desyncs
|
|| t2->type == MT_SSMINE || t2->type == MT_LANDMINE || t2->type == MT_SINK
|
||||||
/*mobj_t *oldthing = thing;
|
|| t2->type == MT_GARDENTOP
|
||||||
mobj_t *oldtm.thing = tm.thing;
|
|| t2->type == MT_DROPTARGET
|
||||||
|
|| t2->type == MT_KART_LEFTOVER
|
||||||
|
|| (t2->type == MT_PLAYER && t1->target != t2));
|
||||||
|
}
|
||||||
|
|
||||||
P_Thrust(tm.thing, R_PointToAngle2(thing->x, thing->y, tm.thing->x, tm.thing->y), 4*thing->scale);
|
boolean K_BubbleShieldReflect(mobj_t *t1, mobj_t *t2)
|
||||||
|
{
|
||||||
thing = oldthing;
|
|
||||||
P_SetTarget(&tm.thing, oldtm.thing);*/
|
|
||||||
|
|
||||||
if (K_KartBouncing(t2, t1->target) == true)
|
|
||||||
{
|
|
||||||
if (t2->player && t1->target && t1->target->player)
|
|
||||||
{
|
|
||||||
K_PvPTouchDamage(t2, t1->target);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Don't play from t1 else it gets cut out... for some reason.
|
|
||||||
S_StartSound(t2, sfx_s3k44);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mobj_t *owner = t1->player ? t1 : t1->target;
|
mobj_t *owner = t1->player ? t1 : t1->target;
|
||||||
|
|
||||||
if (t2->target != owner || !t2->threshold || t2->type == MT_DROPTARGET)
|
if (t2->target != owner || !t2->threshold || t2->type == MT_DROPTARGET)
|
||||||
|
|
@ -796,9 +783,47 @@ boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
|
||||||
t2->threshold = 10;
|
t2->threshold = 10;
|
||||||
S_StartSound(t1, sfx_s3k44);
|
S_StartSound(t1, sfx_s3k44);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
|
||||||
|
{
|
||||||
|
if (t2->type == MT_PLAYER)
|
||||||
|
{
|
||||||
|
// Counter desyncs
|
||||||
|
/*mobj_t *oldthing = thing;
|
||||||
|
mobj_t *oldtm.thing = tm.thing;
|
||||||
|
|
||||||
|
P_Thrust(tm.thing, R_PointToAngle2(thing->x, thing->y, tm.thing->x, tm.thing->y), 4*thing->scale);
|
||||||
|
|
||||||
|
thing = oldthing;
|
||||||
|
P_SetTarget(&tm.thing, oldtm.thing);*/
|
||||||
|
|
||||||
|
if (K_KartBouncing(t2, t1->target) == true)
|
||||||
|
{
|
||||||
|
if (t2->player && t1->target && t1->target->player)
|
||||||
|
{
|
||||||
|
K_PvPTouchDamage(t2, t1->target);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't play from t1 else it gets cut out... for some reason.
|
||||||
|
S_StartSound(t2, sfx_s3k44);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (K_BubbleShieldCanReflect(t1, t2))
|
||||||
|
{
|
||||||
|
return K_BubbleShieldReflect(t1, t2);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (t2->flags & MF_SHOOTABLE)
|
||||||
|
{
|
||||||
|
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
// no interaction
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -22,6 +22,9 @@ boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2);
|
||||||
boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2);
|
boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2);
|
||||||
|
|
||||||
void K_LightningShieldAttack(mobj_t *actor, fixed_t size);
|
void K_LightningShieldAttack(mobj_t *actor, fixed_t size);
|
||||||
|
|
||||||
|
boolean K_BubbleShieldCanReflect(mobj_t *t1, mobj_t *t2);
|
||||||
|
boolean K_BubbleShieldReflect(mobj_t *t1, mobj_t *t2);
|
||||||
boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2);
|
boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2);
|
||||||
|
|
||||||
boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim);
|
boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim);
|
||||||
|
|
|
||||||
47
src/p_map.c
47
src/p_map.c
|
|
@ -522,17 +522,6 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static boolean P_BubbleCanReflect(mobj_t *t1, mobj_t *t2)
|
|
||||||
{
|
|
||||||
return (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_GACHABOM
|
|
||||||
|| t2->type == MT_BANANA || t2->type == MT_EGGMANITEM || t2->type == MT_BALLHOG
|
|
||||||
|| t2->type == MT_SSMINE || t2->type == MT_LANDMINE || t2->type == MT_SINK
|
|
||||||
|| t2->type == MT_GARDENTOP
|
|
||||||
|| t2->type == MT_DROPTARGET
|
|
||||||
|| t2->type == MT_KART_LEFTOVER
|
|
||||||
|| (t2->type == MT_PLAYER && t1->target != t2));
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// PIT_CheckThing
|
// PIT_CheckThing
|
||||||
//
|
//
|
||||||
|
|
@ -1009,7 +998,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
||||||
if (tm.thing->type == MT_RANDOMITEM)
|
if (tm.thing->type == MT_RANDOMITEM)
|
||||||
return BMIT_CONTINUE;
|
return BMIT_CONTINUE;
|
||||||
|
|
||||||
if (tm.thing->type != MT_PLAYER && thing->player && K_PlayerGuard(thing->player) && P_BubbleCanReflect(thing, tm.thing))
|
if (tm.thing->type != MT_PLAYER && thing->player && K_PlayerGuard(thing->player) && K_BubbleShieldCanReflect(thing, tm.thing))
|
||||||
{
|
{
|
||||||
// see if it went over / under
|
// see if it went over / under
|
||||||
if (tm.thing->z > thing->z + thing->height)
