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Merge branch 'attract-fade-fix' into 'master'
Fix regression for title/credits attract demo fades Closes ring-racers#6 See merge request kart-krew-dev/ring-racers-internal!2981
This commit is contained in:
commit
09a2c8783a
2 changed files with 24 additions and 29 deletions
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@ -176,7 +176,7 @@ void Music_Init(void)
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Tune& tune = g_tunes.insert("credits");
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tune.priority = 101;
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tune.song = ""; // Music_TuneReset
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tune.song = ""; // F_NewCreditsMusic
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tune.credit = true;
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}
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@ -540,6 +540,5 @@ void Music_TuneReset(void)
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Music_Remap("wait", "WAIT2J");
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Music_Remap("title", "_title");
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Music_Remap("credits_silence", "");
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Music_Remap("credits", "_creds");
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Music_Remap("lawyer", "lawyer");
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}
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@ -8508,9 +8508,11 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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// use gamemap to get map number.
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// 99% of the things already did, so.
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// Map header should always be in place at this point
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INT32 i, ranspecialwipe = 0;
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INT32 i;
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virtlump_t *encoreLump = NULL;
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boolean fade_shortcircuit = false;
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levelloading = true;
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g_reloadinggamestate = reloadinggamestate;
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@ -8634,12 +8636,10 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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}
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#undef WAIT
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// Special stage & record attack retry fade to white
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// This is handled BEFORE sounds are stopped.
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if (G_IsModeAttackRetrying() && !demo.playback && (gametyperules & GTR_BOSS) == 0)
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if (demo.attract
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|| (G_IsModeAttackRetrying() && !demo.playback && (gametyperules & GTR_BOSS) == 0))
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{
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ranspecialwipe = 2;
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//wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE);
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fade_shortcircuit = true;
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}
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// Make sure all sounds are stopped before Z_FreeTags.
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@ -8650,8 +8650,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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if (rendermode != render_none)
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V_ReloadPalette(); // Set the level palette
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// Let's fade to white here
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// But only if we didn't do the encore startup wipe
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// Music set-up
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if (demo.attract || demo.simplerewind)
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{
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// Leave the music alone! We're already playing what we want!
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@ -8661,17 +8660,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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}
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else if (!reloadinggamestate)
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{
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int wipetype = wipe_level_toblack;
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// TODO: What is this?? This does nothing because P_LoadLevelMusic is gonna halt music, anyway.
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#if 0
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// Fade out music here. Deduct 2 tics so the fade volume actually reaches 0.
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// But don't halt the music! S_Start will take care of that. This dodges a MIDI crash bug.
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if (gamestate == GS_LEVEL)
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S_FadeMusic(0, FixedMul(
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FixedDiv((F_GetWipeLength(wipedefs[wipe_level_toblack])-2)*NEWTICRATERATIO, NEWTICRATE), MUSICRATE));
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#endif
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if (K_PodiumSequence())
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{
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// mapmusrng is set by local player position in K_ResetCeremony
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@ -8679,7 +8667,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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}
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else if (gamestate == GS_LEVEL)
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{
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if (ranspecialwipe == 2)
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if (fade_shortcircuit)
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{
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pausedelay = -3; // preticker plus one
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}
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@ -8693,6 +8681,14 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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P_LoadLevelMusic();
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}
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}
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}
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// Let's fade to black or white here
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// But only if we didn't do the encore startup wipe
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if (!reloadinggamestate && !demo.simplerewind)
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{
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int wipetype = wipe_level_toblack;
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sfxenum_t fadesound = sfx_None;
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// Default
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levelfadecol = 31;
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@ -8704,24 +8700,21 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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else if (K_PodiumHasEmerald())
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{
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// Special Stage out
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if (ranspecialwipe != 2)
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S_StartSound(NULL, sfx_s3k6a);
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fadesound = sfx_s3k6a;
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levelfadecol = 0;
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wipetype = wipe_encore_towhite;
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}
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else if (gametyperules & GTR_SPECIALSTART)
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{
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// Special Stage in
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if (ranspecialwipe != 2)
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S_StartSound(NULL, sfx_s3kaf);
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fadesound = sfx_s3kaf;
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levelfadecol = 0;
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wipetype = wipe_encore_towhite;
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}
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else if (skipstats == 1 && (gametyperules & GTR_BOSS) == 0)
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{
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// MapWarp
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if (ranspecialwipe != 2)
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S_StartSound(NULL, sfx_s3k73);
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fadesound = sfx_s3k73;
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levelfadecol = 0;
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wipetype = wipe_encore_towhite;
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}
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@ -8740,6 +8733,9 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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}
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else
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{
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if (!fade_shortcircuit)
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S_StartSound(NULL, fadesound);
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if (rendermode != render_none)
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{
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F_WipeStartScreen();
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@ -9019,7 +9015,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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G_StartTitleCard();
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// Can the title card actually run, though?
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if (WipeStageTitle && ranspecialwipe != 2 && fromnetsave == false)
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if (WipeStageTitle && !fade_shortcircuit && fromnetsave == false)
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{
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G_PreLevelTitleCard();
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}
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