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Don't check "Too many flats in level" with P_AddLevelFlatRuntime
Also moved the debug down in case anyone uses that.
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1 changed files with 7 additions and 7 deletions
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@ -585,15 +585,11 @@ Ploadflat (levelflat_t *levelflat, const char *flatname)
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if (strnicmp(levelflat[i].name, flatname, 8) == 0)
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return i;
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}
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if (numlevelflats >= MAXLEVELFLATS)
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I_Error("Too many flats in level\n");
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}
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#ifndef ZDEBUG
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CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
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#endif
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if (numlevelflats >= MAXLEVELFLATS)
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I_Error("Too many flats in level\n");
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if (levelflat)
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levelflat += numlevelflats;
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else
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@ -656,6 +652,10 @@ flatfound:
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levelflat->u.flat.baselumpnum = LUMPERROR;
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}
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#ifndef ZDEBUG
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CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
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#endif
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return ( numlevelflats++ );
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}
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