|
if (tm.thing->z > thing->z + thing->height)
|
||||||
|
|
@ -1017,9 +1006,9 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
||||||
if (tm.thing->z + tm.thing->height < thing->z)
|
if (tm.thing->z + tm.thing->height < thing->z)
|
||||||
return BMIT_CONTINUE; // underneath
|
return BMIT_CONTINUE; // underneath
|
||||||
|
|
||||||
return K_BubbleShieldCollide(thing, tm.thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
return K_BubbleShieldReflect(thing, tm.thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||||
}
|
}
|
||||||
else if (thing->type != MT_PLAYER && tm.thing->player && K_PlayerGuard(tm.thing->player) && P_BubbleCanReflect(tm.thing, thing))
|
else if (thing->type != MT_PLAYER && tm.thing->player && K_PlayerGuard(tm.thing->player) && K_BubbleShieldCanReflect(tm.thing, thing))
|
||||||
{
|
{
|
||||||
// see if it went over / under
|
// see if it went over / under
|
||||||
if (tm.thing->z > thing->z + thing->height)
|
if (tm.thing->z > thing->z + thing->height)
|
||||||
|
|
@ -1027,12 +1016,11 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
||||||
if (tm.thing->z + tm.thing->height < thing->z)
|
if (tm.thing->z + tm.thing->height < thing->z)
|
||||||
return BMIT_CONTINUE; // underneath
|
return BMIT_CONTINUE; // underneath
|
||||||
|
|
||||||
return K_BubbleShieldCollide(tm.thing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
return K_BubbleShieldReflect(tm.thing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bubble Shield reflect
|
// Bubble Shield reflect
|
||||||
if ((thing->type == MT_BUBBLESHIELD && !P_MobjWasRemoved(thing->target) && thing->target->player && thing->target->player->bubbleblowup)
|
if (thing->type == MT_BUBBLESHIELD && !P_MobjWasRemoved(thing->target) && thing->target->player && thing->target->player->bubbleblowup)
|
||||||
|| (thing->player && thing->player->bubbleblowup))
|
|
||||||
{
|
{
|
||||||
// see if it went over / under
|
// see if it went over / under
|
||||||
if (tm.thing->z > thing->z + thing->height)
|
if (tm.thing->z > thing->z + thing->height)
|
||||||
|
|
@ -1040,21 +1028,9 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
||||||
if (tm.thing->z + tm.thing->height < thing->z)
|
if (tm.thing->z + tm.thing->height < thing->z)
|
||||||
return BMIT_CONTINUE; // underneath
|
return BMIT_CONTINUE; // underneath
|
||||||
|
|
||||||
if (P_BubbleCanReflect(thing, tm.thing))
|
|
||||||
{
|
|
||||||
// don't let player hitbox touch it too
|
|
||||||
if (thing->player)
|
|
||||||
return BMIT_CONTINUE;
|
|
||||||
return K_BubbleShieldCollide(thing, tm.thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
return K_BubbleShieldCollide(thing, tm.thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||||
}
|
}
|
||||||
else if ((tm.thing->flags & MF_SHOOTABLE) && !thing->player)
|
else if (tm.thing->type == MT_BUBBLESHIELD && !P_MobjWasRemoved(tm.thing->target) && tm.thing->target->player && tm.thing->target->player->bubbleblowup)
|
||||||
{
|
|
||||||
P_DamageMobj(tm.thing, thing, thing->target, 1, DMG_NORMAL);
|
|
||||||
return BMIT_CONTINUE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if ((tm.thing->type == MT_BUBBLESHIELD && !P_MobjWasRemoved(tm.thing->target) && tm.thing->target->player && tm.thing->target->player->bubbleblowup)
|
|
||||||
|| (tm.thing->player && tm.thing->player->bubbleblowup))
|
|
||||||
{
|
{
|
||||||
// see if it went over / under
|
// see if it went over / under
|
||||||
if (tm.thing->z > thing->z + thing->height)
|
if (tm.thing->z > thing->z + thing->height)
|
||||||
|
|
@ -1062,19 +1038,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
||||||
if (tm.thing->z + tm.thing->height < thing->z)
|
if (tm.thing->z + tm.thing->height < thing->z)
|
||||||
return BMIT_CONTINUE; // underneath
|
return BMIT_CONTINUE; // underneath
|
||||||
|
|
||||||
if (P_BubbleCanReflect(tm.thing, thing))
|
|
||||||
{
|
|
||||||
// don't let player hitbox touch it too
|
|
||||||
if (tm.thing->player)
|
|
||||||
return BMIT_CONTINUE;
|
|
||||||
return K_BubbleShieldCollide(tm.thing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
return K_BubbleShieldCollide(tm.thing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||||
}
|
}
|
||||||
else if ((thing->flags & MF_SHOOTABLE) && !tm.thing->player)
|
|
||||||
{
|
|
||||||
P_DamageMobj(thing, tm.thing, tm.thing->target, 1, DMG_NORMAL);
|
|
||||||
return BMIT_CONTINUE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// double make sure bubbles won't collide with anything else
|
// double make sure bubbles won't collide with anything else
|
||||||
if (thing->type == MT_BUBBLESHIELD || tm.thing->type == MT_BUBBLESHIELD)
|
if (thing->type == MT_BUBBLESHIELD || tm.thing->type == MT_BUBBLESHIELD)
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue