diff --git a/src/hu_stuff.c b/src/hu_stuff.c index f343f12b7..36ecb1101 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -14,6 +14,7 @@ #include "doomdef.h" #include "byteptr.h" #include "hu_stuff.h" +#include "font.h" #include "m_menu.h" // gametype_cons_t #include "m_cond.h" // emblems @@ -64,19 +65,9 @@ //------------------------------------------- // heads up font //------------------------------------------- -patch_t *hu_font[HU_FONTSIZE]; -patch_t *kart_font[KART_FONTSIZE]; // SRB2kart -patch_t *tny_font[HU_FONTSIZE]; -patch_t *tallnum[10]; // 0-9 -patch_t *nightsnum[10]; // 0-9 - -// Level title and credits fonts -patch_t *lt_font[LT_FONTSIZE]; -patch_t *cred_font[CRED_FONTSIZE]; // ping font // Note: I'd like to adress that at this point we might *REALLY* want to work towards a common drawString function that can take any font we want because this is really turning into a MESS. :V -Lat' -patch_t *pingnum[10]; patch_t *pinggfx[5]; // small ping graphic patch_t *framecounter; @@ -187,135 +178,52 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum); void HU_LoadGraphics(void) { - char buffer[9]; - INT32 i, j; + INT32 i; if (dedicated) return; - j = HU_FONTSTART; - for (i = 0; i < HU_FONTSIZE; i++, j++) - { - // cache the heads-up font for entire game execution - sprintf(buffer, "STCFN%.3d", j); - if (W_CheckNumForName(buffer) == LUMPERROR) - hu_font[i] = NULL; - else - hu_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); - - // tiny version of the heads-up font - sprintf(buffer, "TNYFN%.3d", j); - if (W_CheckNumForName(buffer) == LUMPERROR) - tny_font[i] = NULL; - else - tny_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); - } - - // cache the level title font for entire game execution - lt_font[0] = (patch_t *)W_CachePatchName("LTFNT039", PU_HUDGFX); /// \note fake start hack - - // Number support - lt_font[9] = (patch_t *)W_CachePatchName("LTFNT048", PU_HUDGFX); - lt_font[10] = (patch_t *)W_CachePatchName("LTFNT049", PU_HUDGFX); - lt_font[11] = (patch_t *)W_CachePatchName("LTFNT050", PU_HUDGFX); - lt_font[12] = (patch_t *)W_CachePatchName("LTFNT051", PU_HUDGFX); - lt_font[13] = (patch_t *)W_CachePatchName("LTFNT052", PU_HUDGFX); - lt_font[14] = (patch_t *)W_CachePatchName("LTFNT053", PU_HUDGFX); - lt_font[15] = (patch_t *)W_CachePatchName("LTFNT054", PU_HUDGFX); - lt_font[16] = (patch_t *)W_CachePatchName("LTFNT055", PU_HUDGFX); - lt_font[17] = (patch_t *)W_CachePatchName("LTFNT056", PU_HUDGFX); - lt_font[18] = (patch_t *)W_CachePatchName("LTFNT057", PU_HUDGFX); - - // SRB2kart - j = KART_FONTSTART; - for (i = 0; i < KART_FONTSIZE; i++, j++) - { - // cache the heads-up font for entire game execution - sprintf(buffer, "MKFNT%.3d", j); - if (W_CheckNumForName(buffer) == LUMPERROR) - kart_font[i] = NULL; - else - kart_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); - } - // - - j = LT_FONTSTART; - for (i = 0; i < LT_FONTSIZE; i++) - { - sprintf(buffer, "LTFNT%.3d", j); - j++; - - if (W_CheckNumForName(buffer) == LUMPERROR) - lt_font[i] = NULL; - else - lt_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); - } - - // cache the credits font for entire game execution (why not?) - j = CRED_FONTSTART; - for (i = 0; i < CRED_FONTSIZE; i++) - { - sprintf(buffer, "CRFNT%.3d", j); - j++; - - if (W_CheckNumForName(buffer) == LUMPERROR) - cred_font[i] = NULL; - else - cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); - } - - //cache numbers too! - for (i = 0; i < 10; i++) - { - sprintf(buffer, "STTNUM%d", i); - tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); - sprintf(buffer, "NGTNUM%d", i); - nightsnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX); - sprintf(buffer, "PINGN%d", i); - pingnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX); - } + Font_Load(); // minus for negative tallnums - tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX); + tallminus = HU_CachePatch("STTMINUS"); // cache the crosshairs, don't bother to know which one is being used, // just cache all 3, they're so small anyway. for (i = 0; i < HU_CROSSHAIRS; i++) { - sprintf(buffer, "CROSHAI%c", '1'+i); - crosshair[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); + crosshair[i] = HU_CachePatch("CROSHAI%c", '1'+i); } - emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX); - tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX); + emblemicon = HU_CachePatch("EMBLICON"); + tokenicon = HU_CachePatch("TOKNICON"); - emeraldpics[0] = W_CachePatchName("CHAOS1", PU_HUDGFX); - emeraldpics[1] = W_CachePatchName("CHAOS2", PU_HUDGFX); - emeraldpics[2] = W_CachePatchName("CHAOS3", PU_HUDGFX); - emeraldpics[3] = W_CachePatchName("CHAOS4", PU_HUDGFX); - emeraldpics[4] = W_CachePatchName("CHAOS5", PU_HUDGFX); - emeraldpics[5] = W_CachePatchName("CHAOS6", PU_HUDGFX); - emeraldpics[6] = W_CachePatchName("CHAOS7", PU_HUDGFX); - tinyemeraldpics[0] = W_CachePatchName("TEMER1", PU_HUDGFX); - tinyemeraldpics[1] = W_CachePatchName("TEMER2", PU_HUDGFX); - tinyemeraldpics[2] = W_CachePatchName("TEMER3", PU_HUDGFX); - tinyemeraldpics[3] = W_CachePatchName("TEMER4", PU_HUDGFX); - tinyemeraldpics[4] = W_CachePatchName("TEMER5", PU_HUDGFX); - tinyemeraldpics[5] = W_CachePatchName("TEMER6", PU_HUDGFX); - tinyemeraldpics[6] = W_CachePatchName("TEMER7", PU_HUDGFX); + emeraldpics[0] = HU_CachePatch("CHAOS1"); + emeraldpics[1] = HU_CachePatch("CHAOS2"); + emeraldpics[2] = HU_CachePatch("CHAOS3"); + emeraldpics[3] = HU_CachePatch("CHAOS4"); + emeraldpics[4] = HU_CachePatch("CHAOS5"); + emeraldpics[5] = HU_CachePatch("CHAOS6"); + emeraldpics[6] = HU_CachePatch("CHAOS7"); + tinyemeraldpics[0] = HU_CachePatch("TEMER1"); + tinyemeraldpics[1] = HU_CachePatch("TEMER2"); + tinyemeraldpics[2] = HU_CachePatch("TEMER3"); + tinyemeraldpics[3] = HU_CachePatch("TEMER4"); + tinyemeraldpics[4] = HU_CachePatch("TEMER5"); + tinyemeraldpics[5] = HU_CachePatch("TEMER6"); + tinyemeraldpics[6] = HU_CachePatch("TEMER7"); - songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX); + songcreditbg = HU_CachePatch("K_SONGCR"); // cache ping gfx: for (i = 0; i < 5; i++) { - sprintf(buffer, "PINGGFX%d", i+1); - pinggfx[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); + pinggfx[i] = HU_CachePatch("PINGGFX%d", i+1); } // fps stuff - framecounter = W_CachePatchName("FRAMER", PU_HUDGFX); - frameslash = W_CachePatchName("FRAMESL", PU_HUDGFX);; + framecounter = HU_CachePatch("FRAMER"); + frameslash = HU_CachePatch("FRAMESL");; } // Initialise Heads up @@ -323,6 +231,8 @@ void HU_LoadGraphics(void) // void HU_Init(void) { + font_t font; + #ifndef NONET COM_AddCommand("say", Command_Say_f); COM_AddCommand("sayto", Command_Sayto_f); @@ -334,9 +244,78 @@ void HU_Init(void) // set shift translation table shiftxform = english_shiftxform; + /* + Setup fonts + */ + + if (!dedicated) + { +#define DIM( start, size ) ( font.start = start, font.size = size ) +#define ADIM( name ) DIM (name ## _FONTSTART, name ## _FONTSIZE) +#define PR( s ) strcpy(font.prefix, s) +#define DIG( n ) ( font.digits = n ) +#define REG Font_DumbRegister(&font) + + DIG (3); + + ADIM (HU); + + PR ("STCFN"); + REG; + + PR ("TNYFN"); + REG; + + ADIM (KART); + PR ("MKFNT"); + REG; + + ADIM (LT); + PR ("LTFNT"); + REG; + + ADIM (CRED); + PR ("CRFNT"); + REG; + + DIG (1); + + DIM (0, 10); + + PR ("STTNUM"); + REG; + + PR ("NGTNUM"); + REG; + + PR ("PINGN"); + REG; + +#undef REG +#undef DIG +#undef PR +#undef ADMIN +#undef DIM + } + HU_LoadGraphics(); } +patch_t *HU_CachePatch(const char *format, ...) +{ + va_list ap; + char buffer[9]; + + va_start (ap, format); + vsprintf(buffer, format, ap); + va_end (ap); + + if (W_CheckNumForName(buffer) == LUMPERROR) + return NULL; + else + return (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); +} + static inline void HU_Stop(void) { headsupactive = false; diff --git a/src/hu_stuff.h b/src/hu_stuff.h index be6798a82..3b412e76a 100644 --- a/src/hu_stuff.h +++ b/src/hu_stuff.h @@ -17,6 +17,7 @@ #include "d_event.h" #include "w_wad.h" #include "r_defs.h" +#include "font.h" //------------------------------------ // heads up font @@ -42,6 +43,23 @@ #define CRED_FONTEND 'Z' // the last font character #define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1) +#define X( name ) name ## _FONT +/* fonts */ +enum +{ + X (HU), + X (TINY), + X (KART), + + X (LT), + X (CRED), + + X (TALLNUM), + X (NIGHTSNUM), + X (PINGNUM), +}; +#undef X + #define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init(); extern char *shiftxform; // english translation shift table @@ -78,15 +96,9 @@ void HU_AddChatText(const char *text, boolean playsound); // set true when entering a chat message extern boolean chat_on; -extern patch_t *hu_font[HU_FONTSIZE], *kart_font[KART_FONTSIZE], *tny_font[HU_FONTSIZE]; // SRB2kart -extern patch_t *tallnum[10]; -extern patch_t *pingnum[10]; extern patch_t *pinggfx[5]; -extern patch_t *nightsnum[10]; extern patch_t *framecounter; extern patch_t *frameslash; -extern patch_t *lt_font[LT_FONTSIZE]; -extern patch_t *cred_font[CRED_FONTSIZE]; extern patch_t *emeraldpics[7]; extern patch_t *tinyemeraldpics[7]; extern patch_t *rflagico; @@ -104,6 +116,9 @@ void HU_Init(void); void HU_LoadGraphics(void); +// Load a HUDGFX patch or NULL. +patch_t *HU_CachePatch(const char *format, ...); + // reset heads up when consoleplayer respawns. void HU_Start(void);