mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 04:21:47 +00:00
Merge branch 'loops' into 'master'
Sonic Loops See merge request KartKrew/Kart!991
This commit is contained in:
commit
07f2b5cc5d
17 changed files with 708 additions and 4 deletions
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@ -48,6 +48,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
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||||||
p_floor.c
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p_floor.c
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p_inter.c
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p_inter.c
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p_lights.c
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p_lights.c
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||||||
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p_loop.c
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p_map.c
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p_map.c
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p_maputl.c
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p_maputl.c
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p_mobj.c
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p_mobj.c
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@ -374,6 +374,16 @@ struct itemroulette_t
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boolean eggman;
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boolean eggman;
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};
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};
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// player_t struct for loop state
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typedef struct {
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fixed_t radius;
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fixed_t revolution, min_revolution, max_revolution;
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angle_t yaw;
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vector3_t origin;
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vector2_t shift;
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boolean flip;
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} sonicloopvars_t;
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// ========================================================================
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// ========================================================================
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// PLAYER STRUCTURE
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// PLAYER STRUCTURE
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// ========================================================================
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// ========================================================================
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@ -668,6 +678,8 @@ struct player_t
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#ifdef HWRENDER
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#ifdef HWRENDER
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fixed_t fovadd; // adjust FOV for hw rendering
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fixed_t fovadd; // adjust FOV for hw rendering
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#endif
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#endif
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sonicloopvars_t loop;
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};
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};
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -5664,6 +5664,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_SPECIAL_UFO",
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"MT_SPECIAL_UFO",
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"MT_SPECIAL_UFO_PIECE",
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"MT_SPECIAL_UFO_PIECE",
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"MT_LOOPENDPOINT",
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"MT_LOOPCENTERPOINT",
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};
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};
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const char *const MOBJFLAG_LIST[] = {
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const char *const MOBJFLAG_LIST[] = {
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54
src/info.c
54
src/info.c
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@ -29311,6 +29311,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_LOOPENDPOINT
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2020, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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MAXRADIUS, // radius
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2*MAXRADIUS, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_LOOPCENTERPOINT
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2021, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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48*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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};
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};
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||||||
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skincolor_t skincolors[MAXSKINCOLORS] = {
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skincolor_t skincolors[MAXSKINCOLORS] = {
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@ -6736,6 +6736,9 @@ typedef enum mobj_type
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MT_SPECIAL_UFO,
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MT_SPECIAL_UFO,
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MT_SPECIAL_UFO_PIECE,
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MT_SPECIAL_UFO_PIECE,
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MT_LOOPENDPOINT,
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MT_LOOPCENTERPOINT,
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MT_FIRSTFREESLOT,
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MT_FIRSTFREESLOT,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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NUMMOBJTYPES
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NUMMOBJTYPES
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@ -2,6 +2,8 @@
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#ifndef k_objects_H
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#ifndef k_objects_H
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||||||
#define k_objects_H
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#define k_objects_H
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||||||
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|
||||||
|
#include "taglist.h"
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||||||
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|
||||||
#ifdef __cplusplus
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#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
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||||||
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|
@ -92,6 +94,13 @@ boolean Obj_ItemSpotIsAvailable(const mobj_t *spot);
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void Obj_ItemSpotAssignMonitor(mobj_t *spot, mobj_t *monitor);
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void Obj_ItemSpotAssignMonitor(mobj_t *spot, mobj_t *monitor);
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void Obj_ItemSpotUpdate(mobj_t *spot);
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void Obj_ItemSpotUpdate(mobj_t *spot);
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/* Loops */
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||||||
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mobj_t *Obj_FindLoopCenter(const mtag_t tag);
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||||||
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void Obj_InitLoopEndpoint(mobj_t *end, mobj_t *anchor);
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void Obj_InitLoopCenter(mobj_t *center);
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||||||
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void Obj_LinkLoopAnchor(mobj_t *anchor, mobj_t *center, UINT8 type);
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void Obj_LoopEndpointCollide(mobj_t *special, mobj_t *toucher);
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||||||
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||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
} // extern "C"
|
} // extern "C"
|
||||||
#endif
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#endif
|
||||||
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|
||||||
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@ -12,4 +12,5 @@ target_sources(SRB2SDL2 PRIVATE
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||||||
ufo.c
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ufo.c
|
||||||
monitor.c
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monitor.c
|
||||||
item-spot.c
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item-spot.c
|
||||||
|
loops.c
|
||||||
)
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)
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||||||
|
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|
||||||
281
src/objects/loops.c
Normal file
281
src/objects/loops.c
Normal file
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@ -0,0 +1,281 @@
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||||||
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// DR. ROBOTNIK'S RING RACERS
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||||||
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//-----------------------------------------------------------------------------
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||||||
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// Copyright (C) 2023 by James R.
|
||||||
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// Copyright (C) 2023 by Kart Krew
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||||||
|
//
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||||||
|
// This program is free software distributed under the
|
||||||
|
// terms of the GNU General Public License, version 2.
|
||||||
|
// See the 'LICENSE' file for more details.
