Merge branch 'new-voting' into 'master'

Split voting screen to a new file

See merge request KartKrew/Kart!1141
This commit is contained in:
toaster 2023-04-05 11:28:52 +00:00
commit 0ac1768ee6
11 changed files with 880 additions and 795 deletions

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@ -140,6 +140,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
k_roulette.c
k_podium.c
k_rank.c
k_vote.c
)
if(SRB2_CONFIG_ENABLE_WEBM_MOVIES)

View file

@ -60,6 +60,7 @@
#include "s_sound.h" // sfx_syfail
#include "m_cond.h" // netUnlocked
#include "g_party.h"
#include "k_vote.h"
// cl loading screen
#include "v_video.h"

View file

@ -81,6 +81,7 @@
#include "k_specialstage.h"
#include "acs/interface.h"
#include "k_podium.h"
#include "k_vote.h"
#ifdef HWRENDER
#include "hardware/hw_main.h" // 3D View Rendering

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@ -64,6 +64,7 @@
#include "k_specialstage.h"
#include "k_race.h"
#include "g_party.h"
#include "k_vote.h"
#ifdef SRB2_CONFIG_ENABLE_WEBM_MOVIES
#include "m_avrecorder.h"

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@ -54,6 +54,7 @@
#include "k_bot.h"
#include "k_color.h"
#include "k_follower.h"
#include "k_vote.h"
#ifdef TESTERS
static CV_PossibleValue_t recordmultiplayerdemos_cons_t[] = {{2, "Auto Save"}, {0, NULL}};

View file

@ -66,6 +66,7 @@
#include "k_rank.h"
#include "acs/interface.h"
#include "g_party.h"
#include "k_vote.h"
#ifdef HAVE_DISCORDRPC
#include "discord.h"

