Fix DLZ seasaws snapping to floors/ceilings

This commit is contained in:
Lat 2023-10-07 10:21:18 +02:00
parent 1e86d661a5
commit 085c3c650c

View file

@ -34,8 +34,6 @@ static void Obj_DLZSeasawUpdate(mobj_t *mo, boolean ghostme)
UINT8 i, j;
angle_t visan = (angle_t)mo->extravalue1 + ANGLE_90;
P_SetScale(mo, 2*mapobjectscale);
if (mo->tracer && !P_MobjWasRemoved(mo->tracer))
{
mo->tracer->tics = 3;
@ -128,7 +126,10 @@ void Obj_DLZSeasawSpawn(mobj_t *mo)
mobj_t *ptr = mo;
mobj_t *ptrp = mo;
UINT8 i, j;
P_SetScale(mo, 2*mapobjectscale);
mo->destscale = 2*mapobjectscale;
// setup vars
mo->extravalue1 = (INT32)mo->angle;