|
||||||
|
//-----------------------------------------------------------------------------
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||||||
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/// \file loop-endpoint.c
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||||||
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/// \brief Sonic loops, start and end points
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||||||
|
|
||||||
|
#include "../doomdef.h"
|
||||||
|
#include "../k_kart.h"
|
||||||
|
#include "../taglist.h"
|
||||||
|
#include "../p_local.h"
|
||||||
|
#include "../p_setup.h"
|
||||||
|
#include "../p_spec.h"
|
||||||
|
#include "../r_main.h"
|
||||||
|
#include "../k_objects.h"
|
||||||
|
|
||||||
|
#define end_anchor(o) ((o)->target)
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||||||
|
|
||||||
|
#define center_max_revolution(o) ((o)->threshold)
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||||||
|
#define center_alpha(o) ((o)->target)
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||||||
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#define center_beta(o) ((o)->tracer)
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||||||
|
|
||||||
|
static inline boolean
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||||||
|
center_has_flip (const mobj_t *center)
|
||||||
|
{
|
||||||
|
return (center->flags2 & MF2_AMBUSH) == MF2_AMBUSH;
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void
|
||||||
|
center_set_flip
|
||||||
|
( mobj_t * center,
|
||||||
|
boolean mode)
|
||||||
|
{
|
||||||
|
center->flags2 = (center->flags2 & ~(MF2_AMBUSH)) |
|
||||||
|
((mode != false) * MF2_AMBUSH);
|
||||||
|
}
|
||||||
|
|
||||||
|
#define anchor_center(o) ((o)->target)
|
||||||
|
#define anchor_other(o) ((o)->tracer)
|
||||||
|
#define anchor_type(o) ((o)->reactiontime)
|
||||||
|
|
||||||
|
static void
|
||||||
|
set_shiftxy
|
||||||
|
( player_t * player,
|
||||||
|
const mobj_t * a)
|
||||||
|
{
|
||||||
|
const mobj_t *b = anchor_other(a);
|
||||||
|
|
||||||
|
const fixed_t dx = (b->x - a->x);
|
||||||
|
const fixed_t dy = (b->y - a->y);
|
||||||
|
|
||||||
|
const angle_t th =
|
||||||
|
(R_PointToAngle2(0, 0, dx, dy) - a->angle);
|
||||||
|
|
||||||
|
const fixed_t adj = FixedMul(
|
||||||
|
abs(FCOS(AbsAngle(th - ANGLE_90))),
|
||||||
|
FixedHypot(dx, dy)) / 2;
|
||||||
|
|
||||||
|
vector2_t *xy = &player->loop.shift;
|
||||||
|
|
||||||
|
xy->x = FixedMul(FSIN(a->angle), adj);
|
||||||
|
xy->y = FixedMul(FCOS(a->angle), adj);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
measure_clock
|
||||||
|
( const mobj_t * center,
|
||||||
|
const mobj_t * anchor,
|
||||||
|
angle_t * pitch,
|
||||||
|
fixed_t * radius)
|
||||||
|
{
|
||||||
|
const fixed_t dx = (anchor->x - center->x);
|
||||||
|
const fixed_t dy = (anchor->y - center->y);
|
||||||
|
const fixed_t dz = (anchor->z - center->z);
|
||||||
|
|
||||||
|
/* Translate the anchor point to be along a center line.
|
||||||
|
This makes the horizontal position one dimensional
|
||||||
|
relative to the center point. */
|
||||||
|
const fixed_t xy = (
|
||||||
|
FixedMul(dx, FCOS(anchor->angle)) +
|
||||||
|
FixedMul(dy, FSIN(anchor->angle)));
|
||||||
|
|
||||||
|
/* The 3d position of the anchor point is then reduced to
|
||||||
|
two axes and can be measured as an angle. */
|
||||||
|
*pitch = R_PointToAngle2(0, 0, xy, dz) + ANGLE_90;
|
||||||
|
*radius = FixedHypot(xy, dz);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
crisscross
|
||||||
|
( mobj_t * anchor,
|
||||||
|
mobj_t ** target_p,
|
||||||
|
mobj_t ** other_p)
|
||||||
|
{
|
||||||
|
P_SetTarget(target_p, anchor);
|
||||||
|
|
||||||
|
if (!P_MobjWasRemoved(*other_p))
|
||||||
|
{
|
||||||
|
P_SetTarget(&anchor_other(anchor), *other_p);
|
||||||
|
P_SetTarget(&anchor_other(*other_p), anchor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static boolean
|
||||||
|
moving_toward_gate
|
||||||
|
( const player_t * player,
|
||||||
|
const mobj_t * anchor,
|
||||||
|
angle_t pitch)
|
||||||
|
{
|
||||||
|
const fixed_t
|
||||||
|
x = player->mo->momx,
|
||||||
|
y = player->mo->momy,
|
||||||
|
z = player->mo->momz,
|
||||||
|
|
||||||
|
zx = FixedMul(FCOS(anchor->angle), z),
|
||||||
|
zy = FixedMul(FSIN(anchor->angle), z),
|
||||||
|
|
||||||
|
co = abs(FCOS(pitch)),
|
||||||
|
si = abs(FSIN(pitch)),
|
||||||
|
|
||||||
|
dx = FixedMul(co, x) + FixedMul(si, zx),
|
||||||
|
dy = FixedMul(co, y) + FixedMul(si, zy);
|
||||||
|
|
||||||
|
return AngleDelta(anchor->angle,
|
||||||
|
R_PointToAngle2(0, 0, dx, dy)) < ANG60;
|
||||||
|
}
|
||||||
|
|
||||||
|
static SINT8
|
||||||
|
get_binary_direction
|
||||||
|
( angle_t pitch,
|
||||||
|
mobj_t * toucher)
|
||||||
|
{
|
||||||
|
const fixed_t si = FSIN(pitch);
|
||||||
|
|
||||||
|
if (abs(si) < abs(FCOS(pitch)))
|
||||||
|
{
|
||||||
|
// pitch = 0 points downward so offset 90 degrees
|
||||||
|
// clockwise so 180 occurs at horizon
|
||||||
|