841
src/k_vote.c Normal file
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@ -0,0 +1,841 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) by Sally "TehRealSalt" Cochenour
// Copyright (C) by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_vote.c
/// \brief Voting screen
#include "k_vote.h"
#include "doomdef.h"
#include "doomstat.h"
#include "d_main.h"
#include "f_finale.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "i_net.h"
#include "i_video.h"
#include "p_tick.h"
#include "r_defs.h"
#include "r_skins.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "w_wad.h"
#include "y_inter.h"
#include "z_zone.h"
#include "k_menu.h"
#include "m_misc.h"
#include "i_system.h"
#include "p_setup.h"
#include "r_local.h"
#include "p_local.h"
#include "m_cond.h" // condition sets
#include "lua_hook.h" // IntermissionThinker hook
#include "lua_hud.h"
#include "lua_hudlib_drawlist.h"
#include "m_random.h" // M_RandomKey
#include "g_input.h" // G_PlayerInputDown
#include "k_hud.h" // K_DrawMapThumbnail
#include "k_battle.h"
#include "k_boss.h"
#include "k_pwrlv.h"
#include "k_grandprix.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
// graphics
static patch_t *bgpatch = NULL; // INTERSCR
static patch_t *widebgpatch = NULL;
static INT32 timer;
#define UNLOAD(x) if (x) {Patch_Free(x);} x = NULL;
#define CLEANUP(x) x = NULL;
// SRB2Kart: voting stuff
// Level images
typedef struct
{
char str[62];
UINT8 gtc;
const char *gts;
boolean encore;
} y_votelvlinfo;
// Clientside & splitscreen player info.
typedef struct
{
SINT8 selection;
UINT8 delay;
} y_voteplayer;
typedef struct
{
y_voteplayer playerinfo[4];
UINT8 ranim;
UINT8 rtics;
UINT8 roffset;
UINT8 rsynctime;
UINT8 rendoff;
boolean loaded;
} y_voteclient;
static y_votelvlinfo levelinfo[5];
static y_voteclient voteclient;
static INT32 votetic;
static INT32 voteendtic = -1;
static boolean votenotyetpicked;
static patch_t *cursor = NULL;
static patch_t *cursor1 = NULL;
static patch_t *cursor2 = NULL;
static patch_t *cursor3 = NULL;
static patch_t *cursor4 = NULL;
static patch_t *randomlvl = NULL;
static patch_t *rubyicon = NULL;
static void Y_UnloadVoteData(void);
//
// Y_VoteDrawer
//
// Draws the voting screen!
//
void Y_VoteDrawer(void)
{
INT32 i, x, y = 0, height = 0;
UINT8 selected[4];
fixed_t rubyheight = 0;
// If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe
g_wipeskiprender = true;
if (rendermode == render_none)
return;
if (votetic >= voteendtic && voteendtic != -1)
return;
if (!voteclient.loaded)
return;
g_wipeskiprender = false;
{
static angle_t rubyfloattime = 0;
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics);
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx > 320)
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(widebgpatch->width)/2),
(vid.height / vid.dupy) - SHORT(widebgpatch->height),
V_SNAPTOTOP|V_SNAPTOLEFT, widebgpatch);
else
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(bgpatch->width)/2), // Keep the width/height adjustments, for screens that are less wide than 320(?)
(vid.height / vid.dupy) - SHORT(bgpatch->height),
V_SNAPTOTOP|V_SNAPTOLEFT, bgpatch);
for (i = 0; i < 4; i++) // First, we need to figure out the height of this thing...
{
UINT8 j;
selected[i] = 0; // Initialize
for (j = 0; j <= splitscreen; j++)
{
if (voteclient.playerinfo[j].selection == i)
selected[i]++;
}
if (selected[i])
height += 50;
else
height += 25;
if (i < 3)
height += 5-splitscreen;
}
y = (200-height)/2;
for (i = 0; i < 4; i++)
{
UINT8 j, color;
if (selected[i])
{
const char *str;
UINT8 sizeadd = selected[i];
for (j = 0; j <= splitscreen; j++) // another loop for drawing the selection backgrounds in the right order, grumble grumble..
{
INT32 handy = y;
UINT8 p;
UINT8 *colormap;
patch_t *thiscurs;
if (voteclient.playerinfo[j].selection != i)
continue;
if (!splitscreen)
{
thiscurs = cursor;
p = consoleplayer;
color = levelinfo[i].gtc;
colormap = NULL;
}
else
{
switch (j)
{
case 1:
thiscurs = cursor2;
p = g_localplayers[1];
break;
case 2:
thiscurs = cursor3;
p = g_localplayers[2];
break;
case 3:
thiscurs = cursor4;
p = g_localplayers[3];
break;
default:
thiscurs = cursor1;
p = g_localplayers[0];
break;
}
color = skincolors[players[p].skincolor].ramp[7];
colormap = R_GetTranslationColormap(TC_DEFAULT, players[p].skincolor, GTC_CACHE);
}
if (votes[p] != -1 || players[p].spectator)
continue;
handy += 6*(3-splitscreen) + (13*j);
V_DrawMappedPatch(BASEVIDWIDTH-124, handy, V_SNAPTORIGHT, thiscurs, colormap);
if (votetic % 10 < 4)
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), 0|V_SNAPTORIGHT);
else
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), color|V_SNAPTORIGHT);
sizeadd--;
}
if (i == 3)
{
str = "RANDOM";
K_DrawLikeMapThumbnail(
(BASEVIDWIDTH-100)<<FRACBITS, (y)<<FRACBITS,
80<<FRACBITS,
V_SNAPTORIGHT|(levelinfo[i].encore ? V_FLIP : 0),
randomlvl,
NULL
);
}
else
{
str = levelinfo[i].str;
K_DrawMapThumbnail(
(BASEVIDWIDTH-100)<<FRACBITS, (y)<<FRACBITS,
80<<FRACBITS,
V_SNAPTORIGHT|(levelinfo[i].encore ? V_FLIP : 0),
votelevels[i][0],
NULL
);
}
if (levelinfo[i].encore)
{
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-21, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
if (levelinfo[i].gts)
{
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;
V_DrawFill(BASEVIDWIDTH-100, y+10, w+1, 2, V_SNAPTORIGHT|31);
V_DrawFill(BASEVIDWIDTH-100, y, w, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
