mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Y_RoundQueueDrawer
Reduces how absolutely monolithic Y_IntermissionDrawer is.
This commit is contained in:
parent
e3c3a8c80a
commit
0a7e8d9bf3
2 changed files with 567 additions and 549 deletions
693
src/y_inter.c
693
src/y_inter.c
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@ -389,98 +389,18 @@ typedef enum
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} bottomprogressionpatch_t;
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//
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// Y_IntermissionDrawer
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// Y_RoundQueueDrawer
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//
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// Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...)
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// Neat concept, huh?
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// Handles drawing the bottom-of-screen progression.
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// Currently requires intermission y_data to be active, but abstraction is feasible.
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//
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void Y_IntermissionDrawer(void)
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void Y_RoundQueueDrawer(void)
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{
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if (roundqueue.size == 0)
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{
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// INFO SEGMENT
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// Numbers are V_DrawRightAlignedThinString WITH v_6widthspace as flags
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// resbar 1 (48,82) 5 (176, 82)
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// 2 (48, 96)
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//player icon 1 (55,79) 2 (55,93) 5 (183,79)
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// If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe
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g_wipeskiprender = true;
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if (intertype == int_none || rendermode == render_none)
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return;
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g_wipeskiprender = false;
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UINT8 i = 0;
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fixed_t x, y, xoffset = 0;
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INT32 hilicol = highlightflags;
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INT32 whiteplayer = MAXPLAYERS;
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if (!r_splitscreen)
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whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
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// Patches
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patch_t *gthro = W_CachePatchName("R_GTHRO", PU_PATCH); // GOT THROUGH ROUND
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patch_t *resbar = W_CachePatchName("R_RESBAR", PU_PATCH); // Results bars for players
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// Header bar
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patch_t *rtpbr = W_CachePatchName("R_RTPBR", PU_PATCH);
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// Checker scroll
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patch_t *rbgchk = W_CachePatchName("R_RBGCHK", PU_PATCH);
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// Scrolling marquee
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patch_t *rrmq = W_CachePatchName("R_RRMQ", PU_PATCH);
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// Blending mask for the background
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patch_t *mask = W_CachePatchName("R_MASK", PU_PATCH);
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fixed_t mqloop = SHORT(rrmq->width)*FRACUNIT;
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fixed_t chkloop = SHORT(rbgchk->width)*FRACUNIT;
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UINT8 *bgcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_INTERMISSION, GTC_CACHE);
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// Draw the background
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K_DrawMapThumbnail(0, 0, BASEVIDWIDTH<<FRACBITS, (data.encore ? V_FLIP : 0), prevmap, bgcolor);
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// Draw a mask over the BG to get the correct colorization
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V_DrawMappedPatch(0, 0, V_ADD|V_TRANSLUCENT, mask, NULL);
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// Draw the marquee (scroll pending)
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//V_DrawMappedPatch(0, 154, V_SUBTRACT, rrmq, NULL);
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// Draw the checker pattern (scroll pending)
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//V_DrawMappedPatch(0, 0, V_SUBTRACT, rbgchk, NULL);
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for (x = -mqscroll; x < (BASEVIDWIDTH * FRACUNIT); x += mqloop)
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{
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V_DrawFixedPatch(x, 154<<FRACBITS, FRACUNIT, V_SUBTRACT, rrmq, NULL);
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}
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V_DrawFixedPatch(chkscroll, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
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V_DrawFixedPatch(chkscroll - chkloop, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
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// Animate scrolling elements if relevant
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if (!paused && !P_AutoPause())
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{
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mqscroll += renderdeltatics;
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if (mqscroll > mqloop)
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mqscroll %= mqloop;
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chkscroll += renderdeltatics;
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if (chkscroll > chkloop)
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chkscroll %= chkloop;
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}
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if (renderisnewtic)
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{
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LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
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LUA_HookHUD(luahuddrawlist_intermission, HUD_HOOK(intermission));
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}
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LUA_HUD_DrawList(luahuddrawlist_intermission);
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// The following is functionally a hack.