return ((pitch + ANGLE_90) < ANGLE_180) ? 1 : -(1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return intsign(si) * P_MobjFlip(toucher);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mobj_t *
|
||||||
|
Obj_FindLoopCenter (const mtag_t tag)
|
||||||
|
{
|
||||||
|
INT32 i;
|
||||||
|
|
||||||
|
TAG_ITER_THINGS(tag, i)
|
||||||
|
{
|
||||||
|
mapthing_t *mt = &mapthings[i];
|
||||||
|
|
||||||
|
if (mt->type == mobjinfo[MT_LOOPCENTERPOINT].doomednum)
|
||||||
|
{
|
||||||
|
return mt->mobj;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Obj_InitLoopEndpoint
|
||||||
|
( mobj_t * end,
|
||||||
|
mobj_t * anchor)
|
||||||
|
{
|
||||||
|
P_SetTarget(&end_anchor(end), anchor);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Obj_InitLoopCenter (mobj_t *center)
|
||||||
|
{
|
||||||
|
const mapthing_t *mt = center->spawnpoint;
|
||||||
|
|
||||||
|
center_max_revolution(center) = mt->args[1] * FRACUNIT / 360;
|
||||||
|
center_set_flip(center, mt->args[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Obj_LinkLoopAnchor
|
||||||
|
( mobj_t * anchor,
|
||||||
|
mobj_t * center,
|
||||||
|
UINT8 type)
|
||||||
|
{
|
||||||
|
P_SetTarget(&anchor_center(anchor), center);
|
||||||
|
|
||||||
|
anchor_type(anchor) = type;
|
||||||
|
|
||||||
|
if (!P_MobjWasRemoved(center))
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case TMLOOP_ALPHA:
|
||||||
|
crisscross(anchor,
|
||||||
|
¢er_alpha(center),
|
||||||
|
¢er_beta(center));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TMLOOP_BETA:
|
||||||
|
crisscross(anchor,
|
||||||
|
¢er_beta(center),
|
||||||
|
¢er_alpha(center));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Obj_LoopEndpointCollide
|
||||||
|
( mobj_t * end,
|
||||||
|
mobj_t * toucher)
|
||||||
|
{
|
||||||
|
player_t *player = toucher->player;
|
||||||
|
sonicloopvars_t *s = &player->loop;
|
||||||
|
|
||||||
|
mobj_t *anchor = end_anchor(end);
|
||||||
|
mobj_t *center = anchor ? anchor_center(anchor) : NULL;
|
||||||
|
|
||||||
|
angle_t pitch;
|
||||||
|
fixed_t radius;
|
||||||
|
|
||||||
|
/* predict movement for a smooth transition */
|
||||||
|
const fixed_t px = toucher->x + toucher->momx;
|
||||||
|
const fixed_t py = toucher->y + toucher->momy;
|
||||||
|
|
||||||
|
SINT8 flip;
|
||||||
|
|
||||||
|
if (P_MobjWasRemoved(center))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player->loop.radius != 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
measure_clock(center, anchor, &pitch, &radius);
|
||||||
|
|
||||||
|
if (!moving_toward_gate(player, anchor, pitch))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!P_MobjWasRemoved(anchor_other(anchor)))
|
||||||
|
{
|
||||||
|
set_shiftxy(player, anchor);
|
||||||
|
}
|
||||||
|
|
||||||
|
flip = get_binary_direction(pitch, toucher);
|
||||||
|
|
||||||
|
s->yaw = anchor->angle;
|
||||||
|
|
||||||
|
s->origin.x = center->x - (anchor->x - px);
|
||||||
|
s->origin.y = center->y - (anchor->y - py);
|
||||||
|
s->origin.z = center->z;
|
||||||
|
|
||||||
|
s->radius = radius * flip;
|
||||||
|
s->revolution = AngleFixed(pitch) / 360;
|
||||||
|
|
||||||
|
s->min_revolution = s->revolution;
|
||||||
|
s->max_revolution = s->revolution +
|
||||||
|
center_max_revolution(center) * flip;
|
||||||
|
|
||||||
|
s->flip = center_has_flip(center);
|
||||||
|
|
||||||
|
player->speed =
|
||||||
|
3 * (player->speed + toucher->momz) / 2;
|
||||||
|
|
||||||
|
/* cancel the effects of K_Squish */
|
||||||
|
toucher->spritexscale = FRACUNIT;
|
||||||
|
toucher->spriteyscale = FRACUNIT;
|
||||||
|
}
|
||||||
|
|
@ -601,6 +601,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
case MT_LOOPENDPOINT:
|
||||||
|
Obj_LoopEndpointCollide(special, toucher);
|
||||||
|
return;
|
||||||
|
|
||||||
default: // SOC or script pickup
|
default: // SOC or script pickup
|
||||||
P_SetTarget(&special->target, toucher);
|
P_SetTarget(&special->target, toucher);
|
||||||
break;
|
break;
|
||||||
|
|
|
||||||
|
|
@ -193,6 +193,10 @@ boolean P_AutoPause(void);
|
||||||
void P_ElementalFire(player_t *player, boolean cropcircle);
|
void P_ElementalFire(player_t *player, boolean cropcircle);
|
||||||
void P_SpawnSkidDust(player_t *player, fixed_t radius, boolean sound);
|
void P_SpawnSkidDust(player_t *player, fixed_t radius, boolean sound);
|
||||||
|
|
||||||
|
void P_HaltPlayerOrbit(player_t *player);
|
||||||
|
void P_ExitPlayerOrbit(player_t *player);
|
||||||
|
boolean P_PlayerOrbit(player_t *player);
|
||||||
|
|
||||||
void P_MovePlayer(player_t *player);
|
void P_MovePlayer(player_t *player);
|
||||||
void P_PlayerThink(player_t *player);
|
void P_PlayerThink(player_t *player);
|
||||||
void P_PlayerAfterThink(player_t *player);
|
void P_PlayerAfterThink(player_t *player);
|
||||||
|
|
|
||||||
180
src/p_loop.c
Normal file
180
src/p_loop.c
Normal file
|
|
@ -0,0 +1,180 @@
|
||||||
|
// SONIC ROBO BLAST 2 KART
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Copyright (C) 2023 by Kart Krew
|
||||||
|
//
|
||||||
|
// This program is free software distributed under the
|
||||||
|
// terms of the GNU General Public License, version 2.