V_DrawDiag(BASEVIDWIDTH-100+w+1, y, 12, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-100+w, y, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
V_DrawThinString(BASEVIDWIDTH-99, y+1, V_SNAPTORIGHT, levelinfo[i].gts);
}
y += 50;
}
else
{
if (i == 3)
{
K_DrawLikeMapThumbnail(
(BASEVIDWIDTH-60)<<FRACBITS, (y)<<FRACBITS,
40<<FRACBITS,
V_SNAPTORIGHT|(levelinfo[i].encore ? V_FLIP : 0),
randomlvl,
NULL
);
}
else
{
K_DrawMapThumbnail(
(BASEVIDWIDTH-60)<<FRACBITS, (y)<<FRACBITS,
40<<FRACBITS,
V_SNAPTORIGHT|(levelinfo[i].encore ? V_FLIP : 0),
votelevels[i][0],
NULL
);
}
if (levelinfo[i].encore)
{
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
}
if (levelinfo[i].gts)
{
V_DrawDiag(BASEVIDWIDTH-60, y, 8, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-60, y, 6, V_SNAPTORIGHT|levelinfo[i].gtc);
}
y += 25;
}
y += 5-splitscreen;
}
x = 20;
y = 10;
for (i = 0; i < MAXPLAYERS; i++)
{
if (dedicated && i == 0) // While leaving blank spots for non-existent players is largely intentional, the first spot *always* being blank looks a tad silly :V
continue;
if ((playeringame[i] && !players[i].spectator) && votes[i] != -1)
{
if (!timer && i == voteclient.ranim)
{
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
if (voteendtic != -1 && !(votetic % 4))
V_DrawFill(x-1, y-1, 42, 27, 0|V_SNAPTOLEFT);
else
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
}
if (votes[i] >= 3 && (i != pickedvote || voteendtic == -1))
{
K_DrawLikeMapThumbnail(
(x)<<FRACBITS, (y)<<FRACBITS,
40<<FRACBITS,
V_SNAPTOLEFT|(levelinfo[votes[i]].encore ? V_FLIP : 0),
randomlvl,
NULL
);
}
else
{
K_DrawMapThumbnail(
(x)<<FRACBITS, (y)<<FRACBITS,
40<<FRACBITS,
V_SNAPTOLEFT|(levelinfo[votes[i]].encore ? V_FLIP : 0),
votelevels[votes[i]][0],
NULL);
}
if (levelinfo[votes[i]].encore)
{
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTOLEFT, rubyicon, NULL);
}
if (levelinfo[votes[i]].gts)
{
V_DrawDiag(x, y, 8, V_SNAPTOLEFT|31);
V_DrawDiag(x, y, 6, V_SNAPTOLEFT|levelinfo[votes[i]].gtc);
}
if (players[i].skincolor)
{
UINT8 *colormap = R_GetTranslationColormap(players[i].skin, players[i].skincolor, GTC_CACHE);
V_DrawMappedPatch(x+24, y+9, V_SNAPTOLEFT, faceprefix[players[i].skin][FACE_RANK], colormap);
}
if (!splitscreen && i == consoleplayer)
{
UINT8 cursorframe = (votetic / 4) % 8;
V_DrawScaledPatch(x+24, y+9, V_SNAPTOLEFT, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
}
}
y += 30;
if (y > BASEVIDHEIGHT-40)
{
x += 60;
y = 10;
}
}
if (timer)
{
INT32 tickdown = (timer+1)/TICRATE;
V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
va("Vote ends in %d", tickdown));
}
}
//
// Y_VoteStop
//
// Vote screen's selection stops moving
//
SINT8 deferredlevel = 0;
static void Y_VoteStops(SINT8 pick, SINT8 level)
{
nextmap = votelevels[level][0];
//if (level == 4)
// S_StartSound(NULL, sfx_noooo2); // gasp
if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
S_StartSound(NULL, sfx_noooo1); // this is bad
else if (netgame && P_IsLocalPlayer(&players[pick]))
S_StartSound(NULL, sfx_yeeeah); // yeeeah!
else
S_StartSound(NULL, sfx_kc48); // just a cool sound
if (gametype != votelevels[level][1])
{
INT16 lastgametype = gametype;
G_SetGametype(votelevels[level][1]);
D_GameTypeChanged(lastgametype);
forceresetplayers = true;
}
deferencoremode = (levelinfo[level].encore);
}
//
// Y_VoteTicker
//
// Vote screen thinking :eggthinking:
//
void Y_VoteTicker(void)
{
INT32 i;
boolean everyone_voted;
if (paused || P_AutoPause() || !voteclient.loaded)
return;
LUA_HOOK(VoteThinker);
votetic++;
if (votetic == voteendtic)
{
Y_EndVote();
G_AfterIntermission();
return;
}
for (i = 0; i < MAXPLAYERS; i++) // Correct votes as early as possible, before they're processed by the game at all
{
if (!playeringame[i] || players[i].spectator)
votes[i] = -1; // Spectators are the lower class, and have effectively no voice in the government. Democracy sucks.
else if (pickedvote != -1 && votes[i] == -1)
votes[i] = 3; // Slow people get random
}
if (server && pickedvote != -1 && votes[pickedvote] == -1) // Uh oh! The person who got picked left! Recalculate, quick!
D_PickVote();
if (!votetic)
{
S_ChangeMusicInternal("vote", true);
S_ShowMusicCredit();
}
if (timer)
timer--;
if (pickedvote != -1)
{
timer = 0;
voteclient.rsynctime++;
if (voteendtic == -1)
{
UINT8 tempvotes[MAXPLAYERS];
UINT8 numvotes = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (votes[i] == -1)
continue;
tempvotes[numvotes] = i;
numvotes++;
}
if (numvotes < 1) // Whoops! Get outta here.
{
Y_EndVote();
G_AfterIntermission();
return;
}
voteclient.rtics--;
if (voteclient.rtics <= 0)
{
voteclient.roffset++;
voteclient.rtics = min(20, (3*voteclient.roffset/4)+5);
S_StartSound(NULL, sfx_kc39);
}
if (voteclient.rendoff == 0 || voteclient.roffset < voteclient.rendoff)
voteclient.ranim = tempvotes[((pickedvote + voteclient.roffset) % numvotes)];
if (voteclient.roffset >= 20)
{
if (voteclient.rendoff == 0)
{
if (voteclient.rsynctime % 51 == 0) // Song is 1.45 seconds long (sorry @ whoever wants to replace it in a music wad :V)
{
for (i = 5; i >= 3; i--) // Find a suitable place to stop
{
if (tempvotes[((pickedvote + voteclient.roffset + i) % numvotes)] == pickedvote)
{
voteclient.rendoff = voteclient.roffset+i;
if (M_RandomChance(FRACUNIT/32)) // Let it cheat occasionally~
voteclient.rendoff++;
S_ChangeMusicInternal("voteeb", false);
break;
}
}
}
}
else if (voteclient.roffset >= voteclient.rendoff)
{
voteendtic = votetic + (3*TICRATE);
Y_VoteStops(pickedvote, deferredlevel);