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// Due to how interpolation works, it's functionally one frame behind.
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// So we offset certain interpolated timers by this to make our lives easier!
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@ -490,248 +410,8 @@ void Y_IntermissionDrawer(void)
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// still put 35fps in the future. ~toast 100523
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SINT8 interpoffs = (R_UsingFrameInterpolation() ? 1 : 0);
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if (!LUA_HudEnabled(hud_intermissiontally))
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goto skiptallydrawer;
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UINT8 i;
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if (sorttic != -1 && intertic > sorttic)
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{
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const INT32 count = (intertic - sorttic);
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if (count < 8)
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xoffset = -((count * vid.width) / (8 * vid.dupx));
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else if (count == 8)
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goto skiptallydrawer;
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else if (count < 16)
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xoffset = (((16 - count) * vid.width) / (8 * vid.dupx));
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}
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// Draw the header bar
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{
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V_DrawMappedPatch(20 + xoffset, 24, 0, rtpbr, NULL);
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if (data.gotthrough)
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{
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// Draw "GOT THROUGH ROUND"
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V_DrawMappedPatch(50 + xoffset, 42, 0, gthro, NULL);
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// Draw round numbers
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if (roundqueue.roundnum > 0 && !(grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE))
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{
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patch_t *roundpatch =
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W_CachePatchName(
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va("TT_RND%d", roundqueue.roundnum),
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PU_PATCH
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);
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V_DrawMappedPatch(240 + xoffset, 39, 0, roundpatch, NULL);
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}
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// Draw the player's name
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V_DrawTitleCardString(51 + xoffset, 7, data.headerstring, V_6WIDTHSPACE, false, 0, 0);
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}
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else
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{
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V_DrawTitleCardString(51 + xoffset, 17, data.headerstring, V_6WIDTHSPACE, false, 0, 0);
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}
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}
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{
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SINT8 yspacing = 14;
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fixed_t heightcount = (data.numplayers - 1);
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fixed_t returny;
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boolean verticalresults = (data.numplayers < 4);
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x = xoffset;
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if (verticalresults)
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{
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x += (BASEVIDWIDTH/2) - 61;
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}
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else
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{
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x += 29;
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heightcount /= 2;
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}
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if (data.numplayers > 10)
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{
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yspacing--;
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}
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else if (data.numplayers <= 6)
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{
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yspacing++;
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if (verticalresults)
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{
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yspacing++;
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}
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}
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y = returny = 106 - (heightcount * yspacing)/2;
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for (i = 0; i < data.numplayers; i++)
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{
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boolean dojitter = data.jitter[data.num[i]] > 0;
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data.jitter[data.num[i]] = 0;
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if (data.num[i] == MAXPLAYERS)
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;
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else if (!playeringame[data.num[i]] || players[data.num[i]].spectator == true)
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data.num[i] = MAXPLAYERS; // this should be the only field setting in this function
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else
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{
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char strtime[MAXPLAYERNAME+1];
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if (dojitter)
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y--;
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V_DrawMappedPatch(x, y, 0, resbar, NULL);
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V_DrawRightAlignedThinString(x+13, y-2, 0, va("%d", data.pos[i]));
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if (data.color[i])
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{
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UINT8 *charcolormap;
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if (data.rankingsmode == 0 && (players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot)
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{
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// RETIRED !!