|
||||||
|
// See the 'LICENSE' file for more details.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
/// \file p_loop.c
|
||||||
|
/// \brief Sonic loop physics
|
||||||
|
|
||||||
|
#include "doomdef.h"
|
||||||
|
#include "d_player.h"
|
||||||
|
#include "k_kart.h"
|
||||||
|
#include "p_local.h"
|
||||||
|
#include "p_setup.h"
|
||||||
|
#include "p_slopes.h"
|
||||||
|
#include "r_main.h"
|
||||||
|
|
||||||
|
static inline angle_t
|
||||||
|
get_pitch (fixed_t revolution)
|
||||||
|
{
|
||||||
|
return FixedAngle((revolution & FRACMASK) * 360);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline fixed_t
|
||||||
|
get_shift_curve (const sonicloopvars_t *s)
|
||||||
|
{
|
||||||
|
const angle_t th = get_pitch(FixedDiv(
|
||||||
|
s->revolution - s->min_revolution,
|
||||||
|
s->max_revolution - s->min_revolution));
|
||||||
|
|
||||||
|
// XY shift is transformed on wave scale; less movement
|
||||||
|
// at start and end of rotation, more halfway.
|
||||||
|
return FSIN((th / 2) - ANGLE_90);
|
||||||
|
}
|
||||||
|
|
||||||
|
void P_HaltPlayerOrbit(player_t *player)
|
||||||
|
{
|
||||||
|
// see P_PlayerOrbit
|
||||||
|
player->mo->flags &= ~(MF_NOCLIPHEIGHT);
|
||||||
|
|
||||||
|
player->loop.radius = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void P_ExitPlayerOrbit(player_t *player)
|
||||||
|
{
|
||||||
|
sonicloopvars_t *s = &player->loop;
|
||||||
|
|
||||||
|
angle_t pitch = get_pitch(s->revolution);
|
||||||
|
angle_t yaw = s->yaw;
|
||||||
|
|
||||||
|
fixed_t co, si;
|
||||||
|
fixed_t speed;
|
||||||
|
|
||||||
|
if (s->radius < 0)
|
||||||
|
{
|
||||||
|
pitch += ANGLE_180;
|
||||||
|
}
|
||||||
|
|
||||||
|
co = FCOS(pitch);
|
||||||
|
si = FSIN(pitch);
|
||||||
|
|
||||||
|
speed = FixedMul(co, player->speed);
|
||||||
|
|
||||||
|
P_InstaThrust(player->mo, yaw, speed);
|
||||||
|
|
||||||
|
player->mo->momz = FixedMul(si, player->speed);
|
||||||
|
|
||||||
|
if (speed < 0)
|
||||||
|
{
|
||||||
|
yaw += ANGLE_180;
|
||||||
|
}
|
||||||
|
|
||||||
|
// excludes only extremely vertical angles
|
||||||
|
if (abs(co) * 4 > abs(si))
|
||||||
|
{
|
||||||
|
P_SetPlayerAngle(player, yaw);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s->flip)
|
||||||
|
{
|
||||||
|
player->mo->eflags ^= MFE_VERTICALFLIP;
|
||||||
|
player->mo->flags2 ^= MF2_OBJECTFLIP;
|
||||||
|
|
||||||
|
P_SetPitchRoll(player->mo,
|
||||||
|
pitch + ANGLE_180, s->yaw);
|
||||||
|
}
|
||||||
|
|
||||||
|
// tiregrease gives less friction, extends momentum
|
||||||
|
player->tiregrease = TICRATE;
|
||||||
|
|
||||||
|
P_HaltPlayerOrbit(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean P_PlayerOrbit(player_t *player)
|
||||||
|
{
|
||||||
|
sonicloopvars_t *s = &player->loop;
|
||||||
|
|
||||||
|
angle_t pitch;
|
||||||
|
|
||||||
|
fixed_t xy, z;
|
||||||
|
fixed_t xs, ys;
|
||||||
|
|
||||||
|
fixed_t step, th, left;
|
||||||
|
|
||||||
|
fixed_t grav;
|
||||||
|
|
||||||
|
if (s->radius == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
grav = abs(P_GetMobjGravity(player->mo));
|
||||||
|
|
||||||
|
// Lose speed on the way up. revolution = 0.5 always
|
||||||
|
// points straight up.