}
}
}
else
voteclient.ranim = pickedvote;
}
else if (votenotyetpicked)
{
if (votetic < 3*(NEWTICRATE/7)) // give it some time before letting you control it :V
return;
/*
The vote ended, but it will take at least a tic for that to reach us from
the server. Don't let me change the vote now, it won't matter anyway!
*/
if (timer)
{
for (i = 0; i <= splitscreen; i++)
{
UINT8 p;
boolean pressed = false;
switch (i)
{
case 1:
p = g_localplayers[1];
break;
case 2:
p = g_localplayers[2];
break;
case 3:
p = g_localplayers[3];
break;
default:
p = consoleplayer;
break;
}
if (voteclient.playerinfo[i].delay)
voteclient.playerinfo[i].delay--;
if ((playeringame[p] && !players[p].spectator)
&& !voteclient.playerinfo[i].delay
&& pickedvote == -1 && votes[p] == -1 && menuactive == false)
{
if (G_PlayerInputDown(i, gc_up, 0))
{
voteclient.playerinfo[i].selection--;
pressed = true;
}
if (G_PlayerInputDown(i, gc_down, 0) && pressed == false)
{
voteclient.playerinfo[i].selection++;
pressed = true;
}
if (voteclient.playerinfo[i].selection < 0)
voteclient.playerinfo[i].selection = 3;
if (voteclient.playerinfo[i].selection > 3)
voteclient.playerinfo[i].selection = 0;
if (G_PlayerInputDown(i, gc_a, 0) && pressed == false)
{
D_ModifyClientVote(consoleplayer, voteclient.playerinfo[i].selection, i);
pressed = true;
}
}
if (pressed)
{
S_StartSound(NULL, sfx_kc4a);
voteclient.playerinfo[i].delay = NEWTICRATE/7;
}
}
}
if (server)
{
everyone_voted = true;/* the default condition */
if (timer == 0)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
votes[i] = 3;
}
}
else
{
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
{
if (players[i].bot)
{
if (( M_RandomFixed() % 100 ) == 0)
D_ModifyClientVote(i, M_RandomKey(4), 0);
}
if (votes[i] == -1)
everyone_voted = false;
}
}
}
if (everyone_voted)
{
timer = 0;
if (voteendtic == -1)
{
votenotyetpicked = false;/* don't pick vote twice */
D_PickVote();
}
}
}
}
}
//
// Y_StartVote
//
// MK online style voting screen, appears after intermission
//
void Y_StartVote(void)
{
INT32 i = 0;
boolean battlemode = ((votelevels[0][1] & ~VOTEMODIFIER_ENCORE) == GT_BATTLE); // todo gametyperules
votetic = -1;
#ifdef PARANOIA
if (voteendtic != -1)
I_Error("voteendtic is dirty");
#endif
widebgpatch = W_CachePatchName((battlemode ? "BATTLSCW" : "INTERSCW"), PU_STATIC);
bgpatch = W_CachePatchName((battlemode ? "BATTLSCR" : "INTERSCR"), PU_STATIC);
cursor = W_CachePatchName("M_CURSOR", PU_STATIC);
cursor1 = W_CachePatchName("P1CURSOR", PU_STATIC);
cursor2 = W_CachePatchName("P2CURSOR", PU_STATIC);
cursor3 = W_CachePatchName("P3CURSOR", PU_STATIC);
cursor4 = W_CachePatchName("P4CURSOR", PU_STATIC);
randomlvl = W_CachePatchName("RANDOMLV", PU_STATIC);
rubyicon = W_CachePatchName("RUBYICON", PU_STATIC);
timer = cv_votetime.value*TICRATE;
pickedvote = -1;
votenotyetpicked = true;
for (i = 0; i < 3; i++)
{
voteclient.playerinfo[i].selection = 0;
voteclient.playerinfo[i].delay = 0;
}
voteclient.ranim = 0;
voteclient.rtics = 1;
voteclient.roffset = 0;
voteclient.rsynctime = 0;
voteclient.rendoff = 0;
for (i = 0; i < MAXPLAYERS; i++)
votes[i] = -1;
for (i = 0; i < 4; i++)
{
// set up the encore
levelinfo[i].encore = (votelevels[i][1] & VOTEMODIFIER_ENCORE);
votelevels[i][1] &= ~VOTEMODIFIER_ENCORE;
// set up the levelstring
if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0])
{
if (mapheaderinfo[votelevels[i][0]]->actnum > 0)
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %d",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s",
mapheaderinfo[votelevels[i][0]]->lvlttl);
}
else
{
if (mapheaderinfo[votelevels[i][0]]->actnum > 0)
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s %d",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
}
levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
// set up the gtc and gts
levelinfo[i].gtc = 73; // yellowmap[0] -- TODO rewrite vote screen
if (i == 2 && votelevels[i][1] != votelevels[0][1])
levelinfo[i].gts = gametypes[votelevels[i][1]]->name;
else
levelinfo[i].gts = NULL;
}
voteclient.loaded = true;
Automate_Run(AEV_VOTESTART);
}
//
// Y_EndVote
//
void Y_EndVote(void)
{
Y_UnloadVoteData();
voteendtic = -1;
}
//
// Y_UnloadVoteData
//
static void Y_UnloadVoteData(void)
{
voteclient.loaded = false;
if (rendermode != render_soft)
return;
UNLOAD(widebgpatch);
UNLOAD(bgpatch);
UNLOAD(cursor);
UNLOAD(cursor1);
UNLOAD(cursor2);
UNLOAD(cursor3);
UNLOAD(cursor4);
UNLOAD(randomlvl);
UNLOAD(rubyicon);
}
//
// Y_SetupVoteFinish
//
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
{
if (!voteclient.loaded)
return;
if (pick == -1) // No other votes? We gotta get out of here, then!
{
Y_EndVote();
G_AfterIntermission();
return;
}
if (pickedvote == -1)
{
INT32 i;
SINT8 votecompare = -1;
INT32 endtype = 0;
voteclient.rsynctime = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
votes[i] = 3;
if (votes[i] == -1 || endtype > 1) // Don't need to go on
continue;
if (endtype == 2)
continue;
if (votecompare == -1)
{
votecompare = votes[i];
endtype = 1;
}
else if (votes[i] != votecompare)
endtype = 2;
}
if (endtype == 1) // Only one unique vote, so just end it immediately.
{
voteendtic = votetic + (5*TICRATE);
S_ChangeMusicInternal("voteeb", false);
Y_VoteStops(pick, level);
}
else if (endtype == 0) // Might as well put this here, too.
{
Y_EndVote();
G_AfterIntermission();
return;
}
else
S_ChangeMusicInternal("voteea", true);
}
deferredlevel = level;
pickedvote = pick;
timer = 0;
}