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charcolormap = R_GetTranslationColormap(TC_DEFAULT, *data.color[i], GTC_CACHE);
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V_DrawMappedPatch(x+14, y-5, 0, W_CachePatchName("MINIDEAD", PU_CACHE), charcolormap);
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}
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else
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{
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charcolormap = R_GetTranslationColormap(*data.character[i], *data.color[i], GTC_CACHE);
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V_DrawMappedPatch(x+14, y-5, 0, faceprefix[*data.character[i]][FACE_MINIMAP], charcolormap);
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}
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}
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STRBUFCPY(strtime, data.name[i]);
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/* y2 = y;
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if ((netgame || (demo.playback && demo.netgame)) && playerconsole[data.num[i]] == 0 && server_lagless && !players[data.num[i]].bot)
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{
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static UINT8 alagles_timer = 0;
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patch_t *alagles;
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y2 = ( y - 4 );
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V_DrawScaledPatch(x + 36, y2, 0, W_CachePatchName(va("BLAGLES%d", (intertic / 3) % 6), PU_CACHE));
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// every 70 tics
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if (( leveltime % 70 ) == 0)
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{
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alagles_timer = 9;
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}
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if (alagles_timer > 0)
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{
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alagles = W_CachePatchName(va("ALAGLES%d", alagles_timer), PU_CACHE);
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V_DrawScaledPatch(x + 36, y2, 0, alagles);
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if (( leveltime % 2 ) == 0)
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alagles_timer--;
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}
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else
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{
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alagles = W_CachePatchName("ALAGLES0", PU_CACHE);
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V_DrawScaledPatch(x + 36, y2, 0, alagles);
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}
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y2 += SHORT (alagles->height) + 1;
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}*/
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V_DrawThinString(x+27, y-2, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
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strtime[0] = '\0';
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if (data.rankingsmode)
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{
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if (powertype != PWRLV_DISABLED && !clientpowerlevels[data.num[i]][powertype])
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{
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// No power level (guests)
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STRBUFCPY(strtime, "----");
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}
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else
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{
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/*if (data.increase[data.num[i]] != INT16_MIN)
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{
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snprintf(strtime, sizeof strtime, " (%d)", data.increase[data.num[i]]);
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V_DrawThinString(x+118, y-2, V_6WIDTHSPACE, strtime);
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}*/
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snprintf(strtime, sizeof strtime, "%d", data.val[i]);
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}
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}
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else
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{
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if (data.val[i] == (UINT32_MAX-1))
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STRBUFCPY(strtime, "RETIRED.");
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else
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{
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if (intertype == int_time)
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{
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snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.val[i], true),
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G_TicsToSeconds(data.val[i]), G_TicsToCentiseconds(data.val[i]));
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strtime[sizeof strtime - 1] = '\0';
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}
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else
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{
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snprintf(strtime, sizeof strtime, "%d", data.val[i]);
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}
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}
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}
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V_DrawRightAlignedThinString(x+118, y-2, V_6WIDTHSPACE, strtime);
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if (dojitter)
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y++;
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}
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y += yspacing;
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if (verticalresults == false && i == (data.numplayers-1)/2)
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{
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x = 169 + xoffset;
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y = returny;
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}
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}
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}
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// Draw bottom (and top) pieces
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skiptallydrawer:
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{
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if ((modeattacking == ATTACKING_NONE) && (demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
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{
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switch (demo.savemode)
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{
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case DSM_NOTSAVING:
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{
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INT32 buttonx = BASEVIDWIDTH;
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INT32 buttony = 2;
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K_drawButtonAnim(buttonx - 76, buttony, V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_b[1], replayprompttic);
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V_DrawRightAlignedThinString(buttonx - 55, buttony, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "or");
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K_drawButtonAnim(buttonx - 55, buttony, V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_x[1], replayprompttic);
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V_DrawRightAlignedThinString(buttonx - 2, buttony, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "Save replay");
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break;
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}
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case DSM_SAVED:
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V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "Replay saved!");
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break;
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case DSM_TITLEENTRY:
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ST_DrawDemoTitleEntry();
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break;
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default: // Don't render any text here
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break;
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}
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}
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}
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if (!LUA_HudEnabled(hud_intermissionmessages))
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return;
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if (roundqueue.size > 0)
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{
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UINT8 *greymap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_CACHE);
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// Background pieces
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@ -758,14 +438,10 @@ skiptallydrawer:
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line_flat[BPP_SHADOW] = W_CachePatchName("R_RRMLS3", PU_PATCH);
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// Progress markers
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patch_t *rpmark[2];
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patch_t *level_dot[BPP_MAIN];
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patch_t *capsu_dot[BPP_MAIN];
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patch_t *prize_dot[BPP_MAIN];
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rpmark[0] = W_CachePatchName("R_RPMARK", PU_PATCH);
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rpmark[1] = W_CachePatchName("R_R2MARK", PU_PATCH);
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level_dot[BPP_AHEAD] = W_CachePatchName("R_RRMRK2", PU_PATCH);
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level_dot[BPP_DONE] = W_CachePatchName("R_RRMRK1", PU_PATCH);
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@ -818,10 +494,10 @@ skiptallydrawer:
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INT32 widthofroundqueue = 24*(workingqueuesize - 1);
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x = (BASEVIDWIDTH - widthofroundqueue) / 2;
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INT32 x = (BASEVIDWIDTH - widthofroundqueue) / 2;
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INT32 y;
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const INT32 desiredx2 = 290;
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const INT32 spacetospecial = max(desiredx2 - widthofroundqueue - 24, 16);
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INT32 spacetospecial = 0;
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// The following block handles horizontal easing of the
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// progression bar on the last non-rankrestricted round.
