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Fix direct skin assignment in netsave + Heavy Magician
Was not caught by compiler because these are void pointers 🥹
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2 changed files with 2 additions and 2 deletions
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@ -4834,7 +4834,7 @@ static thinker_t* LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
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if (diff2 & MD2_CVMEM)
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mobj->cvmem = READINT32(save->p);
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if (diff2 & MD2_SKIN)
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mobj->skin = &skins[READUINT8(save->p)];
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mobj->skin = skins[READUINT8(save->p)];
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if (diff2 & MD2_COLOR)
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mobj->color = READUINT16(save->p);
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if (diff2 & MD2_EXTVAL1)
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@ -505,7 +505,7 @@ void SetFakePlayerSkin(player_t* player, INT32 skinid)
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player->charflags = skins[skinid]->flags;
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}
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player->mo->skin = &skins[skinid];
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player->mo->skin = skins[skinid];
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}
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// Loudly rerandomize
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