32
src/k_vote.h Normal file
View file

@ -0,0 +1,32 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) by Sally "TehRealSalt" Cochenour
// Copyright (C) by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_vote.h
/// \brief Voting screen
#ifndef __K_VOTE_H__
#define __K_VOTE_H__
#include "doomstat.h"
#ifdef __cplusplus
extern "C" {
#endif
void Y_VoteDrawer(void);
void Y_VoteTicker(void);
void Y_StartVote(void);
void Y_EndVote(void);
void Y_SetupVoteFinish(SINT8 pick, SINT8 level);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __K_VOTE_H__

View file

@ -43,6 +43,7 @@
#include "k_terrain.h"
#include "acs/interface.h"
#include "g_party.h"
#include "k_vote.h"
savedata_t savedata;

View file

@ -88,7 +88,6 @@ static patch_t *bgpatch = NULL; // INTERSCR
static patch_t *widebgpatch = NULL;
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
static patch_t *interpic = NULL; // custom picture defined in map header
static INT32 timer;
static INT32 timer;
static INT32 powertype = PWRLV_DISABLED;
@ -102,52 +101,8 @@ intertype_t intertype = int_none;
static huddrawlist_h luahuddrawlist_intermission;
static void Y_FollowIntermission(void);
static void Y_UnloadData(void);
// SRB2Kart: voting stuff
// Level images
typedef struct
{
char str[62];
UINT8 gtc;
const char *gts;
boolean encore;
} y_votelvlinfo;
// Clientside & splitscreen player info.
typedef struct
{
SINT8 selection;
UINT8 delay;
} y_voteplayer;
typedef struct
{
y_voteplayer playerinfo[4];
UINT8 ranim;
UINT8 rtics;
UINT8 roffset;
UINT8 rsynctime;
UINT8 rendoff;
boolean loaded;
} y_voteclient;
static y_votelvlinfo levelinfo[5];
static y_voteclient voteclient;
static INT32 votetic;
static INT32 voteendtic = -1;
static boolean votenotyetpicked;
static patch_t *cursor = NULL;
static patch_t *cursor1 = NULL;
static patch_t *cursor2 = NULL;
static patch_t *cursor3 = NULL;
static patch_t *cursor4 = NULL;
static patch_t *randomlvl = NULL;
static patch_t *rubyicon = NULL;
static void Y_UnloadVoteData(void);
//
// SRB2Kart - Y_CalculateMatchData and ancillary functions
//
@ -917,17 +872,6 @@ void Y_EndIntermission(void)
intertype = int_none;
}
//
// Y_FollowIntermission
//
static void Y_FollowIntermission(void)
{
// This handles whether to play a post-level cutscene, end the game,
// or simply go to the next level.
// No need to duplicate the code here!
G_AfterIntermission();
}
#define UNLOAD(x) if (x) {Patch_Free(x);} x = NULL;
#define CLEANUP(x) x = NULL;
@ -947,736 +891,3 @@ static void Y_UnloadData(void)
UNLOAD(bgtile);
UNLOAD(interpic);
}
// SRB2Kart: Voting!
//
// Y_VoteDrawer
//
// Draws the voting screen!
//
void Y_VoteDrawer(void)
{
INT32 i, x, y = 0, height = 0;
UINT8 selected[4];
fixed_t rubyheight = 0;
// If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe
g_wipeskiprender = true;
if (rendermode == render_none)
return;
if (votetic >= voteendtic && voteendtic != -1)
return;
if (!voteclient.loaded)
return;
g_wipeskiprender = false;
{
static angle_t rubyfloattime = 0;
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics);
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx > 320)
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(widebgpatch->width)/2),
(vid.height / vid.dupy) - SHORT(widebgpatch->height),
V_SNAPTOTOP|V_SNAPTOLEFT, widebgpatch);
else
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(bgpatch->width)/2), // Keep the width/height adjustments, for screens that are less wide than 320(?)
(vid.height / vid.dupy) - SHORT(bgpatch->height),
V_SNAPTOTOP|V_SNAPTOLEFT, bgpatch);
for (i = 0; i < 4; i++) // First, we need to figure out the height of this thing...
{
UINT8 j;
selected[i] = 0; // Initialize
for (j = 0; j <= splitscreen; j++)
{
if (voteclient.playerinfo[j].selection == i)
selected[i]++;
}
if (selected[i])
height += 50;
else
height += 25;
if (i < 3)
height += 5-splitscreen;
}
y = (200-height)/2;
for (i = 0; i < 4; i++)
{
UINT8 j, color;
if (selected[i])
{
const char *str;
UINT8 sizeadd = selected[i];
for (j = 0; j <= splitscreen; j++) // another loop for drawing the selection backgrounds in the right order, grumble grumble..
{
INT32 handy = y;
UINT8 p;
UINT8 *colormap;
patch_t *thiscurs;
if (voteclient.playerinfo[j].selection != i)
continue;
if (!splitscreen)
{