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@ -830,6 +506,9 @@ skiptallydrawer:
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fixed_t percentslide = 0;
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SINT8 deferxoffs = 0;
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const INT32 desiredx2 = 290;
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spacetospecial = max(desiredx2 - widthofroundqueue - 24, 16);
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if (roundqueue.position == roundqueue.size)
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{
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percentslide = FRACUNIT;
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@ -853,11 +532,7 @@ skiptallydrawer:
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}
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}
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if (percentslide == 0)
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{
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;
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}
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else
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if (percentslide != 0)
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{
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const INT32 differencetocover = (x + widthofroundqueue + spacetospecial - desiredx2);
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@ -1236,6 +911,10 @@ skiptallydrawer:
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// Draw the player position through the round queue!
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if (playery != 0)
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{
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patch_t *rpmark[2];
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rpmark[0] = W_CachePatchName("R_RPMARK", PU_PATCH);
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rpmark[1] = W_CachePatchName("R_R2MARK", PU_PATCH);
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// Change alignment
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playerx -= (10 * FRACUNIT);
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playery -= (14 * FRACUNIT);
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@ -1271,6 +950,342 @@ skiptallydrawer:
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}
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}
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//
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// Y_IntermissionDrawer
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//
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// Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...)
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// Neat concept, huh?
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//
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void Y_IntermissionDrawer(void)
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{
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// INFO SEGMENT
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// Numbers are V_DrawRightAlignedThinString WITH v_6widthspace as flags
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// resbar 1 (48,82) 5 (176, 82)
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// 2 (48, 96)
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//player icon 1 (55,79) 2 (55,93) 5 (183,79)