|
||||||
|
if (abs(s->revolution & FRACMASK) < FRACUNIT/2)
|
||||||
|
{
|
||||||
|
player->speed -= grav;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player->speed += 4 * grav;
|
||||||
|
}
|
||||||
|
|
||||||
|
pitch = get_pitch(s->revolution);
|
||||||
|
|
||||||
|
xy = FixedMul(abs(s->radius), FSIN(pitch));
|
||||||
|
z = FixedMul(abs(s->radius), -(FCOS(pitch)));
|
||||||
|
|
||||||
|
th = get_shift_curve(s);
|
||||||
|
|
||||||
|
xs = FixedMul(s->shift.x, th);
|
||||||
|
ys = FixedMul(s->shift.y, th);
|
||||||
|
|
||||||
|
xs += FixedMul(xy, FCOS(s->yaw));
|
||||||
|
ys += FixedMul(xy, FSIN(s->yaw));
|
||||||
|
|
||||||
|
P_MoveOrigin(player->mo,
|
||||||
|
s->origin.x + xs,
|
||||||
|
s->origin.y + ys,
|
||||||
|
s->origin.z + z);
|
||||||
|
|
||||||
|
// Match rollangle to revolution
|
||||||
|
P_SetPitchRoll(player->mo,
|
||||||
|
s->radius < 0 ? (ANGLE_180 + pitch) : pitch,
|
||||||
|
s->yaw);
|
||||||
|
|
||||||
|
// circumfrence = (2r)PI
|
||||||
|
step = FixedDiv(player->speed,
|
||||||
|
FixedMul(s->radius, M_TAU_FIXED));
|
||||||
|
|
||||||
|
left = (s->max_revolution - s->revolution);
|
||||||
|
|
||||||
|
if (abs(left) < abs(step))
|
||||||
|
{
|
||||||
|
P_ExitPlayerOrbit(player);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If player slows down by too much, throw them out of
|
||||||
|
// the loop in a tumble.
|
||||||
|
if (player->speed < player->mo->scale)
|
||||||
|
{
|
||||||
|
P_HaltPlayerOrbit(player);
|
||||||
|
K_StumblePlayer(player);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
s->revolution += step;
|
||||||
|
|
||||||
|
// We need to not clip the ground. It sucks but setting
|
||||||
|
// this flag is the only way to do that.
|
||||||
|
player->mo->flags |= (MF_NOCLIPHEIGHT);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
18
src/p_map.c
18
src/p_map.c
|
|
@ -2674,6 +2674,22 @@ fixed_t P_GetThingStepUp(mobj_t *thing, fixed_t destX, fixed_t destY)
|
||||||
return maxstep;
|
return maxstep;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static boolean P_UsingStepUp(mobj_t *thing)
|
||||||
|
{
|
||||||
|
if (thing->flags & MF_NOCLIP)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// orbits have no collision
|
||||||
|
if (thing->player && thing->player->loop.radius)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
static boolean
|
static boolean
|
||||||
increment_move
|
increment_move
|
||||||
( mobj_t * thing,
|
( mobj_t * thing,
|
||||||
|
|
@ -2734,7 +2750,7 @@ increment_move
|
||||||
// copy into the spechitint buffer from spechit
|
// copy into the spechitint buffer from spechit
|
||||||
spechitint_copyinto();
|
spechitint_copyinto();
|
||||||
|
|
||||||
if (!(thing->flags & MF_NOCLIP))
|
if (P_UsingStepUp(thing))
|
||||||
{
|
{
|
||||||
// All things are affected by their scale.
|
// All things are affected by their scale.