thiscurs = cursor;
p = consoleplayer;
color = levelinfo[i].gtc;
colormap = NULL;
}
else
{
switch (j)
{
case 1:
thiscurs = cursor2;
p = g_localplayers[1];
break;
case 2:
thiscurs = cursor3;
p = g_localplayers[2];
break;
case 3:
thiscurs = cursor4;
p = g_localplayers[3];
break;
default:
thiscurs = cursor1;
p = g_localplayers[0];
break;
}
color = skincolors[players[p].skincolor].ramp[7];
colormap = R_GetTranslationColormap(TC_DEFAULT, players[p].skincolor, GTC_CACHE);
}
if (votes[p] != -1 || players[p].spectator)
continue;
handy += 6*(3-splitscreen) + (13*j);
V_DrawMappedPatch(BASEVIDWIDTH-124, handy, V_SNAPTORIGHT, thiscurs, colormap);
if (votetic % 10 < 4)
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), 0|V_SNAPTORIGHT);
else
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), color|V_SNAPTORIGHT);
sizeadd--;
}
if (i == 3)
{
str = "RANDOM";
K_DrawLikeMapThumbnail(
(BASEVIDWIDTH-100)<<FRACBITS, (y)<<FRACBITS,
80<<FRACBITS,
V_SNAPTORIGHT|(levelinfo[i].encore ? V_FLIP : 0),
randomlvl,
NULL
);
}
else
{
str = levelinfo[i].str;
K_DrawMapThumbnail(
(BASEVIDWIDTH-100)<<FRACBITS, (y)<<FRACBITS,
80<<FRACBITS,
V_SNAPTORIGHT|(levelinfo[i].encore ? V_FLIP : 0),
votelevels[i][0],
NULL);
}
if (levelinfo[i].encore)
{
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-21, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
if (levelinfo[i].gts)
{
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;
V_DrawFill(BASEVIDWIDTH-100, y+10, w+1, 2, V_SNAPTORIGHT|31);
V_DrawFill(BASEVIDWIDTH-100, y, w, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
V_DrawDiag(BASEVIDWIDTH-100+w+1, y, 12, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-100+w, y, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
V_DrawThinString(BASEVIDWIDTH-99, y+1, V_SNAPTORIGHT, levelinfo[i].gts);
}
y += 50;
}
else
{
if (i == 3)
{
K_DrawLikeMapThumbnail(
(BASEVIDWIDTH-60)<<FRACBITS, (y)<<FRACBITS,
40<<FRACBITS,
V_SNAPTORIGHT|(levelinfo[i].encore ? V_FLIP : 0),
randomlvl,
NULL
);
}
else
{
K_DrawMapThumbnail(
(BASEVIDWIDTH-60)<<FRACBITS, (y)<<FRACBITS,
40<<FRACBITS,
V_SNAPTORIGHT|(levelinfo[i].encore ? V_FLIP : 0),
votelevels[i][0],
NULL);
}
if (levelinfo[i].encore)
{
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
}
if (levelinfo[i].gts)
{
V_DrawDiag(BASEVIDWIDTH-60, y, 8, V_SNAPTORIGHT|31);
V_DrawDiag(BASEVIDWIDTH-60, y, 6, V_SNAPTORIGHT|levelinfo[i].gtc);
}
y += 25;
}
y += 5-splitscreen;
}
x = 20;
y = 10;
for (i = 0; i < MAXPLAYERS; i++)
{
if (dedicated && i == 0) // While leaving blank spots for non-existent players is largely intentional, the first spot *always* being blank looks a tad silly :V
continue;
if ((playeringame[i] && !players[i].spectator) && votes[i] != -1)
{
if (!timer && i == voteclient.ranim)
{
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
if (voteendtic != -1 && !(votetic % 4))
V_DrawFill(x-1, y-1, 42, 27, 0|V_SNAPTOLEFT);
else
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
}
if (votes[i] >= 3 && (i != pickedvote || voteendtic == -1))
{
K_DrawLikeMapThumbnail(
(x)<<FRACBITS, (y)<<FRACBITS,
40<<FRACBITS,
V_SNAPTOLEFT|(levelinfo[votes[i]].encore ? V_FLIP : 0),
randomlvl,
NULL
);
}
else
{
K_DrawMapThumbnail(
(x)<<FRACBITS, (y)<<FRACBITS,
40<<FRACBITS,
V_SNAPTOLEFT|(levelinfo[votes[i]].encore ? V_FLIP : 0),
votelevels[votes[i]][0],
NULL);
}
if (levelinfo[votes[i]].encore)
{
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTOLEFT, rubyicon, NULL);
}
if (levelinfo[votes[i]].gts)
{
V_DrawDiag(x, y, 8, V_SNAPTOLEFT|31);
V_DrawDiag(x, y, 6, V_SNAPTOLEFT|levelinfo[votes[i]].gtc);
}
if (players[i].skincolor)
{
UINT8 *colormap = R_GetTranslationColormap(players[i].skin, players[i].skincolor, GTC_CACHE);
V_DrawMappedPatch(x+24, y+9, V_SNAPTOLEFT, faceprefix[players[i].skin][FACE_RANK], colormap);
}
if (!splitscreen && i == consoleplayer)
{
UINT8 cursorframe = (votetic / 4) % 8;
V_DrawScaledPatch(x+24, y+9, V_SNAPTOLEFT, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
}
}
y += 30;
if (y > BASEVIDHEIGHT-40)
{
x += 60;
y = 10;
}
}
if (timer)
{
INT32 tickdown = (timer+1)/TICRATE;
V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
va("Vote ends in %d", tickdown));
}
}
//
// Y_VoteStop
//
// Vote screen's selection stops moving
//
SINT8 deferredlevel = 0;