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// If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe
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g_wipeskiprender = true;
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if (intertype == int_none || rendermode == render_none)
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return;
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g_wipeskiprender = false;
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UINT8 i = 0;
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fixed_t x, y, xoffset = 0;
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INT32 hilicol = highlightflags;
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INT32 whiteplayer = MAXPLAYERS;
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if (!r_splitscreen)
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whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
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// Patches
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|
||||
patch_t *gthro = W_CachePatchName("R_GTHRO", PU_PATCH); // GOT THROUGH ROUND
|
||||
patch_t *resbar = W_CachePatchName("R_RESBAR", PU_PATCH); // Results bars for players
|
||||
|
||||
// Header bar
|
||||
patch_t *rtpbr = W_CachePatchName("R_RTPBR", PU_PATCH);
|
||||
|
||||
// Checker scroll
|
||||
patch_t *rbgchk = W_CachePatchName("R_RBGCHK", PU_PATCH);
|
||||
|
||||
// Scrolling marquee
|
||||
patch_t *rrmq = W_CachePatchName("R_RRMQ", PU_PATCH);
|
||||
|
||||
// Blending mask for the background
|
||||
patch_t *mask = W_CachePatchName("R_MASK", PU_PATCH);
|
||||
|
||||
fixed_t mqloop = SHORT(rrmq->width)*FRACUNIT;
|
||||
fixed_t chkloop = SHORT(rbgchk->width)*FRACUNIT;
|
||||
|
||||
UINT8 *bgcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_INTERMISSION, GTC_CACHE);
|
||||
|
||||
// Draw the background
|
||||
K_DrawMapThumbnail(0, 0, BASEVIDWIDTH<<FRACBITS, (data.encore ? V_FLIP : 0), prevmap, bgcolor);
|
||||
|
||||
// Draw a mask over the BG to get the correct colorization
|
||||
V_DrawMappedPatch(0, 0, V_ADD|V_TRANSLUCENT, mask, NULL);
|
||||
|
||||
// Draw the marquee (scroll pending)
|
||||
//V_DrawMappedPatch(0, 154, V_SUBTRACT, rrmq, NULL);
|
||||
|
||||
// Draw the checker pattern (scroll pending)
|
||||
//V_DrawMappedPatch(0, 0, V_SUBTRACT, rbgchk, NULL);
|
||||
|
||||
for (x = -mqscroll; x < (BASEVIDWIDTH * FRACUNIT); x += mqloop)
|
||||
{
|
||||
V_DrawFixedPatch(x, 154<<FRACBITS, FRACUNIT, V_SUBTRACT, rrmq, NULL);
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(chkscroll, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
|
||||
V_DrawFixedPatch(chkscroll - chkloop, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
|
||||
|
||||
// Animate scrolling elements if relevant
|
||||
if (!paused && !P_AutoPause())
|
||||
{
|
||||
mqscroll += renderdeltatics;
|
||||
if (mqscroll > mqloop)
|
||||
mqscroll %= mqloop;
|
||||
|
||||
chkscroll += renderdeltatics;
|
||||
if (chkscroll > chkloop)
|
||||
chkscroll %= chkloop;
|
||||
}
|
||||
|
||||
if (renderisnewtic)
|
||||
{
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
|
||||
LUA_HookHUD(luahuddrawlist_intermission, HUD_HOOK(intermission));
|
||||
}
|
||||
LUA_HUD_DrawList(luahuddrawlist_intermission);
|
||||
|
||||
if (!LUA_HudEnabled(hud_intermissiontally))
|
||||
goto skiptallydrawer;
|
||||
|
||||
if (sorttic != -1 && intertic > sorttic)
|
||||
{
|
||||
const INT32 count = (intertic - sorttic);
|
||||
|
||||
if (count < 8)
|
||||
xoffset = -((count * vid.width) / (8 * vid.dupx));
|
||||
else if (count == 8)
|
||||
