From 092bd77bd4f54115abd2c31244f10dd8c0607142 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Fri, 3 May 2024 16:00:14 -0700 Subject: [PATCH] Don't overwrite Tutorial objectives when failing tricks --- src/k_kart.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index d8d8c93f4..323f459d6 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -13520,7 +13520,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground) player->tumbleHeight = 30; // Base tumble bounce height player->trickpanel = TRICKSTATE_NONE; P_SetPlayerMobjState(player->mo, S_KART_SPINOUT); - K_AddMessageForPlayer(player, "Press + to trick!", true, false); + if (gametype != GT_TUTORIAL) + K_AddMessageForPlayer(player, "Press + to trick!", true, false); if (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT)) { //K_PopPlayerShield(player); // shield is just being yeeted, don't pop