Fix MIDI not being disabled when non-native

This commit is contained in:
mazmazz 2019-10-26 12:09:27 -04:00
parent e60821962b
commit 08bc1ea590

View file

@ -2311,7 +2311,7 @@ void GameMIDIMusic_OnChange(void)
else else
{ {
midi_disabled = true; midi_disabled = true;
if (S_MusicType() == MU_MID) if (S_MusicType() == MU_MID || S_MusicType() == MU_MID_EX)
{ {
if (digital_disabled) if (digital_disabled)
S_StopMusic(); S_StopMusic();