static void Y_VoteStops(SINT8 pick, SINT8 level)
{
nextmap = votelevels[level][0];
//if (level == 4)
// S_StartSound(NULL, sfx_noooo2); // gasp
if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
S_StartSound(NULL, sfx_noooo1); // this is bad
else if (netgame && P_IsLocalPlayer(&players[pick]))
S_StartSound(NULL, sfx_yeeeah); // yeeeah!
else
S_StartSound(NULL, sfx_kc48); // just a cool sound
if (gametype != votelevels[level][1])
{
INT16 lastgametype = gametype;
G_SetGametype(votelevels[level][1]);
D_GameTypeChanged(lastgametype);
forceresetplayers = true;
}
deferencoremode = (levelinfo[level].encore);
}
//
// Y_VoteTicker
//
// Vote screen thinking :eggthinking:
//
void Y_VoteTicker(void)
{
INT32 i;
boolean everyone_voted;
if (paused || P_AutoPause() || !voteclient.loaded)
return;
LUA_HOOK(VoteThinker);
votetic++;
if (votetic == voteendtic)
{
Y_EndVote();
Y_FollowIntermission();
return;
}
for (i = 0; i < MAXPLAYERS; i++) // Correct votes as early as possible, before they're processed by the game at all
{
if (!playeringame[i] || players[i].spectator)
votes[i] = -1; // Spectators are the lower class, and have effectively no voice in the government. Democracy sucks.
else if (pickedvote != -1 && votes[i] == -1)
votes[i] = 3; // Slow people get random
}
if (server && pickedvote != -1 && votes[pickedvote] == -1) // Uh oh! The person who got picked left! Recalculate, quick!
D_PickVote();
if (!votetic)
{
S_ChangeMusicInternal("vote", true);
S_ShowMusicCredit();
}
if (timer)
timer--;
if (pickedvote != -1)
{
timer = 0;
voteclient.rsynctime++;
if (voteendtic == -1)
{
UINT8 tempvotes[MAXPLAYERS];
UINT8 numvotes = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (votes[i] == -1)
continue;
tempvotes[numvotes] = i;
numvotes++;
}
if (numvotes < 1) // Whoops! Get outta here.
{
Y_EndVote();
Y_FollowIntermission();
return;
}
voteclient.rtics--;
if (voteclient.rtics <= 0)
{
voteclient.roffset++;
voteclient.rtics = min(20, (3*voteclient.roffset/4)+5);
S_StartSound(NULL, sfx_kc39);
}
if (voteclient.rendoff == 0 || voteclient.roffset < voteclient.rendoff)
voteclient.ranim = tempvotes[((pickedvote + voteclient.roffset) % numvotes)];
if (voteclient.roffset >= 20)
{
if (voteclient.rendoff == 0)
{
if (voteclient.rsynctime % 51 == 0) // Song is 1.45 seconds long (sorry @ whoever wants to replace it in a music wad :V)
{
for (i = 5; i >= 3; i--) // Find a suitable place to stop
{
if (tempvotes[((pickedvote + voteclient.roffset + i) % numvotes)] == pickedvote)
{
voteclient.rendoff = voteclient.roffset+i;
if (M_RandomChance(FRACUNIT/32)) // Let it cheat occasionally~
voteclient.rendoff++;
S_ChangeMusicInternal("voteeb", false);
break;
}
}
}
}
else if (voteclient.roffset >= voteclient.rendoff)
{
voteendtic = votetic + (3*TICRATE);
Y_VoteStops(pickedvote, deferredlevel);
}
}
}
else
voteclient.ranim = pickedvote;
}
else if (votenotyetpicked)
{
if (votetic < 3*(NEWTICRATE/7)) // give it some time before letting you control it :V
return;
/*
The vote ended, but it will take at least a tic for that to reach us from
the server. Don't let me change the vote now, it won't matter anyway!
*/
if (timer)
{
for (i = 0; i <= splitscreen; i++)
{
UINT8 p;
boolean pressed = false;
switch (i)
{
case 1:
p = g_localplayers[1];
break;
case 2:
p = g_localplayers[2];
break;
case 3:
p = g_localplayers[3];
break;
default:
p = consoleplayer;
break;
}
if (voteclient.playerinfo[i].delay)
voteclient.playerinfo[i].delay--;
if ((playeringame[p] && !players[p].spectator)
&& !voteclient.playerinfo[i].delay
&& pickedvote == -1 && votes[p] == -1 && menuactive == false)
{
if (G_PlayerInputDown(i, gc_up, 0))
{
voteclient.playerinfo[i].selection--;
pressed = true;
}
if (G_PlayerInputDown(i, gc_down, 0) && pressed == false)
{
voteclient.playerinfo[i].selection++;
pressed = true;
}
if (voteclient.playerinfo[i].selection < 0)
voteclient.playerinfo[i].selection = 3;
if (voteclient.playerinfo[i].selection > 3)
voteclient.playerinfo[i].selection = 0;
if (G_PlayerInputDown(i, gc_a, 0) && pressed == false)
{
D_ModifyClientVote(consoleplayer, voteclient.playerinfo[i].selection, i);
pressed = true;
}
}
if (pressed)
{
S_StartSound(NULL, sfx_kc4a);
voteclient.playerinfo[i].delay = NEWTICRATE/7;
}
}
}
if (server)
{
everyone_voted = true;/* the default condition */