|
||||||
fixed_t maxstep = P_GetThingStepUp(thing, tryx, tryy);
|
fixed_t maxstep = P_GetThingStepUp(thing, tryx, tryy);
|
||||||
|
|
|
||||||
42
src/p_mobj.c
42
src/p_mobj.c
|
|
@ -3979,7 +3979,8 @@ static void P_CheckFloatbobPlatforms(mobj_t *mobj)
|
||||||
static void P_SquishThink(mobj_t *mobj)
|
static void P_SquishThink(mobj_t *mobj)
|
||||||
{
|
{
|
||||||
if (!(mobj->flags & MF_NOSQUISH) &&
|
if (!(mobj->flags & MF_NOSQUISH) &&
|
||||||
!(mobj->eflags & MFE_SLOPELAUNCHED))
|
!(mobj->eflags & MFE_SLOPELAUNCHED) &&
|
||||||
|
!(mobj->player && mobj->player->loop.radius != 0))
|
||||||
{
|
{
|
||||||
K_Squish(mobj);
|
K_Squish(mobj);
|
||||||
}
|
}
|
||||||
|
|
@ -4002,7 +4003,8 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
||||||
|
|
||||||
// Zoom tube
|
// Zoom tube
|
||||||
if ((mobj->player->carry == CR_ZOOMTUBE && mobj->tracer && !P_MobjWasRemoved(mobj->tracer))
|
if ((mobj->player->carry == CR_ZOOMTUBE && mobj->tracer && !P_MobjWasRemoved(mobj->tracer))
|
||||||
|| mobj->player->respawn.state == RESPAWNST_MOVE)
|
|| mobj->player->respawn.state == RESPAWNST_MOVE
|
||||||
|
|| mobj->player->loop.radius != 0)
|
||||||
{
|
{
|
||||||
P_HitSpecialLines(mobj, mobj->x, mobj->y, mobj->momx, mobj->momy);
|
P_HitSpecialLines(mobj, mobj->x, mobj->y, mobj->momx, mobj->momy);
|
||||||
P_UnsetThingPosition(mobj);
|
P_UnsetThingPosition(mobj);
|
||||||
|
|
@ -13325,6 +13327,11 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
||||||
mobj->reactiontime++;
|
mobj->reactiontime++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case MT_LOOPCENTERPOINT:
|
||||||
|
{
|
||||||
|
Obj_InitLoopCenter(mobj);
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
@ -13545,6 +13552,11 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
|
||||||
angle_t angle = FixedAngle(fixedangle << FRACBITS);
|
angle_t angle = FixedAngle(fixedangle << FRACBITS);
|
||||||
angle_t fineangle = (angle >> ANGLETOFINESHIFT) & FINEMASK;
|
angle_t fineangle = (angle >> ANGLETOFINESHIFT) & FINEMASK;
|
||||||
|
|
||||||
|
boolean isloopend = (mthing->type == mobjinfo[MT_LOOPENDPOINT].doomednum);
|
||||||
|
mobj_t *loopanchor;
|
||||||
|
|
||||||
|
boolean inclusive = isloopend;
|
||||||
|
|
||||||
for (r = 0; r < numitemtypes; r++)
|
for (r = 0; r < numitemtypes; r++)
|
||||||
{
|
{
|
||||||
dummything = *mthing;
|
dummything = *mthing;
|
||||||
|
|
@ -13563,6 +13575,21 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
|
||||||
}
|
}
|
||||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale);
|
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale);
|
||||||
|
|
||||||
|
if (isloopend)
|
||||||
|
{
|
||||||
|
const fixed_t length = (numitems - 1) * horizontalspacing / 2;
|
||||||
|
|
||||||
|
mobj_t *loopcenter = Obj_FindLoopCenter(Tag_FGet(&mthing->tags));
|
||||||
|
|
||||||
|
// Spawn the anchor at the middle point of the line
|
||||||
|
loopanchor = P_SpawnMobjFromMapThing(&dummything,
|
||||||
|
x + FixedMul(length, FINECOSINE(fineangle)),
|
||||||
|
y + FixedMul(length, FINESINE(fineangle)),
|
||||||
|
z, MT_LOOPCENTERPOINT);
|
||||||
|
|
||||||
|
Obj_LinkLoopAnchor(loopanchor, loopcenter, mthing->args[0]);
|
||||||
|
}
|
||||||
|
|
||||||
for (r = 0; r < numitems; r++)
|
for (r = 0; r < numitems; r++)
|
||||||
{
|
{
|
||||||
mobjtype_t itemtype = itemtypes[r % numitemtypes];
|
mobjtype_t itemtype = itemtypes[r % numitemtypes];
|
||||||
|
|
@ -13570,15 +13597,24 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
|
||||||
continue;
|
continue;
|
||||||
dummything.type = mobjinfo[itemtype].doomednum;
|
dummything.type = mobjinfo[itemtype].doomednum;
|
||||||
|
|
||||||
|
if (inclusive)
|
||||||
|
mobj = P_SpawnMobjFromMapThing(&dummything, x, y, z, itemtype);
|
||||||
|
|
||||||
x += FixedMul(horizontalspacing, FINECOSINE(fineangle));
|
x += FixedMul(horizontalspacing, FINECOSINE(fineangle));
|
||||||
y += FixedMul(horizontalspacing, FINESINE(fineangle));
|
y += FixedMul(horizontalspacing, FINESINE(fineangle));
