d_main.c: Adjust shaders.pk3 handling per my comments

This commit is contained in:
toaster 2023-01-15 14:00:43 +00:00
parent ad50e67ae9
commit 083d3df96f

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@ -1115,7 +1115,6 @@ static void IdentifyVersion(void)
#define PATCHNAME "MISC_SCRIPTS.pk3"
#define UNLOCKNAME "MISC_UNLOCKS.pk3"
#define MUSICNAME "MISC_MUSIC.PK3"
#define SHADERSNAME "MISC_SHADERS.pk3"
////
#else
////
@ -1124,7 +1123,6 @@ static void IdentifyVersion(void)
#define PATCHNAME "scripts.pk3"
#define UNLOCKNAME "unlocks.pk3"
#define MUSICNAME "music.pk3"
#define SHADERSNAME "shaders.pk3"
////
#endif
////
@ -1142,7 +1140,7 @@ static void IdentifyVersion(void)
#if defined(DEVELOP) && defined(UNLOCKTESTING)
D_AddFile(startupiwads, va(pandf,srb2waddir,UNLOCKNAME));
#endif
D_AddFile(startupiwads, va(pandf,srb2waddir,SHADERSNAME));
D_AddFile(startupiwads, va(pandf,srb2waddir,"shaders.pk3"));
////
#undef TEXTURESNAME
#undef MAPSNAME
@ -1468,6 +1466,7 @@ void D_SRB2Main(void)
#endif
#endif //ifndef DEVELOP
mainwads++; // shaders.pk3
// Do it before P_InitMapData because PNG patch
// conversion sometimes needs the palette