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Fix DLZ seasaws snapping to floors/ceilings
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1 changed files with 4 additions and 3 deletions
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@ -34,8 +34,6 @@ static void Obj_DLZSeasawUpdate(mobj_t *mo, boolean ghostme)
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UINT8 i, j;
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angle_t visan = (angle_t)mo->extravalue1 + ANGLE_90;
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P_SetScale(mo, 2*mapobjectscale);
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if (mo->tracer && !P_MobjWasRemoved(mo->tracer))
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{
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mo->tracer->tics = 3;
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@ -128,7 +126,10 @@ void Obj_DLZSeasawSpawn(mobj_t *mo)
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mobj_t *ptr = mo;
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mobj_t *ptrp = mo;
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UINT8 i, j;
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P_SetScale(mo, 2*mapobjectscale);
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mo->destscale = 2*mapobjectscale;
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// setup vars
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mo->extravalue1 = (INT32)mo->angle;
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