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One more reversal in HUD
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@ -2967,7 +2967,7 @@ void PositionFacesInfo::draw_1p()
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}
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// Voice speaking indicator
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if (netgame && !players[rankplayer[i]].bot && cv_voice_allowservervoice.value == 0)
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if (netgame && !players[rankplayer[i]].bot && cv_voice_allowservervoice.value == 1)
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{
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patch_t *voxmic;
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if (S_IsPlayerVoiceActive(rankplayer[i]))
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