goto skiptallydrawer;
|
||||
else if (count < 16)
|
||||
xoffset = (((16 - count) * vid.width) / (8 * vid.dupx));
|
||||
}
|
||||
|
||||
// Draw the header bar
|
||||
{
|
||||
V_DrawMappedPatch(20 + xoffset, 24, 0, rtpbr, NULL);
|
||||
|
||||
if (data.gotthrough)
|
||||
{
|
||||
// Draw "GOT THROUGH ROUND"
|
||||
V_DrawMappedPatch(50 + xoffset, 42, 0, gthro, NULL);
|
||||
|
||||
// Draw round numbers
|
||||
if (roundqueue.roundnum > 0 && !(grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE))
|
||||
{
|
||||
patch_t *roundpatch =
|
||||
W_CachePatchName(
|
||||
va("TT_RND%d", roundqueue.roundnum),
|
||||
PU_PATCH
|
||||
);
|
||||
V_DrawMappedPatch(240 + xoffset, 39, 0, roundpatch, NULL);
|
||||
}
|
||||
|
||||
// Draw the player's name
|
||||
V_DrawTitleCardString(51 + xoffset, 7, data.headerstring, V_6WIDTHSPACE, false, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawTitleCardString(51 + xoffset, 17, data.headerstring, V_6WIDTHSPACE, false, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
SINT8 yspacing = 14;
|
||||
fixed_t heightcount = (data.numplayers - 1);
|
||||
fixed_t returny;
|
||||
|
||||
boolean verticalresults = (data.numplayers < 4);
|
||||
|
||||
x = xoffset;
|
||||
|
||||
if (verticalresults)
|
||||
{
|
||||
x += (BASEVIDWIDTH/2) - 61;
|
||||
}
|
||||
else
|
||||
{
|
||||
x += 29;
|
||||
heightcount /= 2;
|
||||
}
|
||||
|
||||
if (data.numplayers > 10)
|
||||
{
|
||||
yspacing--;
|
||||
}
|
||||
else if (data.numplayers <= 6)
|
||||
{
|
||||
yspacing++;
|
||||
if (verticalresults)
|
||||
{
|
||||
yspacing++;
|
||||
}
|
||||
}
|
||||
|
||||
y = returny = 106 - (heightcount * yspacing)/2;
|
||||
|
||||
for (i = 0; i < data.numplayers; i++)
|
||||
{
|
||||
boolean dojitter = data.jitter[data.num[i]] > 0;
|
||||
data.jitter[data.num[i]] = 0;
|
||||
|
||||
if (data.num[i] == MAXPLAYERS)
|
||||
;
|
||||
else if (!playeringame[data.num[i]] || players[data.num[i]].spectator == true)
|
||||
data.num[i] = MAXPLAYERS; // this should be the only field setting in this function
|
||||
else
|
||||
{
|
||||
char strtime[MAXPLAYERNAME+1];
|
||||
|
||||
if (dojitter)
|
||||
y--;
|
||||
|
||||
V_DrawMappedPatch(x, y, 0, resbar, NULL);
|
||||
|
||||
V_DrawRightAlignedThinString(x+13, y-2, 0, va("%d", data.pos[i]));
|
||||
|
||||
if (data.color[i])
|
||||
{
|
||||
UINT8 *charcolormap;
|
||||
if (data.rankingsmode == 0 && (players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot)
|
||||
{
|
||||
// RETIRED !!
|
||||
charcolormap = R_GetTranslationColormap(TC_DEFAULT, *data.color[i], GTC_CACHE);
|
||||
V_DrawMappedPatch(x+14, y-5, 0, W_CachePatchName("MINIDEAD", PU_CACHE), charcolormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
charcolormap = R_GetTranslationColormap(*data.character[i], *data.color[i], GTC_CACHE);
|
||||
V_DrawMappedPatch(x+14, y-5, 0, faceprefix[*data.character[i]][FACE_MINIMAP], charcolormap);
|
||||
}
|
||||
}
|
||||
|
||||
STRBUFCPY(strtime, data.name[i]);
|
||||
|
||||
/* y2 = y;
|
||||
|
||||
if ((netgame || (demo.playback && demo.netgame)) && playerconsole[data.num[i]] == 0 && server_lagless && !players[data.num[i]].bot)
|
||||
{
|
||||
static UINT8 alagles_timer = 0;
|
||||
patch_t *alagles;
|
||||
|
||||
y2 = ( y - 4 );
|
||||
|
||||
V_DrawScaledPatch(x + 36, y2, 0, W_CachePatchName(va("BLAGLES%d", (intertic / 3) % 6), PU_CACHE));
|
||||
// every 70 tics
|
||||
if (( leveltime % 70 ) == 0)
|
||||
{
|
||||
alagles_timer = 9;
|
||||
}
|
||||
if (alagles_timer > 0)
|
||||
{
|
||||
alagles = W_CachePatchName(va("ALAGLES%d", alagles_timer), PU_CACHE);