|
||||||
z += (mthing->options & MTF_OBJECTFLIP) ? -verticalspacing : verticalspacing;
|
z += (mthing->options & MTF_OBJECTFLIP) ? -verticalspacing : verticalspacing;
|
||||||
|
|
||||||
mobj = P_SpawnMobjFromMapThing(&dummything, x, y, z, itemtype);
|
if (!inclusive)
|
||||||
|
mobj = P_SpawnMobjFromMapThing(&dummything, x, y, z, itemtype);
|
||||||
|
|
||||||
if (!mobj)
|
if (!mobj)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (isloopend)
|
||||||
|
{
|
||||||
|
Obj_InitLoopEndpoint(mobj, loopanchor);
|
||||||
|
}
|
||||||
|
|
||||||
mobj->spawnpoint = NULL;
|
mobj->spawnpoint = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -465,6 +465,19 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
||||||
WRITEUINT32(save->p, players[i].itemRoulette.tics);
|
WRITEUINT32(save->p, players[i].itemRoulette.tics);
|
||||||
WRITEUINT32(save->p, players[i].itemRoulette.elapsed);
|
WRITEUINT32(save->p, players[i].itemRoulette.elapsed);
|
||||||
WRITEUINT8(save->p, players[i].itemRoulette.eggman);
|
WRITEUINT8(save->p, players[i].itemRoulette.eggman);
|
||||||
|
|
||||||
|
// sonicloopsvars_t
|
||||||
|
WRITEFIXED(save->p, players[i].loop.radius);
|
||||||
|
WRITEFIXED(save->p, players[i].loop.revolution);
|
||||||
|
WRITEFIXED(save->p, players[i].loop.min_revolution);
|
||||||
|
WRITEFIXED(save->p, players[i].loop.max_revolution);
|
||||||
|
WRITEANGLE(save->p, players[i].loop.yaw);
|
||||||
|
WRITEFIXED(save->p, players[i].loop.origin.x);
|
||||||
|
WRITEFIXED(save->p, players[i].loop.origin.y);
|
||||||
|
WRITEFIXED(save->p, players[i].loop.origin.z);
|
||||||
|
WRITEFIXED(save->p, players[i].loop.shift.x);
|
||||||
|
WRITEFIXED(save->p, players[i].loop.shift.y);
|
||||||
|
WRITEUINT8(save->p, players[i].loop.flip);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -834,6 +847,19 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
||||||
players[i].itemRoulette.elapsed = (tic_t)READUINT32(save->p);
|
players[i].itemRoulette.elapsed = (tic_t)READUINT32(save->p);
|
||||||
players[i].itemRoulette.eggman = (boolean)READUINT8(save->p);
|
players[i].itemRoulette.eggman = (boolean)READUINT8(save->p);
|
||||||
|
|
||||||
|
// sonicloopsvars_t
|
||||||
|
players[i].loop.radius = READFIXED(save->p);
|
||||||
|
players[i].loop.revolution = READFIXED(save->p);
|
||||||
|
players[i].loop.min_revolution = READFIXED(save->p);
|
||||||
|
players[i].loop.max_revolution = READFIXED(save->p);
|
||||||
|
players[i].loop.yaw = READANGLE(save->p);
|
||||||
|
players[i].loop.origin.x = READFIXED(save->p);
|
||||||
|
players[i].loop.origin.y = READFIXED(save->p);
|
||||||
|
players[i].loop.origin.z = READFIXED(save->p);
|
||||||
|
players[i].loop.shift.x = READFIXED(save->p);
|
||||||
|
players[i].loop.shift.y = READFIXED(save->p);
|
||||||
|
players[i].loop.flip = READUINT8(save->p);
|
||||||
|
|
||||||
//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
|
//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -677,11 +677,26 @@ void P_ReloadRings(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int cmp_loopends(const void *a, const void *b)
|
||||||
|
{
|
||||||
|
const mapthing_t
|
||||||
|
*mt1 = *(const mapthing_t*const*)a,
|
||||||
|
*mt2 = *(const mapthing_t*const*)b;
|
||||||
|
|
||||||
|
// weighted sorting; tag takes precedence over type
|
||||||
|
return
|
||||||
|
intsign(Tag_FGet(&mt1->tags) - Tag_FGet(&mt2->tags)) * 2 +
|
||||||
|
intsign(mt1->args[0] - mt2->args[0]);
|
||||||
|
}
|
||||||
|
|
||||||
static void P_SpawnMapThings(boolean spawnemblems)
|
static void P_SpawnMapThings(boolean spawnemblems)
|
||||||
{
|
{
|
||||||
size_t i;
|
size_t i;
|
||||||
mapthing_t *mt;
|
mapthing_t *mt;
|
||||||
|
|
||||||
|
mapthing_t **loopends;
|
||||||
|
size_t num_loopends = 0;
|
||||||
|
|
||||||
// Spawn axis points first so they are at the front of the list for fast searching.
|
// Spawn axis points first so they are at the front of the list for fast searching.
