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Lightning Shield ring displacement uses curshield
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1 changed files with 1 additions and 1 deletions
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@ -10481,7 +10481,7 @@ void K_KartPlayerAfterThink(player_t *player)
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player->jawztargetdelay = 0;
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}
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if (player->itemtype == KITEM_LIGHTNINGSHIELD || ((gametyperules & GTR_POWERSTONES) && K_IsPlayerWanted(player)))
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if (player->curshield == KSHIELD_LIGHTNING || ((gametyperules & GTR_POWERSTONES) && K_IsPlayerWanted(player)))
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{
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K_LookForRings(player->mo);
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}
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