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Fix MIDI not being disabled when non-native
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1 changed files with 1 additions and 1 deletions
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@ -2311,7 +2311,7 @@ void GameMIDIMusic_OnChange(void)
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else
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{
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midi_disabled = true;
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if (S_MusicType() == MU_MID)
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if (S_MusicType() == MU_MID || S_MusicType() == MU_MID_EX)
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{
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if (digital_disabled)
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S_StopMusic();
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