if (timer == 0)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
votes[i] = 3;
}
}
else
{
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
{
if (players[i].bot)
{
if (( M_RandomFixed() % 100 ) == 0)
D_ModifyClientVote(i, M_RandomKey(4), 0);
}
if (votes[i] == -1)
everyone_voted = false;
}
}
}
if (everyone_voted)
{
timer = 0;
if (voteendtic == -1)
{
votenotyetpicked = false;/* don't pick vote twice */
D_PickVote();
}
}
}
}
}
//
// Y_StartVote
//
// MK online style voting screen, appears after intermission
//
void Y_StartVote(void)
{
INT32 i = 0;
boolean battlemode = ((votelevels[0][1] & ~VOTEMODIFIER_ENCORE) == GT_BATTLE); // todo gametyperules
votetic = -1;
#ifdef PARANOIA
if (voteendtic != -1)
I_Error("voteendtic is dirty");
#endif
widebgpatch = W_CachePatchName((battlemode ? "BATTLSCW" : "INTERSCW"), PU_STATIC);
bgpatch = W_CachePatchName((battlemode ? "BATTLSCR" : "INTERSCR"), PU_STATIC);
cursor = W_CachePatchName("M_CURSOR", PU_STATIC);
cursor1 = W_CachePatchName("P1CURSOR", PU_STATIC);
cursor2 = W_CachePatchName("P2CURSOR", PU_STATIC);
cursor3 = W_CachePatchName("P3CURSOR", PU_STATIC);
cursor4 = W_CachePatchName("P4CURSOR", PU_STATIC);
randomlvl = W_CachePatchName("RANDOMLV", PU_STATIC);
rubyicon = W_CachePatchName("RUBYICON", PU_STATIC);
timer = cv_votetime.value*TICRATE;
pickedvote = -1;
votenotyetpicked = true;
for (i = 0; i < 3; i++)
{
voteclient.playerinfo[i].selection = 0;
voteclient.playerinfo[i].delay = 0;
}
voteclient.ranim = 0;
voteclient.rtics = 1;
voteclient.roffset = 0;
voteclient.rsynctime = 0;
voteclient.rendoff = 0;
for (i = 0; i < MAXPLAYERS; i++)
votes[i] = -1;
for (i = 0; i < 4; i++)
{
// set up the encore
levelinfo[i].encore = (votelevels[i][1] & VOTEMODIFIER_ENCORE);
votelevels[i][1] &= ~VOTEMODIFIER_ENCORE;
// set up the levelstring
if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0])
{
if (mapheaderinfo[votelevels[i][0]]->actnum > 0)
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %d",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s",
mapheaderinfo[votelevels[i][0]]->lvlttl);
}
else
{
if (mapheaderinfo[votelevels[i][0]]->actnum > 0)
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s %d",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
}
levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
// set up the gtc and gts
levelinfo[i].gtc = 73; // yellowmap[0] -- TODO rewrite vote screen
if (i == 2 && votelevels[i][1] != votelevels[0][1])
levelinfo[i].gts = gametypes[votelevels[i][1]]->name;
else
levelinfo[i].gts = NULL;
}
voteclient.loaded = true;
Automate_Run(AEV_VOTESTART);
}
//
// Y_EndVote
//
void Y_EndVote(void)
{
Y_UnloadVoteData();
voteendtic = -1;
}
//
// Y_UnloadVoteData
//
static void Y_UnloadVoteData(void)
{
voteclient.loaded = false;
if (rendermode != render_soft)
return;
UNLOAD(widebgpatch);
UNLOAD(bgpatch);
UNLOAD(cursor);
UNLOAD(cursor1);
UNLOAD(cursor2);
UNLOAD(cursor3);
UNLOAD(cursor4);
UNLOAD(randomlvl);
UNLOAD(rubyicon);
}
//
// Y_SetupVoteFinish
//
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
{
if (!voteclient.loaded)
return;
if (pick == -1) // No other votes? We gotta get out of here, then!
{
Y_EndVote();
Y_FollowIntermission();
return;
}
if (pickedvote == -1)
{
INT32 i;
SINT8 votecompare = -1;
INT32 endtype = 0;
voteclient.rsynctime = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
votes[i] = 3;
if (votes[i] == -1 || endtype > 1) // Don't need to go on
continue;
if (endtype == 2)
continue;
if (votecompare == -1)
{
votecompare = votes[i];
endtype = 1;
}
else if (votes[i] != votecompare)
endtype = 2;
}
if (endtype == 1) // Only one unique vote, so just end it immediately.
{
voteendtic = votetic + (5*TICRATE);
S_ChangeMusicInternal("voteeb", false);
Y_VoteStops(pick, level);
}
else if (endtype == 0) // Might as well put this here, too.
{
Y_EndVote();
Y_FollowIntermission();
return;
}
else
S_ChangeMusicInternal("voteea", true);
}
deferredlevel = level;
pickedvote = pick;
timer = 0;
}

View file

@ -24,12 +24,6 @@ void Y_EndIntermission(void);
void Y_DetermineIntermissionType(void);
void Y_VoteDrawer(void);
void Y_VoteTicker(void);
void Y_StartVote(void);
void Y_EndVote(void);
void Y_SetupVoteFinish(SINT8 pick, SINT8 level);
typedef enum
{
int_none,