|
||||||
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
||||||
{
|
{
|
||||||
|
|
@ -690,14 +705,22 @@ static void P_SpawnMapThings(boolean spawnemblems)
|
||||||
case 1700: // MT_AXIS
|
case 1700: // MT_AXIS
|
||||||
case 1701: // MT_AXISTRANSFER
|
case 1701: // MT_AXISTRANSFER
|
||||||
case 1702: // MT_AXISTRANSFERLINE
|
case 1702: // MT_AXISTRANSFERLINE
|
||||||
|
case 2021: // MT_LOOPCENTERPOINT
|
||||||
mt->mobj = NULL;
|
mt->mobj = NULL;
|
||||||
P_SpawnMapThing(mt);
|
P_SpawnMapThing(mt);
|
||||||
break;
|
break;
|
||||||
|
case 2020: // MT_LOOPENDPOINT
|
||||||
|
num_loopends++;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Z_Malloc(num_loopends * sizeof *loopends, PU_STATIC,
|
||||||
|
&loopends);
|
||||||
|
num_loopends = 0;
|
||||||
|
|
||||||
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
|
||||||
{
|
{
|
||||||
switch (mt->type)
|
switch (mt->type)
|
||||||
|
|
@ -705,6 +728,7 @@ static void P_SpawnMapThings(boolean spawnemblems)
|
||||||
case 1700: // MT_AXIS
|
case 1700: // MT_AXIS
|
||||||
case 1701: // MT_AXISTRANSFER
|
case 1701: // MT_AXISTRANSFER
|
||||||
case 1702: // MT_AXISTRANSFERLINE
|
case 1702: // MT_AXISTRANSFERLINE
|
||||||
|
case 2021: // MT_LOOPCENTERPOINT
|
||||||
continue; // These were already spawned
|
continue; // These were already spawned
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -716,6 +740,13 @@ static void P_SpawnMapThings(boolean spawnemblems)
|
||||||
|
|
||||||
mt->mobj = NULL;
|
mt->mobj = NULL;
|
||||||
|
|
||||||
|
if (mt->type == mobjinfo[MT_LOOPENDPOINT].doomednum)
|
||||||
|
{
|
||||||
|
loopends[num_loopends] = mt;
|
||||||
|
num_loopends++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (mt->type >= 600 && mt->type <= 611) // item patterns
|
if (mt->type >= 600 && mt->type <= 611) // item patterns
|
||||||
P_SpawnItemPattern(mt);
|
P_SpawnItemPattern(mt);
|
||||||
else if (mt->type == 1713) // hoops
|
else if (mt->type == 1713) // hoops
|
||||||
|
|
@ -723,6 +754,25 @@ static void P_SpawnMapThings(boolean spawnemblems)
|
||||||
else // Everything else
|
else // Everything else
|
||||||
P_SpawnMapThing(mt);
|
P_SpawnMapThing(mt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
qsort(loopends, num_loopends, sizeof *loopends,
|
||||||
|
cmp_loopends);
|
||||||
|
|
||||||
|
for (i = 1; i < num_loopends; ++i)
|
||||||
|
{
|
||||||
|
mapthing_t
|
||||||
|
*mt1 = loopends[i - 1],
|
||||||
|
*mt2 = loopends[i];
|
||||||
|
|
||||||
|
if (Tag_FGet(&mt1->tags) == Tag_FGet(&mt2->tags) &&
|
||||||
|
mt1->args[0] == mt2->args[0])
|
||||||
|
{
|
||||||
|
P_SpawnItemLine(mt1, mt2);
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Z_Free(loopends);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Experimental groovy write function!
|
// Experimental groovy write function!
|
||||||
|
|
@ -3931,6 +3981,8 @@ static void P_AddBinaryMapTags(void)
|
||||||
case 292:
|
case 292:
|
||||||
case 294:
|
case 294:
|
||||||
case 780:
|
case 780:
|
||||||
|
case 2020: // MT_LOOPENDPOINT
|
||||||
|
case 2021: // MT_LOOPCENTERPOINT
|
||||||
Tag_FSet(&mapthings[i].tags, mapthings[i].extrainfo);
|
Tag_FSet(&mapthings[i].tags, mapthings[i].extrainfo);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
|
@ -6736,6 +6788,17 @@ static void P_ConvertBinaryThingTypes(void)
|
||||||
mapthings[i].args[2] |= TMICF_INVERTSIZE;
|
mapthings[i].args[2] |= TMICF_INVERTSIZE;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case 2020: // MT_LOOPENDPOINT
|
||||||
|
{
|
||||||
|
mapthings[i].args[0] =
|
||||||
|
mapthings[i].options & MTF_AMBUSH ?
|
||||||
|
TMLOOP_BETA : TMLOOP_ALPHA;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 2021: // MT_LOOPCENTERPOINT
|
||||||
|
mapthings[i].args[0] = (mapthings[i].options & MTF_AMBUSH) == MTF_AMBUSH;
|
||||||
|
mapthings[i].args[1] = mapthings[i].angle;
|
||||||
|
break;
|
||||||
case 2050: // MT_DUELBOMB
|
case 2050: // MT_DUELBOMB
|
||||||
mapthings[i].args[1] = !!(mapthings[i].options & MTF_AMBUSH);
|
mapthings[i].args[1] = !!(mapthings[i].options & MTF_AMBUSH);
|
||||||
break;
|
break;
|
||||||
|
|
|
||||||
|
|
@ -513,6 +513,12 @@ typedef enum
|
||||||
TMBOT_FORCEDIR = 1<<2,
|
TMBOT_FORCEDIR = 1<<2,
|
||||||
} textmapbotcontroller_t;
|
} textmapbotcontroller_t;
|
||||||
|
|
||||||
|
typedef enum
|
||||||
|
{
|
||||||
|
TMLOOP_ALPHA = 0,
|
||||||
|
TMLOOP_BETA = 1,
|
||||||
|
} textmaploopendpointtype_t;
|
||||||
|
|
||||||
// GETSECSPECIAL (specialval, section)
|
// GETSECSPECIAL (specialval, section)
|
||||||
//
|
//
|
||||||
// Pulls out the special # from a particular section.
|
// Pulls out the special # from a particular section.
|
||||||
|
|
|
||||||
|
|
@ -4227,6 +4227,11 @@ void P_PlayerThink(player_t *player)
|
||||||
P_DoZoomTube(player);
|
P_DoZoomTube(player);
|
||||||
player->rmomx = player->rmomy = 0;
|
player->rmomx = player->rmomy = 0;
|
||||||
}
|
}
|
||||||
|
else if (player->loop.radius != 0)
|
||||||
|
{
|
||||||
|
P_PlayerOrbit(player);
|
||||||
|
player->rmomx = player->rmomy = 0;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Move around.
|
// Move around.
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue