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	Update version and patch hash
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					 4 changed files with 9 additions and 9 deletions
				
			
		|  | @ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0) | |||
| # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. | ||||
| # Version change is fine. | ||||
| project(SRB2 | ||||
| 	VERSION 1.0.2 | ||||
| 	VERSION 1.0.4 | ||||
| 	LANGUAGES C) | ||||
| 
 | ||||
| if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| version: 1.0.2.{branch}-{build} | ||||
| version: 1.0.4.{branch}-{build} | ||||
| os: MinGW | ||||
| 
 | ||||
| environment: | ||||
|  | @ -29,7 +29,7 @@ environment: | |||
|  ############################## | ||||
|  DPL_ENABLED: 0 | ||||
|  DPL_TAG_ENABLED: 0 | ||||
|  DPL_INSTALLER_NAME: srb2kart-v102 | ||||
|  DPL_INSTALLER_NAME: srb2kart-v104 | ||||
|  # Asset handling is barebones vs. Travis Deployer. We operate on 7z only. | ||||
|  # Include the README files and the OpenGL batch in the main and patch archives. | ||||
|  # The x86/x64 archives contain the DLL binaries. | ||||
|  |  | |||
|  | @ -37,7 +37,7 @@ | |||
|  * Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb | ||||
|  * Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta | ||||
|  * Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets | ||||
|  * Last updated 2019 / 02 / 04 - Kart v1.0.3 - patch.kart | ||||
|  * Last updated 2019 / 03 / 11 - Kart v1.0.4 - patch.kart | ||||
|  */ | ||||
| 
 | ||||
| // Base SRB2 hashes
 | ||||
|  | @ -52,7 +52,7 @@ | |||
| #define ASSET_HASH_CHARS_KART    "e2c428347dde52858a3dacd29fc5b964" | ||||
| #define ASSET_HASH_MAPS_KART     "1335cd064656aedca359cfbb5233ac4a" | ||||
| #ifdef USE_PATCH_KART | ||||
| #define ASSET_HASH_PATCH_KART    "e06c1c90e5645c886026311964f8e1f5" | ||||
| #define ASSET_HASH_PATCH_KART    "440dd7b1e5c3ba27a727fed616f9c362" | ||||
| #endif | ||||
| 
 | ||||
| #endif | ||||
|  |  | |||
|  | @ -150,9 +150,9 @@ extern FILE *logstream; | |||
| // we use comprevision and compbranch instead.
 | ||||
| #else | ||||
| #define VERSION    100 // Game version
 | ||||
| #define SUBVERSION 3 // more precise version number
 | ||||
| #define VERSIONSTRING "v1.0.3" | ||||
| #define VERSIONSTRINGW L"v1.0.3" | ||||
| #define SUBVERSION 4 // more precise version number
 | ||||
| #define VERSIONSTRING "v1.0.4" | ||||
| #define VERSIONSTRINGW L"v1.0.4" | ||||
| // Hey! If you change this, add 1 to the MODVERSION below!
 | ||||
| // Otherwise we can't force updates!
 | ||||
| #endif | ||||
|  | @ -221,7 +221,7 @@ extern FILE *logstream; | |||
| // it's only for detection of the version the player is using so the MS can alert them of an update.
 | ||||
| // Only set it higher, not lower, obviously.
 | ||||
| // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
 | ||||
| #define MODVERSION 3 | ||||
| #define MODVERSION 4 | ||||
| 
 | ||||
| // Filter consvars by version
 | ||||
| // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
 | ||||
|  |  | |||
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