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Fix RVZ camera stuff
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parent
10ac6ac8bb
commit
0a480f1df6
2 changed files with 6 additions and 2 deletions
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@ -1033,6 +1033,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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angle_t *myangle = (ssplayer == 1 ? &localangle : &localangle2);
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INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2);
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angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0;
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INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, analog, invertmouse, mousemove, abilitydirection;
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INT32 *mx; INT32 *my; INT32 *mly;
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@ -1445,7 +1446,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->sidemove = 0;
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}
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else
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cmd->angleturn = (player->drawangle>>16);
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cmd->angleturn = (player->drawangle+drawangleoffset)>>16;
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}
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// Adjust camera angle to face player direction, depending on circumstances
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@ -1463,7 +1464,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (camadjustfactor)
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{
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INT32 anglediff = player->drawangle - *myangle;
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INT32 anglediff = player->drawangle + drawangleoffset - *myangle;
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*myangle += FixedMul(anglediff, camadjustfactor);
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}
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@ -9902,6 +9902,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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UINT8 forplayer = (thiscam == &camera) ? 0 : 1;
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fixed_t shift = FixedMul(FINESINE((player->drawangle - angle) >> ANGLETOFINESHIFT), cv_cam_shiftfacing[forplayer].value);
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if (player->powers[pw_carry] == CR_ROLLOUT)
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shift = -shift;
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if (ticcmd_resetdown[(thiscam == &camera) ? 0 : 1])
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shift = FixedMul(camsideshift[forplayer], FRACUNIT-camspeed);
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else
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