|
||||
V_DrawScaledPatch(x + 36, y2, 0, alagles);
|
||||
if (( leveltime % 2 ) == 0)
|
||||
alagles_timer--;
|
||||
}
|
||||
else
|
||||
{
|
||||
alagles = W_CachePatchName("ALAGLES0", PU_CACHE);
|
||||
V_DrawScaledPatch(x + 36, y2, 0, alagles);
|
||||
}
|
||||
|
||||
y2 += SHORT (alagles->height) + 1;
|
||||
}*/
|
||||
|
||||
V_DrawThinString(x+27, y-2, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
|
||||
|
||||
strtime[0] = '\0';
|
||||
|
||||
if (data.rankingsmode)
|
||||
{
|
||||
if (powertype != PWRLV_DISABLED && !clientpowerlevels[data.num[i]][powertype])
|
||||
{
|
||||
// No power level (guests)
|
||||
STRBUFCPY(strtime, "----");
|
||||
}
|
||||
else
|
||||
{
|
||||
/*if (data.increase[data.num[i]] != INT16_MIN)
|
||||
{
|
||||
snprintf(strtime, sizeof strtime, " (%d)", data.increase[data.num[i]]);
|
||||
|
||||
V_DrawThinString(x+118, y-2, V_6WIDTHSPACE, strtime);
|
||||
}*/
|
||||
|
||||
snprintf(strtime, sizeof strtime, "%d", data.val[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data.val[i] == (UINT32_MAX-1))
|
||||
STRBUFCPY(strtime, "RETIRED.");
|
||||
else
|
||||
{
|
||||
if (intertype == int_time)
|
||||
{
|
||||
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.val[i], true),
|
||||
G_TicsToSeconds(data.val[i]), G_TicsToCentiseconds(data.val[i]));
|
||||
strtime[sizeof strtime - 1] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
snprintf(strtime, sizeof strtime, "%d", data.val[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
V_DrawRightAlignedThinString(x+118, y-2, V_6WIDTHSPACE, strtime);
|
||||
|
||||
if (dojitter)
|
||||
y++;
|
||||
}
|
||||
|
||||
y += yspacing;
|
||||
|
||||
if (verticalresults == false && i == (data.numplayers-1)/2)
|
||||
{
|
||||
x = 169 + xoffset;
|
||||
y = returny;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw bottom (and top) pieces
|
||||
skiptallydrawer:
|
||||
{
|
||||
if ((modeattacking == ATTACKING_NONE) && (demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
|
||||
{
|
||||
switch (demo.savemode)
|
||||
{
|
||||
case DSM_NOTSAVING:
|
||||
{
|
||||
INT32 buttonx = BASEVIDWIDTH;
|
||||
INT32 buttony = 2;
|
||||
|
||||
K_drawButtonAnim(buttonx - 76, buttony, V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_b[1], replayprompttic);
|
||||
V_DrawRightAlignedThinString(buttonx - 55, buttony, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "or");
|
||||
K_drawButtonAnim(buttonx - 55, buttony, V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_x[1], replayprompttic);
|
||||
V_DrawRightAlignedThinString(buttonx - 2, buttony, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "Save replay");
|
||||
break;
|
||||
}
|
||||
case DSM_SAVED:
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "Replay saved!");
|
||||
break;
|
||||
|
||||
case DSM_TITLEENTRY:
|
||||
ST_DrawDemoTitleEntry();
|
||||
break;
|
||||
|
||||
default: // Don't render any text here
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!LUA_HudEnabled(hud_intermissionmessages))
|
||||
return;
|
||||
|
||||
// Returns early if there's no roundqueue entries to draw
|
||||
Y_RoundQueueDrawer();
|
||||
|
||||
if (netgame)
|
||||
{
|
||||
if (speedscramble != -1 && speedscramble != gamespeed)
|
||||
|
|
|
|||
|
|
@ -19,6 +19,9 @@ extern "C" {
|
|||
void Y_IntermissionDrawer(void);
|
||||
void Y_Ticker(void);
|
||||
|
||||
// Specific sub-drawers
|
||||
void Y_RoundQueueDrawer(void);
|
||||
|
||||
void Y_StartIntermission(void);
|
||||
void Y_EndIntermission(void);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue