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	Fix FOFs with FF_CUTSOLIDS but not FF_SOLID causing software renderer problems and even crashes
Always wondered why a flag meant for FOF physics was used in the rendering code, lol
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					 1 changed files with 2 additions and 2 deletions
				
			
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			@ -1352,7 +1352,7 @@ static void R_RenderSegLoop (void)
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			for (i = 0; i < dc_numlights; i++)
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			{
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				dc_lightlist[i].height += dc_lightlist[i].heightstep;
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				if (dc_lightlist[i].flags & FF_SOLID)
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				if (dc_lightlist[i].flags & FF_CUTSOLIDS)
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					dc_lightlist[i].botheight += dc_lightlist[i].botheightstep;
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			}
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		}
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			@ -2001,7 +2001,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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			rlight->heightstep = -FixedMul (rw_scalestep, (light->height - viewz) >> 4);
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			rlight->flags = light->flags;
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			if (light->caster && light->caster->flags & FF_SOLID)
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			if (light->caster && light->caster->flags & FF_CUTSOLIDS)
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			{
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				rlight->botheight = (centeryfrac >> 4) - FixedMul((*light->caster->bottomheight - viewz) >> 4, rw_scale);
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				rlight->botheightstep = -FixedMul (rw_scalestep, (*light->caster->bottomheight - viewz) >> 4);
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