mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-02 01:11:19 +00:00
OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking
This commit is contained in:
parent
903f118aac
commit
092db17f84
1 changed files with 14 additions and 6 deletions
20
src/k_kart.c
20
src/k_kart.c
|
|
@ -2073,6 +2073,10 @@ static void K_GetKartBoostPower(player_t *player)
|
|||
const fixed_t metabolism = FRACUNIT - ((9-player->kartweight) * maxmetabolismincrease / 8);
|
||||
#endif // METABOLISM
|
||||
|
||||
// v2 almost broke sliptiding when it fixed turning bugs!
|
||||
// This value is fine-tuned to feel like v1 again without reverting any of those changes.
|
||||
const fixed_t sliptidehandling = 7*FRACUNIT/10;
|
||||
|
||||
fixed_t boostpower = FRACUNIT;
|
||||
fixed_t speedboost = 0, accelboost = 0, handleboost = 0;
|
||||
UINT8 numboosts = 0;
|
||||
|
|
@ -2096,7 +2100,7 @@ static void K_GetKartBoostPower(player_t *player)
|
|||
numboosts++; \
|
||||
speedboost += FixedDiv(s, FRACUNIT + (metabolism * (numboosts-1))); \
|
||||
accelboost += FixedDiv(a, FRACUNIT + (metabolism * (numboosts-1))); \
|
||||
handleboost += FixedDiv(h, FRACUNIT + (metabolism * (numboosts-1))); \
|
||||
handleboost = max(h, handleboost); \
|
||||
}
|
||||
|
||||
#else
|
||||
|
|
@ -2105,7 +2109,7 @@ static void K_GetKartBoostPower(player_t *player)
|
|||
numboosts++; \
|
||||
speedboost += s / numboosts; \
|
||||
accelboost += a / numboosts; \
|
||||
handleboost += h / numboosts; \
|
||||
handleboost = max(h, handleboost); \
|
||||
}
|
||||
|
||||
#endif // METABOLISM
|
||||
|
|
@ -2115,24 +2119,28 @@ static void K_GetKartBoostPower(player_t *player)
|
|||
UINT8 i;
|
||||
for (i = 0; i < player->kartstuff[k_numsneakers]; i++)
|
||||
{
|
||||
ADDBOOST(FRACUNIT/2, 8*FRACUNIT, FRACUNIT/4); // + 50% top speed, + 800% acceleration, +25% handling
|
||||
ADDBOOST(FRACUNIT/2, 8*FRACUNIT, sliptidehandling); // + 50% top speed, + 800% acceleration, +70% handling
|
||||
}
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_invincibilitytimer]) // Invincibility
|
||||
{
|
||||
ADDBOOST(3*FRACUNIT/8, 3*FRACUNIT, FRACUNIT/4); // + 37.5% top speed, + 300% acceleration, +25% handling
|
||||
ADDBOOST(3*FRACUNIT/8, 3*FRACUNIT, sliptidehandling/3); // + 37.5% top speed, + 300% acceleration, +23% handling
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_growshrinktimer] > 0) // Grow
|
||||
{
|
||||
ADDBOOST(0, 0, FRACUNIT/4); // + 0% top speed, + 0% acceleration, +25% handling
|
||||
ADDBOOST(0, 0, sliptidehandling/3); // + 0% top speed, + 0% acceleration, +23% handling
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_flamedash]) // Flame Shield dash
|
||||
{
|
||||
fixed_t dash = K_FlameShieldDashVar(player->kartstuff[k_flamedash]);
|
||||
ADDBOOST(dash, 3*FRACUNIT, FixedDiv(dash, FRACUNIT/2) / 4); // + infinite top speed, + 300% acceleration, + infinite handling
|
||||
ADDBOOST(
|
||||
dash, // + infinite top speed
|
||||
3*FRACUNIT, // + 300% acceleration
|
||||
FixedMul(FixedDiv(dash, FRACUNIT/2), sliptidehandling) // + infinite handling; when going at the same speed as Sneaker, you get the same handling boost as it
|
||||
);
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_spindashboost]) // Spindash boost
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue